Fixed string comparisons
Added CCursor.ReloadTextures without position flickering
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@@ -175,7 +175,7 @@ namespace VocaluxeLib.Menu
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writer.WriteComment("<Color>: Equalizer color from ColorScheme (high priority)");
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writer.WriteComment("or <R>, <G>, <B>, <A> (lower priority)");
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if (_Theme.ColorName != "")
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if (!String.IsNullOrEmpty(_Theme.ColorName))
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writer.WriteElementString("Color", _Theme.ColorName);
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else
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{
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@@ -186,7 +186,7 @@ namespace VocaluxeLib.Menu
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}
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writer.WriteComment("<MaxColor>: Equalizer color for maximal volume from ColorScheme (high priority)");
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writer.WriteComment("or <MaxR>, <MaxG>, <MaxB>, <MaxA> (lower priority)");
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if (_Theme.ColorName != "")
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if (!String.IsNullOrEmpty(_Theme.ColorName))
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writer.WriteElementString("MaxColor", _Theme.ColorName);
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else
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{
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@@ -274,10 +274,10 @@ namespace VocaluxeLib.Menu
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public void LoadTextures()
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{
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if (_Theme.ColorName != "")
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if (!String.IsNullOrEmpty(_Theme.ColorName))
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Color = CBase.Theme.GetColor(_Theme.ColorName, _PartyModeID);
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if (_Theme.MaxColorName != "")
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if (!String.IsNullOrEmpty(_Theme.MaxColorName))
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MaxColor = CBase.Theme.GetColor(_Theme.MaxColorName, _PartyModeID);
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}
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