Fixed string comparisons
Added CCursor.ReloadTextures without position flickering
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@@ -221,7 +221,7 @@ namespace VocaluxeLib.Menu
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writer.WriteComment("<Color>: Button color from ColorScheme (high priority)");
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writer.WriteComment("or <R>, <G>, <B>, <A> (lower priority)");
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if (_Theme.ColorName != "")
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if (!String.IsNullOrEmpty(_Theme.ColorName))
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writer.WriteElementString("Color", _Theme.ColorName);
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else
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{
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@@ -233,7 +233,7 @@ namespace VocaluxeLib.Menu
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writer.WriteComment("<SColor>: Selected button color from ColorScheme (high priority)");
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writer.WriteComment("or <SR>, <SG>, <SB>, <SA> (lower priority)");
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if (_Theme.SelColorName != "")
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if (!String.IsNullOrEmpty(_Theme.SelColorName))
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writer.WriteElementString("SColor", _Theme.SelColorName);
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else
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{
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@@ -341,10 +341,10 @@ namespace VocaluxeLib.Menu
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{
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Text.LoadTextures();
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if (_Theme.ColorName != "")
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if (!String.IsNullOrEmpty(_Theme.ColorName))
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Color = CBase.Theme.GetColor(_Theme.ColorName, _PartyModeID);
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if (_Theme.SelColorName != "")
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if (!String.IsNullOrEmpty(_Theme.SelColorName))
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SelColor = CBase.Theme.GetColor(_Theme.SelColorName, _PartyModeID);
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}
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