Fixed Partymodes

Fixed Text copy constructor
This commit is contained in:
Flamefire committed 2013-04-16 17:41:55 +02:00
1 parent 55849376ba
commit 82b446684b
8 files changed
+33 -36

No files matched your search

@@ -330,8 +330,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
switch (_Stage)
{
case EStage.NotStarted:
_Screens.TryGetValue("PartyScreenTicTacToeConfig", out screen);
if (_Screens != null)
_Screens.TryGetValue("CPartyScreenTicTacToeConfig", out screen);
if (screen != null)
{
_ToScreenConfig.NumPlayerTeam1 = _GameData.NumPlayerTeam1;
_ToScreenConfig.NumPlayerTeam2 = _GameData.NumPlayerTeam2;
@@ -344,8 +344,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
}
break;
case EStage.Config:
_Screens.TryGetValue("PartyScreenTicTacToeNames", out screen);
if (_Screens != null)
_Screens.TryGetValue("CPartyScreenTicTacToeNames", out screen);
if (screen != null)
{
_ToScreenNames.NumPlayerTeam1 = _GameData.NumPlayerTeam1;
_ToScreenNames.NumPlayerTeam2 = _GameData.NumPlayerTeam2;
@@ -355,8 +355,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
}
break;
case EStage.Names:
_Screens.TryGetValue("PartyScreenTicTacToeMain", out screen);
if (_Screens != null)
_Screens.TryGetValue("CPartyScreenTicTacToeMain", out screen);
if (screen != null)
{
if (_GameData.Team == 1)
_GameData.Team = 0;
@@ -388,8 +388,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
//nothing to do
break;
case EStage.Singing:
_Screens.TryGetValue("PartyScreenTicTacToeMain", out screen);
if (_Screens != null)
_Screens.TryGetValue("CPartyScreenTicTacToeMain", out screen);
if (screen != null)
{
if (_GameData.Team == 1)
_GameData.Team = 0;