Fixed Partymodes
Fixed Text copy constructor
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55849376ba
commit
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8 files changed
+33
-36
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@@ -330,8 +330,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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switch (_Stage)
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{
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case EStage.NotStarted:
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_Screens.TryGetValue("PartyScreenTicTacToeConfig", out screen);
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if (_Screens != null)
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_Screens.TryGetValue("CPartyScreenTicTacToeConfig", out screen);
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if (screen != null)
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{
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_ToScreenConfig.NumPlayerTeam1 = _GameData.NumPlayerTeam1;
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_ToScreenConfig.NumPlayerTeam2 = _GameData.NumPlayerTeam2;
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@@ -344,8 +344,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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}
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break;
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case EStage.Config:
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_Screens.TryGetValue("PartyScreenTicTacToeNames", out screen);
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if (_Screens != null)
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_Screens.TryGetValue("CPartyScreenTicTacToeNames", out screen);
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if (screen != null)
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{
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_ToScreenNames.NumPlayerTeam1 = _GameData.NumPlayerTeam1;
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_ToScreenNames.NumPlayerTeam2 = _GameData.NumPlayerTeam2;
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@@ -355,8 +355,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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}
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break;
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case EStage.Names:
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_Screens.TryGetValue("PartyScreenTicTacToeMain", out screen);
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if (_Screens != null)
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_Screens.TryGetValue("CPartyScreenTicTacToeMain", out screen);
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if (screen != null)
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{
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if (_GameData.Team == 1)
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_GameData.Team = 0;
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@@ -388,8 +388,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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//nothing to do
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break;
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case EStage.Singing:
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_Screens.TryGetValue("PartyScreenTicTacToeMain", out screen);
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if (_Screens != null)
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_Screens.TryGetValue("CPartyScreenTicTacToeMain", out screen);
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if (screen != null)
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{
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if (_GameData.Team == 1)
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_GameData.Team = 0;
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