Remove redundant names in playlist functions
Fix handling of playlist IDs
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10e5312579
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10 files changed
+249
-272
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@@ -655,9 +655,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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switch (_GameData.SongSource)
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{
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case ESongSource.TR_PLAYLIST:
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for (int i = 0; i < CBase.Playlist.GetPlaylistSongCount(_GameData.PlaylistID); i++)
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for (int i = 0; i < CBase.Playlist.GetSongCount(_GameData.PlaylistID); i++)
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{
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int id = CBase.Playlist.GetPlaylistSong(_GameData.PlaylistID, i).SongID;
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int id = CBase.Playlist.GetSong(_GameData.PlaylistID, i).SongID;
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// ReSharper disable LoopCanBeConvertedToQuery
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foreach (EGameMode mode in CBase.Songs.GetSongByID(id).AvailableGameModes)
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// ReSharper restore LoopCanBeConvertedToQuery
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@@ -180,11 +180,11 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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_SelectSlides[_SelectSlideSongSource].Clear();
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_SelectSlides[_SelectSlideSongSource].SetValues<ESongSource>((int)_Data.ScreenConfig.SongSource);
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List<string> playlists = CBase.Playlist.GetPlaylistNames();
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List<string> playlists = CBase.Playlist.GetNames();
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_SelectSlides[_SelectSlidePlaylist].Clear();
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for (int i = 0; i < playlists.Count; i++)
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{
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string value = playlists[i] + " (" + CBase.Playlist.GetPlaylistSongCount(i) + " " + CBase.Language.Translate("TR_SONGS", _PartyModeID) + ")";
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string value = playlists[i] + " (" + CBase.Playlist.GetSongCount(i) + " " + CBase.Language.Translate("TR_SONGS", _PartyModeID) + ")";
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_SelectSlides[_SelectSlidePlaylist].AddValue(value);
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}
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_SelectSlides[_SelectSlidePlaylist].Selection = _Data.ScreenConfig.PlaylistID;
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@@ -241,12 +241,12 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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{
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if (CBase.Playlist.GetNumPlaylists() > 0)
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{
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if (CBase.Playlist.GetPlaylistSongCount(_Data.ScreenConfig.PlaylistID) > 0)
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if (CBase.Playlist.GetSongCount(_Data.ScreenConfig.PlaylistID) > 0)
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{
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_ConfigOk = false;
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for (int i = 0; i < CBase.Playlist.GetPlaylistSongCount(_Data.ScreenConfig.PlaylistID); i++)
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for (int i = 0; i < CBase.Playlist.GetSongCount(_Data.ScreenConfig.PlaylistID); i++)
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{
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int id = CBase.Playlist.GetPlaylistSong(_Data.ScreenConfig.PlaylistID, i).SongID;
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int id = CBase.Playlist.GetSong(_Data.ScreenConfig.PlaylistID, i).SongID;
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_ConfigOk = CBase.Songs.GetSongByID(id).AvailableGameModes.Any(mode => mode == gm);
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if (_ConfigOk)
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break;
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