Fixed string comparisons

Added CCursor.ReloadTextures without position flickering
This commit is contained in:
Flamefire committed 2013-05-10 14:31:20 +02:00
1 parent a2c1ee67ad
commit 7f5cbbf686
16 files changed
+90 -126

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+4 -4
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@@ -175,7 +175,7 @@ namespace VocaluxeLib.Menu
writer.WriteComment("<Color>: Equalizer color from ColorScheme (high priority)");
writer.WriteComment("or <R>, <G>, <B>, <A> (lower priority)");
if (_Theme.ColorName != "")
if (!String.IsNullOrEmpty(_Theme.ColorName))
writer.WriteElementString("Color", _Theme.ColorName);
else
{
@@ -186,7 +186,7 @@ namespace VocaluxeLib.Menu
}
writer.WriteComment("<MaxColor>: Equalizer color for maximal volume from ColorScheme (high priority)");
writer.WriteComment("or <MaxR>, <MaxG>, <MaxB>, <MaxA> (lower priority)");
if (_Theme.ColorName != "")
if (!String.IsNullOrEmpty(_Theme.ColorName))
writer.WriteElementString("MaxColor", _Theme.ColorName);
else
{
@@ -274,10 +274,10 @@ namespace VocaluxeLib.Menu
public void LoadTextures()
{
if (_Theme.ColorName != "")
if (!String.IsNullOrEmpty(_Theme.ColorName))
Color = CBase.Theme.GetColor(_Theme.ColorName, _PartyModeID);
if (_Theme.MaxColorName != "")
if (!String.IsNullOrEmpty(_Theme.MaxColorName))
MaxColor = CBase.Theme.GetColor(_Theme.MaxColorName, _PartyModeID);
}