Allow ingame changing of songmenu
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91fd13855f
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@@ -201,7 +201,7 @@ namespace VocaluxeLib.Menu
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_AddSingNote(new CSingNotes(sb, PartyModeID), sb.Name);
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foreach (SThemeSongMenu sm in Theme.SongMenus)
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_AddSongMenu(CSongMenuFactory.CreateSongMenu(sm, PartyModeID), sm.Name);
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_AddSongMenu(new CSongMenu(sm, PartyModeID), sm.Name);
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foreach (SThemeStatic st in Theme.Statics)
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_AddStatic(new CStatic(st, PartyModeID), st.Name);
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@@ -258,14 +258,7 @@ namespace VocaluxeLib.Menu
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_LoadThemeElement<CText>(_ThemeTexts, _AddText, xmlReader);
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_LoadThemeElement<CButton>(_ThemeButtons, _AddButton, xmlReader);
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_LoadThemeElement<CSelectSlide>(_ThemeSelectSlides, _AddSelectSlide, xmlReader);
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foreach (string elName in _ThemeSongMenus)
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{
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ISongMenu element = CSongMenuFactory.CreateSongMenu(PartyModeID);
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if (element.LoadTheme("//root/" + ThemeName, elName, xmlReader))
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_AddSongMenu(element, elName);
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else
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CBase.Log.LogError("Can't load songmenu \"" + elName + "\" in screen " + ThemeName);
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}
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_LoadThemeElement<CSongMenu>(_ThemeSongMenus, _AddSongMenu, xmlReader);
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_LoadThemeElement<CSongMenuFramework>(_ThemeSongMenus, _AddSongMenu, xmlReader);
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_LoadThemeElement<CLyric>(_ThemeLyrics, _AddLyric, xmlReader);
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_LoadThemeElement<CSingNotes>(_ThemeSingNotes, _AddSingNote, xmlReader);
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