Unify as much of D3D and OpenGL as possible
This commit is contained in:
1 parent
46acaf092a
commit
76ededf9f3
7 files changed
+710
-866
No files matched your search
@@ -19,12 +19,12 @@ using System.Drawing;
|
||||
|
||||
namespace VocaluxeLib.Draw
|
||||
{
|
||||
/// <summary>
|
||||
/// Reference to a texture in the drawing driver
|
||||
/// </summary>
|
||||
public class CTexture
|
||||
{
|
||||
public readonly int ID;
|
||||
public int PBO;
|
||||
//Only used by OpenGL (the texture "name" according to the specs)
|
||||
public int Name = -1;
|
||||
|
||||
public string TexturePath = "";
|
||||
|
||||
@@ -117,8 +117,8 @@ namespace VocaluxeLib.Draw
|
||||
|
||||
private void _CalcRatios()
|
||||
{
|
||||
WidthRatio = (float)_DataSize.Width / _W2;
|
||||
HeightRatio = (float)_DataSize.Height / _H2;
|
||||
WidthRatio = (float)_DataSize.Width / _W2;
|
||||
HeightRatio = (float)_DataSize.Height / _H2;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user