Apply R# clean-up for reliability (#877)
* Apply R# clean-up for reliability - Migrate to NUnit4 Assert.That - Update dependencise versions - Fix LangVersion to 9.0 (until net core migration) - Reformat code - Apply 'var' style (easier for refactoring) - Remove redundant parentheses - Add braces on every condition blocks (1 line) - Uses new null checking patterns - Uses AutoProperties when possible - Uses string scalar type instead of class - Clean usings - Add .orig files in git ignore - Rename some properties to respect defined conventions and US format definition - ID -> Id - BPM -> Bpm - Finish -> End * Update R# settings according to the clean-up made
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@@ -23,7 +23,7 @@ namespace VocaluxeLib.PartyModes.Challenge
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{
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// ReSharper disable UnusedMember.Global
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public class CPartyScreenChallengeNames : CMenuPartyNameSelection
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// ReSharper restore UnusedMember.Global
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// ReSharper restore UnusedMember.Global
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{
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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protected override int _ScreenVersion
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@@ -45,24 +45,32 @@ namespace VocaluxeLib.PartyModes.Challenge
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{
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base.OnShow();
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SetPartyModeData(_PartyMode.GameData.NumPlayer);
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while (_PartyMode.GameData.ProfileIDs.Count > _NumPlayer)
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_PartyMode.GameData.ProfileIDs.RemoveAt(_PartyMode.GameData.ProfileIDs.Count - 1);
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while (_PartyMode.GameData.ProfileIds.Count > _NumPlayer)
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{
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_PartyMode.GameData.ProfileIds.RemoveAt(_PartyMode.GameData.ProfileIds.Count - 1);
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}
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List<Guid>[] ids = new List<Guid>[] {_PartyMode.GameData.ProfileIDs};
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var ids = new List<Guid>[] { _PartyMode.GameData.ProfileIds };
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SetPartyModeProfiles(ids);
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}
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public override void Back()
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{
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if (_TeamList.Length == 1)
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_PartyMode.GameData.ProfileIDs = _TeamList[0];
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{
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_PartyMode.GameData.ProfileIds = _TeamList[0];
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}
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_PartyMode.Back();
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}
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public override void Next()
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{
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if (_TeamList.Length == 1)
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_PartyMode.GameData.ProfileIDs = _TeamList[0];
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{
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_PartyMode.GameData.ProfileIds = _TeamList[0];
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}
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_PartyMode.Next();
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}
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}
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