Rename CTexture to CTextureRef to reflect it is only a reference
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@@ -44,7 +44,7 @@ namespace VocaluxeLib.Menu
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#region private vars
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private readonly int _PartyModeID;
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private readonly string _TextureName;
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private readonly CTexture _Texture;
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private readonly CTextureRef _Texture;
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private SRectF _Rect;
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private float _Size;
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private SColorF _Color;
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@@ -127,7 +127,7 @@ namespace VocaluxeLib.Menu
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_Rotation = (float)(CBase.Game.GetRandomDouble() * 360.0);
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}
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public CParticle(int partyModeID, CTexture texture, SColorF color, float x, float y, float size, float maxage, float z, float vx, float vy, float vr, float vsize,
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public CParticle(int partyModeID, CTextureRef texture, SColorF color, float x, float y, float size, float maxage, float z, float vx, float vy, float vr, float vsize,
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EParticleType type)
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{
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_PartyModeID = partyModeID;
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@@ -300,7 +300,7 @@ namespace VocaluxeLib.Menu
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private SThemeParticleEffect _Theme;
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private bool _ThemeLoaded;
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public CTexture Texture;
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public CTextureRef Texture;
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public SColorF Color;
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public SRectF Rect;
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@@ -352,7 +352,7 @@ namespace VocaluxeLib.Menu
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Visible = true;
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}
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public CParticleEffect(int partyModeID, int maxNumber, SColorF color, SRectF rect, CTexture texture, float size, EParticleType type)
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public CParticleEffect(int partyModeID, int maxNumber, SColorF color, SRectF rect, CTextureRef texture, float size, EParticleType type)
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{
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_PartyModeID = partyModeID;
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_Theme = new SThemeParticleEffect();
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