Code cleanup
Added license stuff
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@@ -631,7 +631,7 @@ namespace VocaluxeLib.Menu
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CBase.Playlist.MovePlaylistSongUp(ActivePlaylistID, CurrentPlaylistElement + Offset);
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UpdatePlaylist();
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SKeyEvent key = new SKeyEvent {Key = Keys.Up};
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var key = new SKeyEvent {Key = Keys.Up};
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if (CurrentPlaylistElement > scrollLimit)
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{
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@@ -660,7 +660,7 @@ namespace VocaluxeLib.Menu
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CBase.Playlist.MovePlaylistSongDown(ActivePlaylistID, CurrentPlaylistElement + Offset);
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UpdatePlaylist();
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SKeyEvent key = new SKeyEvent {Key = Keys.Down};
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var key = new SKeyEvent {Key = Keys.Down};
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if (CurrentPlaylistElement >= scrollLimit)
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{
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@@ -973,7 +973,7 @@ namespace VocaluxeLib.Menu
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if (!mouseEvent.LBH && DragAndDropSongID != -1)
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{
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EGameMode gm = EGameMode.TR_GAMEMODE_NORMAL;
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var gm = EGameMode.TR_GAMEMODE_NORMAL;
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CSong song = CBase.Songs.GetSongByID(DragAndDropSongID);
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if (song != null)
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@@ -1102,7 +1102,7 @@ namespace VocaluxeLib.Menu
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for (int i = 0; i < Math.Floor(Rect.H / _Theme.EntryHeight); i++)
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{
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CPlaylistElement en = new CPlaylistElement
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var en = new CPlaylistElement
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{
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Background = new CStatic(_PartyModeID, _Theme.TextureBackgroundName, BackgroundColor,
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new SRectF(Rect.X, Rect.Y + (i * _Theme.EntryHeight), Rect.W, _Theme.EntryHeight, Rect.Z)),
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@@ -1143,7 +1143,7 @@ namespace VocaluxeLib.Menu
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_PlaylistElementContents.Clear();
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for (int i = 0; i < CBase.Playlist.GetPlaylistSongCount(ActivePlaylistID); i++)
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{
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CPlaylistElementContent pec = new CPlaylistElementContent
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var pec = new CPlaylistElementContent
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{
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SongID = CBase.Playlist.GetPlaylistSong(ActivePlaylistID, i).SongID,
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Modes = CBase.Songs.GetSongByID(CBase.Playlist.GetPlaylistSong(ActivePlaylistID, i).SongID).AvailableGameModes,
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@@ -1162,7 +1162,7 @@ namespace VocaluxeLib.Menu
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_PlaylistElementContents.Clear();
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for (int i = 0; i < CBase.Playlist.GetPlaylistSongCount(ActivePlaylistID); i++)
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{
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CPlaylistElementContent pec = new CPlaylistElementContent {SongID = CBase.Playlist.GetPlaylistSong(ActivePlaylistID, i).SongID};
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var pec = new CPlaylistElementContent {SongID = CBase.Playlist.GetPlaylistSong(ActivePlaylistID, i).SongID};
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pec.Modes = CBase.Songs.GetSongByID(pec.SongID).AvailableGameModes;
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pec.Mode = CBase.Playlist.GetPlaylistSong(ActivePlaylistID, i).GameMode;
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_PlaylistElementContents.Add(pec);
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