Code cleanup
Added license stuff
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@@ -151,7 +151,7 @@ namespace VocaluxeLib.Menu
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{
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foreach (string elName in elements)
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{
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T element = (T)Activator.CreateInstance(typeof(T), _PartyModeID);
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var element = (T)Activator.CreateInstance(typeof(T), _PartyModeID);
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if (element.LoadTheme("//root/" + ThemeName, elName, xmlReader, skinIndex))
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addElementHandler(element, elName);
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else
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@@ -198,7 +198,7 @@ namespace VocaluxeLib.Menu
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if (_ThemePath == "")
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return;
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XmlWriterSettings settings = new XmlWriterSettings {Indent = true, Encoding = Encoding.UTF8, ConformanceLevel = ConformanceLevel.Document};
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var settings = new XmlWriterSettings {Indent = true, Encoding = Encoding.UTF8, ConformanceLevel = ConformanceLevel.Document};
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string file = Path.Combine(_ThemePath, ThemeName + ".xml");
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using (XmlWriter writer = XmlWriter.Create(file, settings))
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@@ -770,7 +770,7 @@ namespace VocaluxeLib.Menu
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if (_Interactions.Count <= 0)
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return;
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List<SZSort> items = new List<SZSort>();
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var items = new List<SZSort>();
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for (int i = 0; i < _Interactions.Count; i++)
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{
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@@ -779,7 +779,7 @@ namespace VocaluxeLib.Menu
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_Interactions[i].Type != EType.NameSelection && _Interactions[i].Type != EType.Text && _Interactions[i].Type != EType.SongMenu &&
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_Interactions[i].Type != EType.Equalizer && _Interactions[i].Type != EType.Playlist && _Interactions[i].Type != EType.ParticleEffect))
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continue;
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SZSort zs = new SZSort {ID = i, Z = _GetZValue(i)};
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var zs = new SZSort {ID = i, Z = _GetZValue(i)};
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items.Add(zs);
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}
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@@ -1105,10 +1105,10 @@ namespace VocaluxeLib.Menu
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/// <returns></returns>
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private bool _NextInteraction(SKeyEvent key)
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{
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SKeyEvent[] directions = new SKeyEvent[4];
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float[] distances = new float[4];
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int[] stages = new int[4];
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int[] elements = new int[4];
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var directions = new SKeyEvent[4];
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var distances = new float[4];
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var stages = new int[4];
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var elements = new int[4];
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for (int i = 0; i < 4; i++)
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directions[i] = new SKeyEvent();
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@@ -1248,11 +1248,11 @@ namespace VocaluxeLib.Menu
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private float _GetDistanceDirect(SKeyEvent key, SRectF actualRect, SRectF targetRect)
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{
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PointF source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
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PointF dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
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var source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
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var dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
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PointF vector = new PointF(dest.X - source.X, dest.Y - source.Y);
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float distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
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var vector = new PointF(dest.X - source.X, dest.Y - source.Y);
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var distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
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bool inDirection = false;
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switch (key.Key)
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{
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@@ -1281,11 +1281,11 @@ namespace VocaluxeLib.Menu
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private float _GetDistance180(SKeyEvent key, SRectF actualRect, SRectF targetRect)
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{
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PointF source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
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PointF dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
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var source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
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var dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
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PointF vector = new PointF(dest.X - source.X, dest.Y - source.Y);
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float distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
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var vector = new PointF(dest.X - source.X, dest.Y - source.Y);
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var distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
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bool inDirection = false;
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switch (key.Key)
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{
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@@ -1584,7 +1584,7 @@ namespace VocaluxeLib.Menu
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private SRectF _GetRect(CInteraction interaction)
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{
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SRectF result = new SRectF();
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var result = new SRectF();
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switch (interaction.Type)
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{
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case EType.Button:
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@@ -1808,7 +1808,7 @@ namespace VocaluxeLib.Menu
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private void _LoadThemeBasics(CXMLReader xmlReader, int skinIndex)
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{
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// Backgrounds
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CBackground background = new CBackground(_PartyModeID);
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var background = new CBackground(_PartyModeID);
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int i = 1;
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while (background.LoadTheme("//root/" + ThemeName, "Background" + i, xmlReader, skinIndex))
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{
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@@ -1818,7 +1818,7 @@ namespace VocaluxeLib.Menu
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}
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// Statics
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CStatic stat = new CStatic(_PartyModeID);
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var stat = new CStatic(_PartyModeID);
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i = 1;
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while (stat.LoadTheme("//root/" + ThemeName, "Static" + i, xmlReader, skinIndex))
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{
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@@ -1828,7 +1828,7 @@ namespace VocaluxeLib.Menu
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}
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// Texts
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CText text = new CText(_PartyModeID);
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var text = new CText(_PartyModeID);
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i = 1;
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while (text.LoadTheme("//root/" + ThemeName, "Text" + i, xmlReader, skinIndex))
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{
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@@ -1838,7 +1838,7 @@ namespace VocaluxeLib.Menu
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}
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// ParticleEffects
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CParticleEffect partef = new CParticleEffect(_PartyModeID);
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var partef = new CParticleEffect(_PartyModeID);
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i = 1;
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while (partef.LoadTheme("//root/" + ThemeName, "ParticleEffect" + i, xmlReader, skinIndex))
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{
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