Merge branch 'release-0.3' of github.com:Vocaluxe/Vocaluxe into release-0.3
This commit is contained in:
commit
74f7969490
2 files changed
+55
-136
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@@ -380,12 +380,11 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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if (_GameState.CurrentRoundNr <= _GameState.Combs.Count)
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if (_GameState.CurrentRoundNr <= _GameState.Combs.Count)
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{
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{
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_Texts[_TextNextPlayerMessage].Visible = true;
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_Texts[_TextNextPlayerMessage].Visible = true;
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CProfile[] profiles = CBase.Profiles.GetProfiles();
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for (int i = 0; i < _GameState.NumPlayerAtOnce; i++)
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for (int i = 0; i < _GameState.NumPlayerAtOnce; i++)
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{
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{
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int pid = _GameState.Combs[_GameState.CurrentRoundNr - 1].Player[i];
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int id = _GameState.ProfileIDs[_GameState.Combs[_GameState.CurrentRoundNr - 1].Player[i]];
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_NextPlayerStatics[i].Texture = profiles[_GameState.ProfileIDs[pid]].Avatar.Texture;
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_NextPlayerStatics[i].Texture = CBase.Profiles.GetAvatar(id);
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_NextPlayerTexts[i].Text = profiles[_GameState.ProfileIDs[pid]].PlayerName;
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_NextPlayerTexts[i].Text = CBase.Profiles.GetPlayerName(id);
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_NextPlayerTexts[i].Color = CBase.Theme.GetPlayerColor(i + 1);
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_NextPlayerTexts[i].Color = CBase.Theme.GetPlayerColor(i + 1);
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}
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}
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}
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}
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@@ -492,7 +491,6 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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private void _UpdateRoundsTable()
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private void _UpdateRoundsTable()
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{
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{
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CProfile[] profile = CBase.Profiles.GetProfiles();
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for (int i = 0; i < _RoundsTable.Count; i++)
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for (int i = 0; i < _RoundsTable.Count; i++)
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{
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{
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for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
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for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
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@@ -503,8 +501,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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_RoundsTable[i].TextPlayer[p].Visible = true;
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_RoundsTable[i].TextPlayer[p].Visible = true;
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_RoundsTable[i].TextScores[p].Visible = true;
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_RoundsTable[i].TextScores[p].Visible = true;
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_RoundsTable[i].Number.Text = (i + 1 + _RoundsTableOffset) + ")";
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_RoundsTable[i].Number.Text = (i + 1 + _RoundsTableOffset) + ")";
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int pID = _GameState.ProfileIDs[_GameState.Combs[i + _RoundsTableOffset].Player[p]];
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_RoundsTable[i].TextPlayer[p].Text = CBase.Profiles.GetPlayerName(_GameState.ProfileIDs[_GameState.Combs[i + _RoundsTableOffset].Player[p]]);
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_RoundsTable[i].TextPlayer[p].Text = profile[pID].PlayerName;
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// ReSharper disable ConvertIfStatementToConditionalTernaryExpression
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// ReSharper disable ConvertIfStatementToConditionalTernaryExpression
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if ((_GameState.CurrentRoundNr - 1) > i + _RoundsTableOffset)
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if ((_GameState.CurrentRoundNr - 1) > i + _RoundsTableOffset)
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// ReSharper restore ConvertIfStatementToConditionalTernaryExpression
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// ReSharper restore ConvertIfStatementToConditionalTernaryExpression
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@@ -586,8 +583,6 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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private void _UpdatePlayerTable()
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private void _UpdatePlayerTable()
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{
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{
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CProfile[] profiles = CBase.Profiles.GetProfiles();
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for (int i = 0; i < _PlayerTable.Count; i++)
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for (int i = 0; i < _PlayerTable.Count; i++)
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{
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{
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STableRow row = _PlayerTable[i];
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STableRow row = _PlayerTable[i];
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@@ -602,7 +597,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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row.GamePoints.Visible = true;
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row.GamePoints.Visible = true;
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row.Pos.Text = _GameState.ResultTable[i + _PlayerTableOffset].Position + ".";
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row.Pos.Text = _GameState.ResultTable[i + _PlayerTableOffset].Position + ".";
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row.Name.Text = profiles[_GameState.ResultTable[i + _PlayerTableOffset].PlayerID].PlayerName;
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row.Name.Text = CBase.Profiles.GetPlayerName(_GameState.ResultTable[i + _PlayerTableOffset].PlayerID);
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row.Rounds.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumPlayed.ToString();
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row.Rounds.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumPlayed.ToString();
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row.Won.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumWon.ToString();
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row.Won.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumWon.ToString();
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row.SingPoints.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumSingPoints.ToString();
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row.SingPoints.Text = _GameState.ResultTable[i + _PlayerTableOffset].NumSingPoints.ToString();
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@@ -658,15 +653,13 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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private string _GetPlayerWinString()
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private string _GetPlayerWinString()
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{
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{
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string s = "";
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string s = "";
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CProfile[] profiles = CBase.Profiles.GetProfiles();
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for (int i = 0; i < _GameState.ResultTable.Count; i++)
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for (int i = 0; i < _GameState.ResultTable.Count; i++)
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{
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{
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if (_GameState.ResultTable[i].Position == 1)
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if (_GameState.ResultTable[i].Position == 1)
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{
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{
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if (i > 0)
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if (i > 0)
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s += ", ";
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s += ", ";
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s += profiles[_GameState.ResultTable[i].PlayerID].PlayerName;
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s += CBase.Profiles.GetPlayerName(_GameState.ResultTable[i].PlayerID);
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}
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}
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else
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else
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break;
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break;
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@@ -19,6 +19,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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using System.Windows.Forms;
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using VocaluxeLib.Menu;
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using VocaluxeLib.Menu;
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@@ -61,7 +62,6 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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private bool _SelectingMouseActive;
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private bool _SelectingMouseActive;
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private int _OldMouseX;
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private int _OldMouseX;
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private int _OldMouseY;
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private int _OldMouseY;
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private int _SelectedPlayerNr = -1;
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private bool _ButtonsAdded;
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private bool _ButtonsAdded;
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private int _NumPlayer = 4;
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private int _NumPlayer = 4;
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@@ -85,10 +85,10 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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_Data.ScreenNames.ProfileIDs = new List<int>();
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_Data.ScreenNames.ProfileIDs = new List<int>();
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_ThemeButtons = new string[] {_ButtonBack, _ButtonNext, _ButtonPlayerDestination, _ButtonPlayerChoose};
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_ThemeButtons = new string[] { _ButtonBack, _ButtonNext, _ButtonPlayerDestination, _ButtonPlayerChoose };
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_Data = new SDataFromScreen();
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_Data = new SDataFromScreen();
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SFromScreenNames names = new SFromScreenNames {FadeToConfig = false, ProfileIDs = new List<int>()};
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SFromScreenNames names = new SFromScreenNames { FadeToConfig = false, ProfileIDs = new List<int>() };
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_Data.ScreenNames = names;
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_Data.ScreenNames = names;
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}
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}
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@@ -114,7 +114,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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{
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{
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base.HandleInput(keyEvent);
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base.HandleInput(keyEvent);
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if (keyEvent.KeyPressed) {}
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if (keyEvent.KeyPressed) { }
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else
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else
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{
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{
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switch (keyEvent.Key)
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switch (keyEvent.Key)
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@@ -147,34 +147,6 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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{
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{
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base.HandleMouse(mouseEvent);
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base.HandleMouse(mouseEvent);
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/*
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//Check if LeftButton is hold and Select-Mode inactive
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if (MouseEvent.LBH && !SelectingMouseActive)
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{
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//Save mouse-coords
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OldMouseX = MouseEvent.X;
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OldMouseY = MouseEvent.Y;
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//Check if mouse if over tile
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for (int i = 0; i < PlayerChooseButtons.Count; i++)
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{
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if (PlayerChooseButtons[i].Button.Selected)
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{
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SelectedPlayerNr = PlayerChooseButtons[i].ProfileID;
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if (SelectedPlayerNr != -1)
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{
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//Activate mouse-selecting
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SelectingMouseActive = true;
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//Update of Drag/Drop-Texture
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chooseAvatarStatic.Visible = true;
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chooseAvatarStatic.Rect = PlayerChooseButtons[i].Button.Rect;
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chooseAvatarStatic.Rect.Z = -100;
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chooseAvatarStatic.Color = new SColorF(1, 1, 1, 1);
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chooseAvatarStatic.Texture = CBase.Profiles.GetProfiles()[SelectedPlayerNr].Avatar.Texture;
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}
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}
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}
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}*/
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//Check if LeftButton is hold and Select-Mode active
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//Check if LeftButton is hold and Select-Mode active
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if (mouseEvent.LBH && _SelectingMouseActive)
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if (mouseEvent.LBH && _SelectingMouseActive)
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{
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{
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@@ -184,47 +156,9 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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_OldMouseX = mouseEvent.X;
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_OldMouseX = mouseEvent.X;
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_OldMouseY = mouseEvent.Y;
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_OldMouseY = mouseEvent.Y;
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}
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}
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// LeftButton isn't hold anymore, but Selec-Mode is still active -> "Drop" of Avatar
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// LeftButton isn't hold anymore, but Selec-Mode is still active -> "Drop" of Avatar
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else if (_SelectingMouseActive)
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else if (_SelectingMouseActive)
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{
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{
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//Check if really a player was selected
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if (_SelectedPlayerNr != -1)
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{
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//Foreach Drop-Area
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for (int i = 0; i < _PlayerDestinationButtons.Count; i++)
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{
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//Check first, if area is "active"
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if (_PlayerDestinationButtons[i].Visible)
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{
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//Check if Mouse is in area
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if (CHelper.IsInBounds(_PlayerDestinationButtons[i].Rect, mouseEvent))
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{
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int added = -1;
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//Add Player-ID to list.
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if (_Data.ScreenNames.ProfileIDs.Count < (i + 1))
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{
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_Data.ScreenNames.ProfileIDs.Add(_SelectedPlayerNr);
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added = _Data.ScreenNames.ProfileIDs.Count - 1;
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}
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else if (_Data.ScreenNames.ProfileIDs.Count >= (i + 1))
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{
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_Data.ScreenNames.ProfileIDs[i] = _SelectedPlayerNr;
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added = i;
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}
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_UpdateButtonNext();
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//Update texture and name
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_PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
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_PlayerDestinationButtons[added].SelColor = new SColorF(1, 1, 1, 1);
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_PlayerDestinationButtons[added].Texture = _ChooseAvatarStatic.Texture;
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_PlayerDestinationButtons[added].SelTexture = _ChooseAvatarStatic.Texture;
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_PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetProfiles()[_SelectedPlayerNr].PlayerName;
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//Update Tiles-List
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_UpdateButtonPlayerChoose();
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}
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}
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}
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_SelectedPlayerNr = -1;
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}
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//Reset variables
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//Reset variables
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_SelectingMouseActive = false;
|
_SelectingMouseActive = false;
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_ChooseAvatarStatic.Visible = false;
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_ChooseAvatarStatic.Visible = false;
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@@ -313,7 +247,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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CButton b = GetNewButton(_Buttons[_ButtonPlayerChoose]);
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CButton b = GetNewButton(_Buttons[_ButtonPlayerChoose]);
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b.Rect.X = _PlayerChooseButtonsFirstX + column * (b.Rect.W + _PlayerChooseButtonsSpaceH);
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b.Rect.X = _PlayerChooseButtonsFirstX + column * (b.Rect.W + _PlayerChooseButtonsSpaceH);
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b.Rect.Y = _PlayerChooseButtonsFirstY + row * (b.Rect.H + _PlayerChooseButtonsSpaceW);
|
b.Rect.Y = _PlayerChooseButtonsFirstY + row * (b.Rect.H + _PlayerChooseButtonsSpaceW);
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CPlayerChooseButton pcb = new CPlayerChooseButton {Button = b, ProfileID = -1};
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CPlayerChooseButton pcb = new CPlayerChooseButton { Button = b, ProfileID = -1 };
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_PlayerChooseButtons.Add(pcb);
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_PlayerChooseButtons.Add(pcb);
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column++;
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column++;
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if (column >= _PlayerChooseButtonsNumH)
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if (column >= _PlayerChooseButtonsNumH)
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@@ -349,12 +283,11 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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{
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{
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if ((i + offset * numButtonPlayerChoose) < _PlayerChooseButtonsVisibleProfiles.Count)
|
if ((i + offset * numButtonPlayerChoose) < _PlayerChooseButtonsVisibleProfiles.Count)
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{
|
{
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_PlayerChooseButtons[i].ProfileID = _PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose];
|
int id = _PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose];
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_PlayerChooseButtons[i].Button.Text.Text = CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].PlayerName;
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_PlayerChooseButtons[i].ProfileID = id;
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_PlayerChooseButtons[i].Button.Texture =
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_PlayerChooseButtons[i].Button.Text.Text = CBase.Profiles.GetPlayerName(id);
|
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CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
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_PlayerChooseButtons[i].Button.Texture = CBase.Profiles.GetAvatar(id);
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_PlayerChooseButtons[i].Button.SelTexture =
|
_PlayerChooseButtons[i].Button.SelTexture = CBase.Profiles.GetAvatar(id);
|
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CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
|
|
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_PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 0.6f);
|
_PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 0.6f);
|
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_PlayerChooseButtons[i].Button.SelColor = new SColorF(1, 1, 1, 1);
|
_PlayerChooseButtons[i].Button.SelColor = new SColorF(1, 1, 1, 1);
|
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_PlayerChooseButtons[i].Button.Enabled = true;
|
_PlayerChooseButtons[i].Button.Enabled = true;
|
||||||
@@ -376,17 +309,15 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
|
|||||||
private void _UpdateVisibleProfiles()
|
private void _UpdateVisibleProfiles()
|
||||||
{
|
{
|
||||||
_PlayerChooseButtonsVisibleProfiles.Clear();
|
_PlayerChooseButtonsVisibleProfiles.Clear();
|
||||||
for (int i = 0; i < CBase.Profiles.GetProfiles().Length; i++)
|
Profile.CProfile[] profiles = CBase.Profiles.GetProfiles();
|
||||||
|
for (int i = 0; i < profiles.Length; i++)
|
||||||
{
|
{
|
||||||
bool visible = false;
|
bool visible = false;
|
||||||
//Show profile only if active
|
//Show profile only if active
|
||||||
if (CBase.Profiles.GetProfiles()[i].Active == EOffOn.TR_CONFIG_ON)
|
if (profiles[i].Active == EOffOn.TR_CONFIG_ON)
|
||||||
{
|
visible = _Data.ScreenNames.ProfileIDs.All(profileID => profileID != profiles[i].ID);
|
||||||
//Don't show profile if is selected
|
|
||||||
visible = !_Data.ScreenNames.ProfileIDs.Contains(i);
|
|
||||||
}
|
|
||||||
if (visible)
|
if (visible)
|
||||||
_PlayerChooseButtonsVisibleProfiles.Add(i);
|
_PlayerChooseButtonsVisibleProfiles.Add(profiles[i].ID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -411,11 +342,12 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
|
|||||||
{
|
{
|
||||||
if (_Data.ScreenNames.ProfileIDs[i] != -1)
|
if (_Data.ScreenNames.ProfileIDs[i] != -1)
|
||||||
{
|
{
|
||||||
|
int id = _Data.ScreenNames.ProfileIDs[i];
|
||||||
_PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 0.6f);
|
_PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 0.6f);
|
||||||
_PlayerDestinationButtons[i].SelColor = new SColorF(1, 1, 1, 1);
|
_PlayerDestinationButtons[i].SelColor = new SColorF(1, 1, 1, 1);
|
||||||
_PlayerDestinationButtons[i].Texture = CBase.Profiles.GetProfiles()[_Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
|
_PlayerDestinationButtons[i].Texture = CBase.Profiles.GetAvatar(id);
|
||||||
_PlayerDestinationButtons[i].SelTexture = CBase.Profiles.GetProfiles()[_Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
|
_PlayerDestinationButtons[i].SelTexture = CBase.Profiles.GetAvatar(id);
|
||||||
_PlayerDestinationButtons[i].Text.Text = CBase.Profiles.GetProfiles()[_Data.ScreenNames.ProfileIDs[i]].PlayerName;
|
_PlayerDestinationButtons[i].Text.Text = CBase.Profiles.GetPlayerName(id);
|
||||||
_PlayerDestinationButtons[i].Enabled = true;
|
_PlayerDestinationButtons[i].Enabled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -444,50 +376,44 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
|
|||||||
|
|
||||||
private bool _OnAdd()
|
private bool _OnAdd()
|
||||||
{
|
{
|
||||||
foreach (CPlayerChooseButton chooseButton in _PlayerChooseButtons)
|
foreach (CPlayerChooseButton button in _PlayerChooseButtons)
|
||||||
{
|
{
|
||||||
if (chooseButton.Button.Selected && chooseButton.ProfileID != -1)
|
int id = button.ProfileID;
|
||||||
{
|
if (!button.Button.Selected || id == -1 || _Data.ScreenNames.ProfileIDs.Count >= _NumPlayer)
|
||||||
if (_Data.ScreenNames.ProfileIDs.Count < _NumPlayer)
|
continue;
|
||||||
{
|
_Data.ScreenNames.ProfileIDs.Add(id);
|
||||||
_Data.ScreenNames.ProfileIDs.Add(chooseButton.ProfileID);
|
int added = _Data.ScreenNames.ProfileIDs.Count - 1;
|
||||||
int added = _Data.ScreenNames.ProfileIDs.Count - 1;
|
_UpdateButtonNext();
|
||||||
_UpdateButtonNext();
|
//Update texture and name
|
||||||
//Update texture and name
|
_PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
|
||||||
_PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
|
_PlayerDestinationButtons[added].SelColor = new SColorF(1, 1, 1, 1);
|
||||||
_PlayerDestinationButtons[added].SelColor = new SColorF(1, 1, 1, 1);
|
_PlayerDestinationButtons[added].Texture = CBase.Profiles.GetAvatar(id);
|
||||||
_PlayerDestinationButtons[added].Texture = CBase.Profiles.GetProfiles()[chooseButton.ProfileID].Avatar.Texture;
|
_PlayerDestinationButtons[added].SelTexture = CBase.Profiles.GetAvatar(id);
|
||||||
_PlayerDestinationButtons[added].SelTexture = CBase.Profiles.GetProfiles()[chooseButton.ProfileID].Avatar.Texture;
|
_PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetPlayerName(id);
|
||||||
_PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetProfiles()[chooseButton.ProfileID].PlayerName;
|
_PlayerDestinationButtons[added].Enabled = true;
|
||||||
_PlayerDestinationButtons[added].Enabled = true;
|
//Update Tiles-List
|
||||||
//Update Tiles-List
|
_UpdateButtonPlayerChoose();
|
||||||
_UpdateButtonPlayerChoose();
|
_CheckInteraction();
|
||||||
_CheckInteraction();
|
return true;
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool _OnRemove()
|
private void _OnRemove()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _PlayerDestinationButtons.Count; i++)
|
for (int i = 0; i < _PlayerDestinationButtons.Count; i++)
|
||||||
{
|
{
|
||||||
if (_PlayerDestinationButtons[i].Selected)
|
if (!_PlayerDestinationButtons[i].Selected)
|
||||||
{
|
continue;
|
||||||
if ((i + 1) <= _Data.ScreenNames.ProfileIDs.Count)
|
if ((i + 1) > _Data.ScreenNames.ProfileIDs.Count)
|
||||||
{
|
continue;
|
||||||
_Data.ScreenNames.ProfileIDs.RemoveAt(i);
|
_Data.ScreenNames.ProfileIDs.RemoveAt(i);
|
||||||
_UpdateButtonNext();
|
_UpdateButtonNext();
|
||||||
_UpdateButtonPlayerDestination();
|
_UpdateButtonPlayerDestination();
|
||||||
_UpdateButtonPlayerChoose();
|
_UpdateButtonPlayerChoose();
|
||||||
_CheckInteraction();
|
_CheckInteraction();
|
||||||
return true;
|
return;
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void _Back()
|
private void _Back()
|
||||||
|
|||||||
Reference in new issue
Block a user