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@@ -1,4 +1,23 @@
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using System;
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#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Collections.Generic;
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namespace VocaluxeLib.PartyModes.Challenge
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@@ -1,3 +1,22 @@
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#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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@@ -1,3 +1,22 @@
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#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Windows.Forms;
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using VocaluxeLib.Menu;
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@@ -1,3 +1,22 @@
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#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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@@ -87,11 +106,15 @@ namespace VocaluxeLib.PartyModes.Challenge
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_ThemeTexts = new string[]
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{
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_TextPosition, _TextPlayerName, _TextNumPlayed, _TextWon, _TextSingPoints, _TextGamePoints, _TextNextPlayer, _TextPopupReallyExit, _TextRoundNumber, _TextRoundPlayer,
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_TextPosition, _TextPlayerName, _TextNumPlayed, _TextWon, _TextSingPoints, _TextGamePoints, _TextNextPlayer, _TextPopupReallyExit, _TextRoundNumber,
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_TextRoundPlayer,
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_TextRoundScore, _TextFinishMessage, _TextFinishPlayerWin, _TextNextPlayerMessage
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};
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_ThemeButtons = new string[]
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{_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonPlayerScrollDown, _ButtonPlayerScrollUp, _ButtonRoundsScrollDown, _ButtonRoundsScrollUp};
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{
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_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonPlayerScrollDown, _ButtonPlayerScrollUp, _ButtonRoundsScrollDown,
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_ButtonRoundsScrollUp
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};
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_ThemeStatics = new string[] {_StaticPopupBG, _StaticNextPlayer};
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}
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@@ -454,7 +477,7 @@ namespace VocaluxeLib.PartyModes.Challenge
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{
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//Player
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float x = numberX + 15 + (CBase.Settings.GetRenderW() - Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow * (column - row * numPlayerInOneRow) +
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((CBase.Settings.GetRenderW() - Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2;
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((CBase.Settings.GetRenderW() - Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2;
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float maxw = ((CBase.Settings.GetRenderW() - Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2 - 5;
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_RoundsTable[round].TextPlayer[column].X = x;
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_RoundsTable[round].TextPlayer[column].Y = numberY;
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@@ -1,3 +1,22 @@
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#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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@@ -341,8 +360,10 @@ namespace VocaluxeLib.PartyModes.Challenge
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{
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_PlayerChooseButtons[i].ProfileID = _PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose];
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_PlayerChooseButtons[i].Button.Text.Text = CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].PlayerName;
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_PlayerChooseButtons[i].Button.Texture = CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
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_PlayerChooseButtons[i].Button.SelTexture = CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
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_PlayerChooseButtons[i].Button.Texture =
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CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
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_PlayerChooseButtons[i].Button.SelTexture =
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CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
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_PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 0.6f);
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_PlayerChooseButtons[i].Button.SelColor = new SColorF(1, 1, 1, 1);
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_PlayerChooseButtons[i].Button.Enabled = true;
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