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@@ -1,4 +1,23 @@
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using System;
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#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Collections.Generic;
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namespace VocaluxeLib.PartyModes.Challenge
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@@ -1,3 +1,22 @@
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#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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@@ -1,3 +1,22 @@
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#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
|
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Windows.Forms;
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using VocaluxeLib.Menu;
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@@ -1,3 +1,22 @@
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#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
|
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// the Free Software Foundation, either version 3 of the License, or
|
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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@@ -87,11 +106,15 @@ namespace VocaluxeLib.PartyModes.Challenge
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_ThemeTexts = new string[]
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{
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_TextPosition, _TextPlayerName, _TextNumPlayed, _TextWon, _TextSingPoints, _TextGamePoints, _TextNextPlayer, _TextPopupReallyExit, _TextRoundNumber, _TextRoundPlayer,
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_TextPosition, _TextPlayerName, _TextNumPlayed, _TextWon, _TextSingPoints, _TextGamePoints, _TextNextPlayer, _TextPopupReallyExit, _TextRoundNumber,
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_TextRoundPlayer,
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_TextRoundScore, _TextFinishMessage, _TextFinishPlayerWin, _TextNextPlayerMessage
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};
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_ThemeButtons = new string[]
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{_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonPlayerScrollDown, _ButtonPlayerScrollUp, _ButtonRoundsScrollDown, _ButtonRoundsScrollUp};
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{
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_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonPlayerScrollDown, _ButtonPlayerScrollUp, _ButtonRoundsScrollDown,
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_ButtonRoundsScrollUp
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};
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_ThemeStatics = new string[] {_StaticPopupBG, _StaticNextPlayer};
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}
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@@ -454,7 +477,7 @@ namespace VocaluxeLib.PartyModes.Challenge
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{
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//Player
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float x = numberX + 15 + (CBase.Settings.GetRenderW() - Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow * (column - row * numPlayerInOneRow) +
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((CBase.Settings.GetRenderW() - Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2;
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((CBase.Settings.GetRenderW() - Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2;
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float maxw = ((CBase.Settings.GetRenderW() - Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2 - 5;
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_RoundsTable[round].TextPlayer[column].X = x;
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_RoundsTable[round].TextPlayer[column].Y = numberY;
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@@ -1,3 +1,22 @@
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#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
|
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// the Free Software Foundation, either version 3 of the License, or
|
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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@@ -341,8 +360,10 @@ namespace VocaluxeLib.PartyModes.Challenge
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{
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_PlayerChooseButtons[i].ProfileID = _PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose];
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_PlayerChooseButtons[i].Button.Text.Text = CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].PlayerName;
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_PlayerChooseButtons[i].Button.Texture = CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
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_PlayerChooseButtons[i].Button.SelTexture = CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
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_PlayerChooseButtons[i].Button.Texture =
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CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
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_PlayerChooseButtons[i].Button.SelTexture =
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CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
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_PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 0.6f);
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_PlayerChooseButtons[i].Button.SelColor = new SColorF(1, 1, 1, 1);
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_PlayerChooseButtons[i].Button.Enabled = true;
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Binary file not shown.
@@ -1,4 +1,23 @@
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using System;
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#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
|
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// the Free Software Foundation, either version 3 of the License, or
|
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Collections.Generic;
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namespace VocaluxeLib.PartyModes.ChallengeMedley
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@@ -1,3 +1,22 @@
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#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
|
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
|
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//
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// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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@@ -1,3 +1,22 @@
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#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
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// (at your option) any later version.
|
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
|
||||
//
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// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Windows.Forms;
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using VocaluxeLib.Menu;
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@@ -1,3 +1,22 @@
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#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
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// the Free Software Foundation, either version 3 of the License, or
|
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
|
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//
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// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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@@ -87,11 +106,15 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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_ThemeTexts = new string[]
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{
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_TextPosition, _TextPlayerName, _TextNumPlayed, _TextWon, _TextSingPoints, _TextGamePoints, _TextNextPlayer, _TextPopupReallyExit, _TextRoundNumber, _TextRoundPlayer,
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_TextPosition, _TextPlayerName, _TextNumPlayed, _TextWon, _TextSingPoints, _TextGamePoints, _TextNextPlayer, _TextPopupReallyExit, _TextRoundNumber,
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_TextRoundPlayer,
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_TextRoundScore, _TextFinishMessage, _TextFinishPlayerWin, _TextNextPlayerMessage
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};
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_ThemeButtons = new string[]
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{_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonPlayerScrollDown, _ButtonPlayerScrollUp, _ButtonRoundsScrollDown, _ButtonRoundsScrollUp};
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{
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_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonPlayerScrollDown, _ButtonPlayerScrollUp, _ButtonRoundsScrollDown,
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_ButtonRoundsScrollUp
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};
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_ThemeStatics = new string[] {_StaticPopupBG, _StaticNextPlayer};
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}
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@@ -454,7 +477,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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{
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//Player
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float x = numberX + 15 + (CBase.Settings.GetRenderW() - Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow * (column - row * numPlayerInOneRow) +
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((CBase.Settings.GetRenderW() - Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2;
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((CBase.Settings.GetRenderW() - Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2;
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float maxw = ((CBase.Settings.GetRenderW() - Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2 - 5;
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_RoundsTable[round].TextPlayer[column].X = x;
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_RoundsTable[round].TextPlayer[column].Y = numberY;
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@@ -1,3 +1,22 @@
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#region license
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// /*
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// This file is part of Vocaluxe.
|
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//
|
||||
// Vocaluxe is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// Vocaluxe is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
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// */
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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@@ -341,8 +360,10 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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{
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_PlayerChooseButtons[i].ProfileID = _PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose];
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_PlayerChooseButtons[i].Button.Text.Text = CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].PlayerName;
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_PlayerChooseButtons[i].Button.Texture = CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
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_PlayerChooseButtons[i].Button.SelTexture = CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
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_PlayerChooseButtons[i].Button.Texture =
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CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
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_PlayerChooseButtons[i].Button.SelTexture =
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CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
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_PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 0.6f);
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_PlayerChooseButtons[i].Button.SelColor = new SColorF(1, 1, 1, 1);
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_PlayerChooseButtons[i].Button.Enabled = true;
|
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Binary file not shown.
@@ -1,3 +1,22 @@
|
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#region license
|
||||
// /*
|
||||
// This file is part of Vocaluxe.
|
||||
//
|
||||
// Vocaluxe is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// Vocaluxe is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
||||
// */
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@@ -1,3 +1,22 @@
|
||||
#region license
|
||||
// /*
|
||||
// This file is part of Vocaluxe.
|
||||
//
|
||||
// Vocaluxe is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// Vocaluxe is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
||||
// */
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
using VocaluxeLib.Menu;
|
||||
@@ -31,7 +50,10 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
base.Init();
|
||||
|
||||
_ThemeSelectSlides = new string[]
|
||||
{_SelectSlideNumPlayerTeam1, _SelectSlideNumPlayerTeam2, _SelectSlideNumFields, _SelectSlideSongSource, _SelectSlidePlaylist, _SelectSlideCategory, _SelectSlideGameMode};
|
||||
{
|
||||
_SelectSlideNumPlayerTeam1, _SelectSlideNumPlayerTeam2, _SelectSlideNumFields, _SelectSlideSongSource, _SelectSlidePlaylist, _SelectSlideCategory,
|
||||
_SelectSlideGameMode
|
||||
};
|
||||
_ThemeButtons = new string[] {_ButtonNext, _ButtonBack};
|
||||
|
||||
_Data = new SDataFromScreen();
|
||||
|
||||
@@ -1,3 +1,22 @@
|
||||
#region license
|
||||
// /*
|
||||
// This file is part of Vocaluxe.
|
||||
//
|
||||
// Vocaluxe is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// Vocaluxe is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
||||
// */
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
@@ -74,7 +93,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
{
|
||||
base.Init();
|
||||
|
||||
_ThemeTexts = new string[] {_TextPopupReallyExit, _TextTeamChoosing, _TextFinishMessage, _TextNextPlayerT1, _TextNextPlayerT2, _TextNextPlayerNameT1, _TextNextPlayerNameT2};
|
||||
_ThemeTexts = new string[]
|
||||
{_TextPopupReallyExit, _TextTeamChoosing, _TextFinishMessage, _TextNextPlayerT1, _TextNextPlayerT2, _TextNextPlayerNameT1, _TextNextPlayerNameT2};
|
||||
_ThemeButtons = new string[]
|
||||
{
|
||||
_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonField, _ButtonJokerRandomT1, _ButtonJokerRandomT2, _ButtonJokerRetryT1,
|
||||
@@ -335,7 +355,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
{
|
||||
Texts[_TextFinishMessage].Color = CBase.Theme.GetPlayerColor(winner);
|
||||
Texts[_TextFinishMessage].Text = CBase.Language.Translate("TR_SCREENMAIN_WINNER", _PartyModeID) + " " + CBase.Language.Translate("TR_TEAM", _PartyModeID) + " " +
|
||||
winner;
|
||||
winner;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -592,7 +612,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
{
|
||||
Texts[_TextTeamChoosing].Color = CBase.Theme.GetPlayerColor(_GameData.Team + 1);
|
||||
Texts[_TextTeamChoosing].Text = CBase.Language.Translate("TR_TEAM", _PartyModeID) + " " + (_GameData.Team + 1) + "! " +
|
||||
CBase.Language.Translate("TR_SCREENMAIN_TEAM_CHOOSE", _PartyModeID);
|
||||
CBase.Language.Translate("TR_SCREENMAIN_TEAM_CHOOSE", _PartyModeID);
|
||||
if (_Status == EStatus.JokerRetry || _Status == EStatus.FieldChoosing)
|
||||
Texts[_TextTeamChoosing].Visible = true;
|
||||
else
|
||||
|
||||
@@ -1,3 +1,22 @@
|
||||
#region license
|
||||
// /*
|
||||
// This file is part of Vocaluxe.
|
||||
//
|
||||
// Vocaluxe is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// Vocaluxe is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
||||
// */
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
@@ -387,7 +406,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
_UpdateButtonPlayerChoose(_PlayerChooseButtonsOffset);
|
||||
Buttons[_ButtonPlayerChooseScrollUp].Enabled = _PlayerChooseButtonsOffset > 0;
|
||||
Buttons[_ButtonPlayerChooseScrollDown].Enabled = _PlayerChooseButtonsVisibleProfiles.Count >
|
||||
_PlayerChooseButtons.Count + _PlayerChooseButtonsOffset * _PlayerChooseButtonsNumH;
|
||||
_PlayerChooseButtons.Count + _PlayerChooseButtonsOffset * _PlayerChooseButtonsNumH;
|
||||
}
|
||||
|
||||
private void _UpdateButtonPlayerChoose(int offset)
|
||||
@@ -404,8 +423,10 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
{
|
||||
_PlayerChooseButtons[i].ProfileID = _PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose];
|
||||
_PlayerChooseButtons[i].Button.Text.Text = CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].PlayerName;
|
||||
_PlayerChooseButtons[i].Button.Texture = CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
|
||||
_PlayerChooseButtons[i].Button.SelTexture = CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
|
||||
_PlayerChooseButtons[i].Button.Texture =
|
||||
CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
|
||||
_PlayerChooseButtons[i].Button.SelTexture =
|
||||
CBase.Profiles.GetProfiles()[_PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose]].Avatar.Texture;
|
||||
_PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 0.6f);
|
||||
_PlayerChooseButtons[i].Button.SelColor = new SColorF(1, 1, 1, 1);
|
||||
_PlayerChooseButtons[i].Button.Enabled = true;
|
||||
|
||||
Binary file not shown.
Reference in new issue
Block a user