Code cleanup

Added license stuff
This commit is contained in:
Flamefire committed 2013-08-22 00:56:58 +02:00
1 parent cd826bdafd
commit 762d2c80d2
66 files changed
+553 -357

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+15 -15
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@@ -307,7 +307,7 @@ namespace VocaluxeLib.Menu
if (_Interactions.Count <= 0)
return;
List<SZSort> items = new List<SZSort>();
var items = new List<SZSort>();
for (int i = 0; i < _Interactions.Count; i++)
{
@@ -320,7 +320,7 @@ namespace VocaluxeLib.Menu
_Interactions[i].Type == EType.SongMenu ||
_Interactions[i].Type == EType.Equalizer))
{
SZSort zs = new SZSort {ID = i, Z = _GetZValue(i)};
var zs = new SZSort {ID = i, Z = _GetZValue(i)};
items.Add(zs);
}
}
@@ -613,10 +613,10 @@ namespace VocaluxeLib.Menu
/// <returns></returns>
private bool _NextInteraction(SKeyEvent key)
{
SKeyEvent[] directions = new SKeyEvent[4];
float[] distances = new float[4];
int[] stages = new int[4];
int[] elements = new int[4];
var directions = new SKeyEvent[4];
var distances = new float[4];
var stages = new int[4];
var elements = new int[4];
for (int i = 0; i < 4; i++)
directions[i] = new SKeyEvent();
@@ -756,11 +756,11 @@ namespace VocaluxeLib.Menu
private float _GetDistanceDirect(SKeyEvent key, SRectF actualRect, SRectF targetRect)
{
PointF source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
PointF dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
var source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
var dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
PointF vector = new PointF(dest.X - source.X, dest.Y - source.Y);
float distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
var vector = new PointF(dest.X - source.X, dest.Y - source.Y);
var distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
bool inDirection = false;
switch (key.Key)
{
@@ -789,11 +789,11 @@ namespace VocaluxeLib.Menu
private float _GetDistance180(SKeyEvent key, SRectF actualRect, SRectF targetRect)
{
PointF source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
PointF dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
var source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
var dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
PointF vector = new PointF(dest.X - source.X, dest.Y - source.Y);
float distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
var vector = new PointF(dest.X - source.X, dest.Y - source.Y);
var distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
bool inDirection = false;
switch (key.Key)
{
@@ -1002,7 +1002,7 @@ namespace VocaluxeLib.Menu
private SRectF _GetRect(int interaction)
{
SRectF result = new SRectF();
var result = new SRectF();
switch (_Interactions[interaction].Type)
{
case EType.Button: