Refactor PartyModes in preparation for a more unified name selection and maybe config

This commit is contained in:
Flamefire committed 2014-12-14 20:40:08 +01:00
1 parent 29dccbd8ae
commit 84e9163b96
22 files changed
+386 -426

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@@ -119,7 +119,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
_NextPlayerTexts = new List<CText>();
_NextPlayerStatics = new List<CStatic>();
for (int i = 0; i < _PartyMode.GetMaxPlayer(); i++)
for (int i = 0; i < _PartyMode.MaxPlayers; i++)
{
_NextPlayerTexts.Add(GetNewText(_Texts[_TextNextPlayer]));
_AddText(_NextPlayerTexts[_NextPlayerTexts.Count - 1]);
@@ -326,7 +326,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
x += _Statics[_StaticNextPlayer].Rect.W + 15;
}
for (int i = _PartyMode.GameData.NumPlayerAtOnce; i < _PartyMode.GetMaxPlayer(); i++)
for (int i = _PartyMode.GameData.NumPlayerAtOnce; i < _PartyMode.MaxPlayers; i++)
{
_NextPlayerStatics[i].Visible = false;
_NextPlayerTexts[i].Visible = false;