Some Optimizations

This commit is contained in:
Pr3di committed 2016-11-25 20:06:11 +01:00
1 parent f0a0437270
commit 7f0faafdae
3 files changed
+6 -9

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@@ -376,7 +376,7 @@ namespace VocaluxeLib.Menu.SongMenu
List<SDBScoreEntry> _Scores = CBase.DataBase.LoadScore(song.ID,EGameMode.TR_GAMEMODE_NORMAL, EHighscoreStyle.TR_CONFIG_HIGHSCORE_LIST_ALL);
List<String> players = new List<string>();
if (_RecordStyle.Equals(ERecordStyle.RECORDSTYLE_ALL))
if (_RecordStyle == ERecordStyle.RECORDSTYLE_ALL)
{
for(int i = 0; i < _Records.Count; i++)
{
@@ -401,7 +401,7 @@ namespace VocaluxeLib.Menu.SongMenu
String recordName = "";
if (_RecordStyle.Equals(ERecordStyle.RECORDSTYLE_DIFFICULTY))
if (_RecordStyle == ERecordStyle.RECORDSTYLE_DIFFICULTY)
{
recordName = score.Name + score.Difficulty;
}
@@ -417,7 +417,7 @@ namespace VocaluxeLib.Menu.SongMenu
{
score = _Scores[k];
if (_RecordStyle.Equals(ERecordStyle.RECORDSTYLE_DIFFICULTY))
if (_RecordStyle == ERecordStyle.RECORDSTYLE_DIFFICULTY)
{
recordName = score.Name + score.Difficulty;
}