Code cleanup

Added license stuff
This commit is contained in:
Flamefire committed 2013-08-22 00:56:58 +02:00
1 parent cd826bdafd
commit 762d2c80d2
66 files changed
+553 -357

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+4 -4
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@@ -750,10 +750,10 @@ namespace VocaluxeLib.Menu
_ValueBounds.Clear();
for (int i = 0; i < numvis; i++)
{
CText text = new CText(0, 0, 0, TextH, MaxW, EAlignment.Center, _Theme.TextStyle, _Theme.TextFont, TextColor, _ValueNames[i + offset],
_ValuePartyModeIDs[i + offset]);
var text = new CText(0, 0, 0, TextH, MaxW, EAlignment.Center, _Theme.TextStyle, _Theme.TextFont, TextColor, _ValueNames[i + offset],
_ValuePartyModeIDs[i + offset]);
SColorF alpha = new SColorF(1f, 1f, 1f, 0.35f);
var alpha = new SColorF(1f, 1f, 1f, 0.35f);
if (i + offset == _Selection)
{
text.Color = SelTextColor;
@@ -774,7 +774,7 @@ namespace VocaluxeLib.Menu
if (WithTextures)
{
float dh = text.Y - Rect.Y - Rect.H * 0.1f;
SRectF rect = new SRectF(text.X - dh / 2, Rect.Y + Rect.H * 0.05f, dh, dh, Rect.Z);
var rect = new SRectF(text.X - dh / 2, Rect.Y + Rect.H * 0.05f, dh, dh, Rect.Z);
CBase.Drawing.DrawTexture(_Textures[i + offset], rect, alpha);
_ValueBounds.Add(rect);
}