Fixed string comparisons
Added CCursor.ReloadTextures without position flickering
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@@ -372,7 +372,7 @@ namespace VocaluxeLib.Menu
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writer.WriteComment("<ColorBackground>: Button color from ColorScheme (high priority)");
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writer.WriteComment("or <BackgroundR>, <BackgroundG>, <BackgroundB>, <BackgroundA> (lower priority)");
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if (_Theme.ColorBackgroundName != "")
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if (!String.IsNullOrEmpty(_Theme.ColorBackgroundName))
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writer.WriteElementString("ColorBackground", _Theme.ColorBackgroundName);
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else
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{
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@@ -384,7 +384,7 @@ namespace VocaluxeLib.Menu
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writer.WriteComment("<SColorBackground>: Selected paylist-entry color from ColorScheme (high priority)");
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writer.WriteComment("or <SBackgroundR>, <SBackgroundG>, <SBackgroundB>, <SBackgroundA> (lower priority)");
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if (_Theme.SelColorBackgroundName != "")
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if (!String.IsNullOrEmpty(_Theme.SelColorBackgroundName))
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writer.WriteElementString("SColorBackground", _Theme.SelColorBackgroundName);
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else
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{
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@@ -463,10 +463,10 @@ namespace VocaluxeLib.Menu
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public void LoadTextures()
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{
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if (_Theme.ColorBackgroundName != "")
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if (!String.IsNullOrEmpty(_Theme.ColorBackgroundName))
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BackgroundColor = CBase.Theme.GetColor(_Theme.ColorBackgroundName, _PartyModeID);
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if (_Theme.SelColorBackgroundName != "")
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if (!String.IsNullOrEmpty(_Theme.SelColorBackgroundName))
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BackgroundSelColor = CBase.Theme.GetColor(_Theme.SelColorBackgroundName, _PartyModeID);
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_Theme.Text1.LoadTextures();
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@@ -517,7 +517,7 @@ namespace VocaluxeLib.Menu
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break;
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case Keys.Delete:
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case Keys.Back:
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if (_Theme.ButtonPlaylistName.Text.Text != "")
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if (!String.IsNullOrEmpty(_Theme.ButtonPlaylistName.Text.Text))
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_Theme.ButtonPlaylistName.Text.Text = _Theme.ButtonPlaylistName.Text.Text.Remove(_Theme.ButtonPlaylistName.Text.Text.Length - 1);
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break;
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}
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