Some Optimizations
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@@ -135,8 +135,8 @@ namespace VocaluxeLib.PartyModes.Challenge
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//build joker config slide
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//build joker config slide
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_SelectSlides[_SelectSlideRefillJokers].Clear();
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_SelectSlides[_SelectSlideRefillJokers].Clear();
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_SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_NO", PartyModeID));
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_SelectSlides[_SelectSlideRefillJokers].AddValue("TR_BUTTON_NO");
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_SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_YES", PartyModeID));
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_SelectSlides[_SelectSlideRefillJokers].AddValue("TR_BUTTON_YES");
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_SelectSlides[_SelectSlideRefillJokers].SelectLastValue();
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_SelectSlides[_SelectSlideRefillJokers].SelectLastValue();
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_UpdateMicsAtOnce();
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_UpdateMicsAtOnce();
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@@ -152,7 +152,7 @@ namespace VocaluxeLib.PartyModes.Challenge
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_PartyMode.GameData.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.MinPlayers;
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_PartyMode.GameData.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.MinPlayers;
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_PartyMode.GameData.NumRounds = (_SelectSlides[_SelectSlideNumRounds].Selection + 1) * _RoundSteps;
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_PartyMode.GameData.NumRounds = (_SelectSlides[_SelectSlideNumRounds].Selection + 1) * _RoundSteps;
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_PartyMode.GameData.NumJokers = _SelectSlides[_SelectSlideNumJokers].Selection + 1;
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_PartyMode.GameData.NumJokers = _SelectSlides[_SelectSlideNumJokers].Selection + 1;
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_PartyMode.GameData.RefillJokers = (_SelectSlides[_SelectSlideRefillJokers].Selection == 1) ? true : false;
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_PartyMode.GameData.RefillJokers = _SelectSlides[_SelectSlideRefillJokers].Selection == 1;
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_UpdateMicsAtOnce();
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_UpdateMicsAtOnce();
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_SetRoundSteps();
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_SetRoundSteps();
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@@ -376,7 +376,7 @@ namespace VocaluxeLib.Menu.SongMenu
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List<SDBScoreEntry> _Scores = CBase.DataBase.LoadScore(song.ID,EGameMode.TR_GAMEMODE_NORMAL, EHighscoreStyle.TR_CONFIG_HIGHSCORE_LIST_ALL);
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List<SDBScoreEntry> _Scores = CBase.DataBase.LoadScore(song.ID,EGameMode.TR_GAMEMODE_NORMAL, EHighscoreStyle.TR_CONFIG_HIGHSCORE_LIST_ALL);
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List<String> players = new List<string>();
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List<String> players = new List<string>();
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if (_RecordStyle.Equals(ERecordStyle.RECORDSTYLE_ALL))
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if (_RecordStyle == ERecordStyle.RECORDSTYLE_ALL)
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{
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{
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for(int i = 0; i < _Records.Count; i++)
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for(int i = 0; i < _Records.Count; i++)
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{
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{
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@@ -401,7 +401,7 @@ namespace VocaluxeLib.Menu.SongMenu
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String recordName = "";
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String recordName = "";
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if (_RecordStyle.Equals(ERecordStyle.RECORDSTYLE_DIFFICULTY))
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if (_RecordStyle == ERecordStyle.RECORDSTYLE_DIFFICULTY)
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{
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{
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recordName = score.Name + score.Difficulty;
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recordName = score.Name + score.Difficulty;
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}
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}
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@@ -417,7 +417,7 @@ namespace VocaluxeLib.Menu.SongMenu
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{
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{
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score = _Scores[k];
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score = _Scores[k];
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if (_RecordStyle.Equals(ERecordStyle.RECORDSTYLE_DIFFICULTY))
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if (_RecordStyle == ERecordStyle.RECORDSTYLE_DIFFICULTY)
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{
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{
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recordName = score.Name + score.Difficulty;
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recordName = score.Name + score.Difficulty;
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}
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}
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@@ -151,9 +151,6 @@
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<Compile Include="Utils\Player\CSoundPlayer.cs" />
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<Compile Include="Utils\Player\CSoundPlayer.cs" />
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<Compile Include="Xml\SFieldInfo.cs" />
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<Compile Include="Xml\SFieldInfo.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<WCFMetadata Include="Service References\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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<PostBuildEvent>
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<PostBuildEvent>
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