Better player handling with bugfix (selecting not available player number)
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438068cf5d
commit
7cbae3d2db
5 files changed
+76
-164
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@@ -839,11 +839,13 @@ namespace Vocaluxe.Base
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if (Players[j] == "")
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if (Players[j] == "")
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continue;
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continue;
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for (int i = 0; i < CProfiles.Profiles.Length; i++)
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for (int i = 0; i < CProfiles.Profiles.Length; i++)
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{
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if (Path.GetFileName(CProfiles.Profiles[i].ProfileFile) == Players[j] && CProfiles.Profiles[i].Active == EOffOn.TR_CONFIG_ON)
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if (Path.GetFileName(CProfiles.Profiles[i].ProfileFile) == Players[j] && CProfiles.Profiles[i].Active == EOffOn.TR_CONFIG_ON)
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{
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{
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//Update Game-infos with player
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//Update Game-infos with player
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CGame.Players[j].ProfileID = i;
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CGame.Players[j].ProfileID = i;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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+30
-27
@@ -66,7 +66,10 @@ namespace Vocaluxe.Base
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{
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{
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if (IsProfileIDValid(profileID))
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if (IsProfileIDValid(profileID))
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return _Profiles[profileID].PlayerName;
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return _Profiles[profileID].PlayerName;
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return (playerNum > 0) ? "Player " + playerNum : "Player";
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string playerName = CLanguage.Translate("TR_SCREENNAMES_PLAYER");
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if (playerNum > 0)
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playerName += " " + playerNum;
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return playerName;
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}
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}
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public static int NewProfile(string fileName = "")
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public static int NewProfile(string fileName = "")
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@@ -253,32 +256,32 @@ namespace Vocaluxe.Base
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return;
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return;
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if (_Profiles[profileID].ProfileFile == "")
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if (_Profiles[profileID].ProfileFile == "")
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return;
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return;
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try
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try
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{
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{
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//Check if profile saved in config
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//Check if profile saved in config
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for (int i = 0; i < CConfig.Players.Length; i++)
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for (int i = 0; i < CConfig.Players.Length; i++)
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{
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{
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if (CConfig.Players[i] == _Profiles[profileID].ProfileFile)
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if (CConfig.Players[i] == _Profiles[profileID].ProfileFile)
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{
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{
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CConfig.Players[i] = string.Empty;
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CConfig.Players[i] = string.Empty;
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CConfig.SaveConfig();
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CConfig.SaveConfig();
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}
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}
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}
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}
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File.Delete(_Profiles[profileID].ProfileFile);
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File.Delete(_Profiles[profileID].ProfileFile);
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_Profiles.RemoveAt(profileID);
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_Profiles.RemoveAt(profileID);
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//Check if profile is selected in game
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//Check if profile is selected in game
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for (int i = 0; i < CGame.Players.Length; i++)
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for (int i = 0; i < CGame.Players.Length; i++)
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{
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{
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if (CGame.Players[i].ProfileID > profileID)
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if (CGame.Players[i].ProfileID > profileID)
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CGame.Players[i].ProfileID--;
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CGame.Players[i].ProfileID--;
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else if (CGame.Players[i].ProfileID == profileID)
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else if (CGame.Players[i].ProfileID == profileID)
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CGame.Players[i].ProfileID = -1;
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CGame.Players[i].ProfileID = -1;
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}
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}
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}
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}
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catch (Exception)
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catch (Exception)
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{
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{
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CLog.LogError("Can't delete Profile File " + _Profiles[profileID].ProfileFile + ".xml");
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CLog.LogError("Can't delete Profile File " + _Profiles[profileID].ProfileFile + ".xml");
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}
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}
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}
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}
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private static void _SortProfilesByName()
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private static void _SortProfilesByName()
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@@ -60,17 +60,13 @@ namespace Vocaluxe.Screens
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private int _SelectingKeyboardPlayerNr;
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private int _SelectingKeyboardPlayerNr;
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private int _SelectedPlayerNr;
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private int _SelectedPlayerNr;
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private int[] _PlayerNr;
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public override void Init()
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public override void Init()
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{
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{
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base.Init();
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base.Init();
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List<string> statics = new List<string>();
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List<string> statics = new List<string>();
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foreach (string text in _StaticPlayer)
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statics.AddRange(_StaticPlayerAvatar);
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statics.Add(text);
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statics.AddRange(_StaticPlayer);
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foreach (string text in _StaticPlayerAvatar)
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statics.Add(text);
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statics.Add(_StaticWarningMics);
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statics.Add(_StaticWarningMics);
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statics.Add(_StaticWarningProfiles);
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statics.Add(_StaticWarningProfiles);
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_ThemeStatics = statics.ToArray();
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_ThemeStatics = statics.ToArray();
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@@ -82,8 +78,7 @@ namespace Vocaluxe.Screens
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texts.Clear();
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texts.Clear();
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texts.Add(_TextWarningMics);
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texts.Add(_TextWarningMics);
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texts.Add(_TextWarningProfiles);
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texts.Add(_TextWarningProfiles);
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foreach (string text in _TextPlayer)
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texts.AddRange(_TextPlayer);
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texts.Add(text);
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_ThemeTexts = texts.ToArray();
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_ThemeTexts = texts.ToArray();
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texts.Clear();
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texts.Clear();
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@@ -108,10 +103,6 @@ namespace Vocaluxe.Screens
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{
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{
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base.LoadTheme(xmlPath);
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base.LoadTheme(xmlPath);
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_PlayerNr = new int[CSettings.MaxNumPlayer];
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for (int i = 0; i < _PlayerNr.Length; i++)
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_PlayerNr[i] = i;
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for (int i = 0; i < CSettings.MaxNumPlayer; i++)
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for (int i = 0; i < CSettings.MaxNumPlayer; i++)
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_OriginalPlayerAvatarTextures[i] = _Statics[_StaticPlayerAvatar[i]].Texture;
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_OriginalPlayerAvatarTextures[i] = _Statics[_StaticPlayerAvatar[i]].Texture;
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@@ -164,6 +155,8 @@ namespace Vocaluxe.Screens
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{
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{
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//Handle left/right/up/down
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//Handle left/right/up/down
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_NameSelections[_NameSelection].HandleInput(keyEvent);
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_NameSelections[_NameSelection].HandleInput(keyEvent);
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int numberPressed = -1;
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bool resetSelection = false;
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switch (keyEvent.Key)
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switch (keyEvent.Key)
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{
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{
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case Keys.Enter:
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case Keys.Enter:
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@@ -189,12 +182,7 @@ namespace Vocaluxe.Screens
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if (_SelectingKeyboardUnendless)
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if (_SelectingKeyboardUnendless)
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{
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{
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if (_SelectingKeyboardPlayerNr == CGame.NumPlayer)
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if (_SelectingKeyboardPlayerNr == CGame.NumPlayer)
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{
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resetSelection = true;
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//Reset all values
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_SelectingKeyboardPlayerNr = 0;
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_SelectingKeyboardActive = false;
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_NameSelections[_NameSelection].KeyboardSelection(false, -1);
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}
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else
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else
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{
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{
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_SelectingKeyboardPlayerNr++;
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_SelectingKeyboardPlayerNr++;
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@@ -202,117 +190,36 @@ namespace Vocaluxe.Screens
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}
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}
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}
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}
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else
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else
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{
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resetSelection = true;
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//Reset all values
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_SelectingKeyboardPlayerNr = 0;
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_SelectingKeyboardActive = false;
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_NameSelections[_NameSelection].KeyboardSelection(false, -1);
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}
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break;
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break;
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case Keys.D1:
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case Keys.D1:
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case Keys.NumPad1:
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case Keys.NumPad1:
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if (_SelectingKeyboardPlayerNr == 1)
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numberPressed = 1;
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{
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//Reset all values
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_SelectingKeyboardPlayerNr = 0;
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_SelectingKeyboardActive = false;
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_NameSelections[_NameSelection].KeyboardSelection(false, -1);
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}
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else
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{
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_SelectingKeyboardPlayerNr = 1;
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_NameSelections[_NameSelection].KeyboardSelection(true, 1);
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}
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_SelectingKeyboardUnendless = false;
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break;
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break;
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case Keys.D2:
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case Keys.D2:
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case Keys.NumPad2:
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case Keys.NumPad2:
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if (_SelectingKeyboardPlayerNr == 2)
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numberPressed = 2;
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{
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//Reset all values
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_SelectingKeyboardPlayerNr = 0;
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_SelectingKeyboardActive = false;
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_NameSelections[_NameSelection].KeyboardSelection(false, -1);
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}
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else
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{
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_SelectingKeyboardPlayerNr = 2;
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_NameSelections[_NameSelection].KeyboardSelection(true, 2);
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}
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_SelectingKeyboardUnendless = false;
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break;
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break;
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case Keys.D3:
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case Keys.D3:
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case Keys.NumPad3:
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case Keys.NumPad3:
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if (_SelectingKeyboardPlayerNr == 3)
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numberPressed = 3;
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{
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//Reset all values
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_SelectingKeyboardPlayerNr = 0;
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_SelectingKeyboardActive = false;
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_NameSelections[_NameSelection].KeyboardSelection(false, -1);
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}
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else
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{
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_SelectingKeyboardPlayerNr = 3;
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_NameSelections[_NameSelection].KeyboardSelection(true, 3);
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}
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_SelectingKeyboardUnendless = false;
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break;
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break;
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case Keys.D4:
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case Keys.D4:
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case Keys.NumPad4:
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case Keys.NumPad4:
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if (_SelectingKeyboardPlayerNr == 4)
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numberPressed = 4;
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{
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//Reset all values
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_SelectingKeyboardPlayerNr = 0;
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_SelectingKeyboardActive = false;
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_NameSelections[_NameSelection].KeyboardSelection(false, -1);
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}
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else
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{
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_SelectingKeyboardPlayerNr = 4;
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_NameSelections[_NameSelection].KeyboardSelection(true, 4);
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}
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_SelectingKeyboardUnendless = false;
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break;
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break;
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case Keys.D5:
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case Keys.D5:
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case Keys.NumPad5:
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case Keys.NumPad5:
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if (_SelectingKeyboardPlayerNr == 5)
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numberPressed = 5;
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{
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//Reset all values
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_SelectingKeyboardPlayerNr = 0;
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_SelectingKeyboardActive = false;
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_NameSelections[_NameSelection].KeyboardSelection(false, -1);
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}
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else
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{
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_SelectingKeyboardPlayerNr = 5;
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_NameSelections[_NameSelection].KeyboardSelection(true, 5);
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}
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_SelectingKeyboardUnendless = false;
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break;
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break;
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case Keys.D6:
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case Keys.D6:
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case Keys.NumPad6:
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case Keys.NumPad6:
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if (_SelectingKeyboardPlayerNr == 6)
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numberPressed = 6;
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{
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//Reset all values
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_SelectingKeyboardPlayerNr = 0;
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_SelectingKeyboardActive = false;
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_NameSelections[_NameSelection].KeyboardSelection(false, -1);
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}
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else
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{
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_SelectingKeyboardPlayerNr = 6;
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_NameSelections[_NameSelection].KeyboardSelection(true, 6);
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}
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_SelectingKeyboardUnendless = false;
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break;
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break;
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case Keys.Escape:
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case Keys.Escape:
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//Reset all values
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resetSelection = true;
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_SelectingKeyboardPlayerNr = 0;
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_SelectingKeyboardActive = false;
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_SelectingKeyboardUnendless = false;
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_NameSelections[_NameSelection].KeyboardSelection(false, -1);
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break;
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break;
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case Keys.Delete:
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case Keys.Delete:
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@@ -323,7 +230,7 @@ namespace Vocaluxe.Screens
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CConfig.SaveConfig();
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CConfig.SaveConfig();
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//Update texture and name
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//Update texture and name
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_Statics[_StaticPlayerAvatar[_SelectingKeyboardPlayerNr - 1]].Texture = _OriginalPlayerAvatarTextures[_SelectingKeyboardPlayerNr - 1];
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_Statics[_StaticPlayerAvatar[_SelectingKeyboardPlayerNr - 1]].Texture = _OriginalPlayerAvatarTextures[_SelectingKeyboardPlayerNr - 1];
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_Texts[_TextPlayer[_SelectingKeyboardPlayerNr - 1]].Text = CLanguage.Translate("TR_SCREENNAMES_PLAYER") + " " + _SelectingKeyboardPlayerNr;
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_Texts[_TextPlayer[_SelectingKeyboardPlayerNr - 1]].Text = CProfiles.GetPlayerName(-1, _SelectingKeyboardPlayerNr);
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//Update profile-warning
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//Update profile-warning
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_CheckPlayers();
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_CheckPlayers();
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//Reset all values
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//Reset all values
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@@ -337,10 +244,8 @@ namespace Vocaluxe.Screens
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case Keys.F10:
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case Keys.F10:
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if (CGame.GetNumSongs() == 1 && CGame.GetSong(1).IsDuet)
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if (CGame.GetNumSongs() == 1 && CGame.GetSong(1).IsDuet)
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{
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{
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if (_SelectSlides[_SelectSlideDuetPlayer[_SelectingKeyboardPlayerNr - 1]].Selection == 0)
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CSelectSlide selectSlideDuetPart = _SelectSlides[_SelectSlideDuetPlayer[_SelectingKeyboardPlayerNr - 1]];
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_SelectSlides[_SelectSlideDuetPlayer[_SelectingKeyboardPlayerNr - 1]].Selection = 1;
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selectSlideDuetPart.Selection = (selectSlideDuetPart.Selection + 1) % 2;
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else
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_SelectSlides[_SelectSlideDuetPlayer[_SelectingKeyboardPlayerNr - 1]].Selection = 0;
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//Reset all values
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//Reset all values
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_SelectingKeyboardPlayerNr = 0;
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_SelectingKeyboardPlayerNr = 0;
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_SelectingKeyboardActive = false;
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_SelectingKeyboardActive = false;
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@@ -350,12 +255,27 @@ namespace Vocaluxe.Screens
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}
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}
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break;
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break;
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}
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}
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if (numberPressed > 0 || resetSelection)
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{
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if (numberPressed == _SelectingKeyboardPlayerNr || resetSelection)
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{
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//Reset all values
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_SelectingKeyboardPlayerNr = 0;
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_SelectingKeyboardActive = false;
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_NameSelections[_NameSelection].KeyboardSelection(false, -1);
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}
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else if (numberPressed <= CConfig.NumPlayer)
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{
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_SelectingKeyboardPlayerNr = numberPressed;
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_NameSelections[_NameSelection].KeyboardSelection(true, numberPressed);
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}
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_SelectingKeyboardUnendless = false;
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}
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}
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}
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//Normal Keyboard handling
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//Normal Keyboard handling
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else
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else
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{
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{
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base.HandleInput(keyEvent);
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base.HandleInput(keyEvent);
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bool processed = false;
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switch (keyEvent.Key)
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switch (keyEvent.Key)
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{
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{
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case Keys.Escape:
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case Keys.Escape:
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@@ -366,15 +286,9 @@ namespace Vocaluxe.Screens
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case Keys.Enter:
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case Keys.Enter:
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if (_Buttons[_ButtonBack].Selected)
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if (_Buttons[_ButtonBack].Selected)
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{
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processed = true;
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CGraphics.FadeTo(EScreens.ScreenSong);
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CGraphics.FadeTo(EScreens.ScreenSong);
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}
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else
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else
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{
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processed = true;
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_StartSong();
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_StartSong();
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}
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break;
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break;
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@@ -407,10 +321,11 @@ namespace Vocaluxe.Screens
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case Keys.NumPad6:
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case Keys.NumPad6:
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_SelectingKeyboardPlayerNr = 6;
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_SelectingKeyboardPlayerNr = 6;
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break;
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break;
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default:
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_UpdatePlayerNumber();
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break;
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}
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}
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if (!processed)
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_UpdatePlayerNumber();
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if (_SelectingKeyboardPlayerNr > 0 && _SelectingKeyboardPlayerNr <= CConfig.NumPlayer)
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if (_SelectingKeyboardPlayerNr > 0 && _SelectingKeyboardPlayerNr <= CConfig.NumPlayer)
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{
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{
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@@ -516,7 +431,7 @@ namespace Vocaluxe.Screens
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CConfig.SaveConfig();
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CConfig.SaveConfig();
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//Update texture and name
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//Update texture and name
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_Statics[_StaticPlayerAvatar[i]].Texture = _OriginalPlayerAvatarTextures[i];
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_Statics[_StaticPlayerAvatar[i]].Texture = _OriginalPlayerAvatarTextures[i];
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_Texts[_TextPlayer[i]].Text = CLanguage.Translate("TR_SCREENNAMES_PLAYER") + " " + (i + 1);
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_Texts[_TextPlayer[i]].Text = CProfiles.GetPlayerName(-1, i + 1);
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//Update profile-warning
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//Update profile-warning
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_CheckPlayers();
|
_CheckPlayers();
|
||||||
//Update Tiles-List
|
//Update Tiles-List
|
||||||
@@ -564,16 +479,10 @@ namespace Vocaluxe.Screens
|
|||||||
|
|
||||||
for (int i = 0; i < CSettings.MaxNumPlayer; i++)
|
for (int i = 0; i < CSettings.MaxNumPlayer; i++)
|
||||||
{
|
{
|
||||||
if (CProfiles.IsProfileIDValid(CGame.Players[i].ProfileID))
|
_Statics[_StaticPlayerAvatar[i]].Texture = CProfiles.IsProfileIDValid(CGame.Players[i].ProfileID) ?
|
||||||
{
|
CProfiles.Profiles[CGame.Players[i].ProfileID].Avatar.Texture :
|
||||||
_Statics[_StaticPlayerAvatar[i]].Texture = CProfiles.Profiles[CGame.Players[i].ProfileID].Avatar.Texture;
|
_OriginalPlayerAvatarTextures[i];
|
||||||
_Texts[_TextPlayer[i]].Text = CProfiles.GetPlayerName(CGame.Players[i].ProfileID);
|
_Texts[_TextPlayer[i]].Text = CProfiles.GetPlayerName(CGame.Players[i].ProfileID, i + 1);
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_Statics[_StaticPlayerAvatar[i]].Texture = _OriginalPlayerAvatarTextures[i];
|
|
||||||
_Texts[_TextPlayer[i]].Text = CLanguage.Translate("TR_SCREENNAMES_PLAYER") + " " + (i + 1).ToString();
|
|
||||||
}
|
|
||||||
if (CGame.GetNumSongs() == 1 && CGame.GetSong(1).IsDuet)
|
if (CGame.GetNumSongs() == 1 && CGame.GetSong(1).IsDuet)
|
||||||
{
|
{
|
||||||
_SelectSlides[_SelectSlideDuetPlayer[i]].Clear();
|
_SelectSlides[_SelectSlideDuetPlayer[i]].Clear();
|
||||||
@@ -637,7 +546,7 @@ namespace Vocaluxe.Screens
|
|||||||
_Statics["StaticPlayerAvatar" + i].Visible = true;
|
_Statics["StaticPlayerAvatar" + i].Visible = true;
|
||||||
_Texts["TextPlayer" + i].Visible = true;
|
_Texts["TextPlayer" + i].Visible = true;
|
||||||
if (_Texts["TextPlayer" + i].Text == "")
|
if (_Texts["TextPlayer" + i].Text == "")
|
||||||
_Texts["TextPlayer" + i].Text = CLanguage.Translate("TR_SCREENNAMES_PLAYER") + " " + i;
|
_Texts["TextPlayer" + i].Text = CProfiles.GetPlayerName(-1, i);
|
||||||
_Equalizers["EqualizerPlayer" + i].Visible = true;
|
_Equalizers["EqualizerPlayer" + i].Visible = true;
|
||||||
if (CGame.GetNumSongs() == 1 && CGame.GetSong(1).IsDuet)
|
if (CGame.GetNumSongs() == 1 && CGame.GetSong(1).IsDuet)
|
||||||
_SelectSlides["SelectSlideDuetPlayer" + i].Visible = true;
|
_SelectSlides["SelectSlideDuetPlayer" + i].Visible = true;
|
||||||
|
|||||||
@@ -961,15 +961,13 @@ namespace Vocaluxe.Screens
|
|||||||
float h = (float)(t * CSettings.RenderH);
|
float h = (float)(t * CSettings.RenderH);
|
||||||
float w = CFonts.GetTextBounds(_Texts[_TextMedleyCountdown], h).Width;
|
float w = CFonts.GetTextBounds(_Texts[_TextMedleyCountdown], h).Width;
|
||||||
float x = CSettings.RenderW / 2 - w / 2;
|
float x = CSettings.RenderW / 2 - w / 2;
|
||||||
float y = CSettings.RenderH / 2 - h / 2 ;
|
float y = CSettings.RenderH / 2 - h / 2;
|
||||||
_Texts[_TextMedleyCountdown].X = x;
|
_Texts[_TextMedleyCountdown].X = x;
|
||||||
_Texts[_TextMedleyCountdown].Y = y;
|
_Texts[_TextMedleyCountdown].Y = y;
|
||||||
_Texts[_TextMedleyCountdown].Height = h;
|
_Texts[_TextMedleyCountdown].Height = h;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
|
||||||
_Texts[_TextMedleyCountdown].Visible = false;
|
_Texts[_TextMedleyCountdown].Visible = false;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -490,7 +490,7 @@ namespace VocaluxeLib.Menu
|
|||||||
for (int p = 0; p < CBase.Game.GetNumPlayer(); p++)
|
for (int p = 0; p < CBase.Game.GetNumPlayer(); p++)
|
||||||
{
|
{
|
||||||
//Don't show profile if is selected, but if selected and guest
|
//Don't show profile if is selected, but if selected and guest
|
||||||
if (CBase.Game.GetPlayers()[p].ProfileID == i && CBase.Profiles.GetProfiles()[i].GuestProfile==EOffOn.TR_CONFIG_OFF)
|
if (CBase.Game.GetPlayers()[p].ProfileID == i && CBase.Profiles.GetProfiles()[i].GuestProfile == EOffOn.TR_CONFIG_OFF)
|
||||||
visible = false;
|
visible = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in new issue
Block a user