Code cleanup
Added license stuff
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@@ -307,7 +307,7 @@ namespace VocaluxeLib.Menu
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if (_Interactions.Count <= 0)
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return;
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List<SZSort> items = new List<SZSort>();
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var items = new List<SZSort>();
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for (int i = 0; i < _Interactions.Count; i++)
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{
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@@ -320,7 +320,7 @@ namespace VocaluxeLib.Menu
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_Interactions[i].Type == EType.SongMenu ||
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_Interactions[i].Type == EType.Equalizer))
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{
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SZSort zs = new SZSort {ID = i, Z = _GetZValue(i)};
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var zs = new SZSort {ID = i, Z = _GetZValue(i)};
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items.Add(zs);
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}
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}
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@@ -613,10 +613,10 @@ namespace VocaluxeLib.Menu
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/// <returns></returns>
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private bool _NextInteraction(SKeyEvent key)
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{
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SKeyEvent[] directions = new SKeyEvent[4];
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float[] distances = new float[4];
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int[] stages = new int[4];
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int[] elements = new int[4];
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var directions = new SKeyEvent[4];
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var distances = new float[4];
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var stages = new int[4];
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var elements = new int[4];
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for (int i = 0; i < 4; i++)
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directions[i] = new SKeyEvent();
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@@ -756,11 +756,11 @@ namespace VocaluxeLib.Menu
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private float _GetDistanceDirect(SKeyEvent key, SRectF actualRect, SRectF targetRect)
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{
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PointF source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
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PointF dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
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var source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
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var dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
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PointF vector = new PointF(dest.X - source.X, dest.Y - source.Y);
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float distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
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var vector = new PointF(dest.X - source.X, dest.Y - source.Y);
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var distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
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bool inDirection = false;
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switch (key.Key)
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{
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@@ -789,11 +789,11 @@ namespace VocaluxeLib.Menu
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private float _GetDistance180(SKeyEvent key, SRectF actualRect, SRectF targetRect)
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{
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PointF source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
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PointF dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
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var source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
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var dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
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PointF vector = new PointF(dest.X - source.X, dest.Y - source.Y);
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float distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
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var vector = new PointF(dest.X - source.X, dest.Y - source.Y);
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var distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
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bool inDirection = false;
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switch (key.Key)
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{
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@@ -1002,7 +1002,7 @@ namespace VocaluxeLib.Menu
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private SRectF _GetRect(int interaction)
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{
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SRectF result = new SRectF();
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var result = new SRectF();
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switch (_Interactions[interaction].Type)
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{
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case EType.Button:
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