Apply R# clean-up for reliability (#877)

* Apply R# clean-up for reliability

- Migrate to NUnit4 Assert.That
- Update dependencise versions
- Fix LangVersion to 9.0 (until net core migration)
- Reformat code
- Apply 'var' style (easier for refactoring)
- Remove redundant parentheses
- Add braces on every condition blocks (1 line)
- Uses new null checking patterns
- Uses AutoProperties when possible
- Uses string scalar type instead of class
- Clean usings
- Add .orig files in git ignore
- Rename some properties to respect defined conventions and US format definition
	- ID -> Id
	- BPM -> Bpm
	- Finish -> End

* Update R# settings according to the clean-up made
This commit is contained in:
Quentin Bray authored and GitHub committed 2026-06-22 19:52:06 +02:00
1 parent b9b0f7c8df
commit 6ffa63b923
236 files changed
+14194 -7278

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@@ -40,16 +40,20 @@ namespace VocaluxeLib.PartyModes.Challenge
public CChallengeRounds(int numRounds, int numPlayer, int playersPerRound)
{
if (numRounds < 1 || numPlayer < 1 || playersPerRound < 1)
{
throw new ArgumentException("Invalid paramters for the rounds");
}
if (playersPerRound > numPlayer)
{
playersPerRound = numPlayer;
}
_BuildRounds(numRounds, numPlayer, playersPerRound);
if (Count > numRounds)
{
//Try again and take the better one
List<CRound> old = new List<CRound>(_Rounds);
var old = new List<CRound>(_Rounds);
_Rounds.Clear();
_BuildRounds(numRounds, numPlayer, playersPerRound);
if (Count > old.Count)
@@ -66,50 +70,60 @@ namespace VocaluxeLib.PartyModes.Challenge
/// <param name="numSung">List matching the playerIndex to the number of songs sung</param>
private static List<int> _GetPlayersForRound(IList<int> numSung)
{
List<int> mustSing = new List<int>();
int max = numSung.Max();
for (int i = 0; i < numSung.Count; i++)
var mustSing = new List<int>();
var max = numSung.Max();
for (var i = 0; i < numSung.Count; i++)
{
if (numSung[i] < max)
{
mustSing.Add(i);
}
}
return mustSing;
}
private static void _AddCombinations(int numPlayer, int playersPerRound, List<CRound> combinations)
{
List<int> input = new List<int>(numPlayer);
for (int i = 0; i < numPlayer; i++)
var input = new List<int>(numPlayer);
for (var i = 0; i < numPlayer; i++)
{
input.Add(i);
CCombinations<int> combs = new CCombinations<int>(input, playersPerRound);
}
var combs = new CCombinations<int>(input, playersPerRound);
combinations.AddRange(combs.Select(combination => new CRound(combination)));
combinations.Shuffle();
}
private static CRound _GetMatchingCombination(List<int> playersInRound, List<int> numSung, List<CRound> combinations)
{
foreach (CRound round in combinations)
foreach (var round in combinations)
{
int matching = round.Players.Count(playersInRound.Contains);
var matching = round.Players.Count(playersInRound.Contains);
// A valid round contains only players from playersInRound or all players from playersInRound (and some others)
if (matching == round.Players.Count || matching == playersInRound.Count)
{
return round;
}
}
// It may happen, that there are only players that already sung against each other. So create a 2nd best option with the most number of players that should sing in it
int maxMatching = combinations.Max(c => c.Players.Count(playersInRound.Contains));
List<CRound> nextOptions = combinations.Where(c => c.Players.Count(playersInRound.Contains) == maxMatching).ToList();
var maxMatching = combinations.Max(c => c.Players.Count(playersInRound.Contains));
var nextOptions = combinations.Where(c => c.Players.Count(playersInRound.Contains) == maxMatching).ToList();
// And select the combination that minimizes the sum of the number of songs sung (--> favor rounds with players that sung less than others)
CRound result = null;
int minSung = int.MaxValue;
foreach (CRound round in nextOptions)
var minSung = int.MaxValue;
foreach (var round in nextOptions)
{
int curNumSung = round.Players.Sum(pl => numSung[pl]);
var curNumSung = round.Players.Sum(pl => numSung[pl]);
if (curNumSung < minSung)
{
minSung = curNumSung;
result = round;
}
}
Debug.Assert(result != null);
return result;
}
@@ -118,24 +132,35 @@ namespace VocaluxeLib.PartyModes.Challenge
{
// What we want is that every player sung the same amount of songs
// So we keep track how many songs each palyer sung
List<int> numSung = new List<int>(numPlayer);
for (int i = 0; i < numPlayer; i++)
var numSung = new List<int>(numPlayer);
for (var i = 0; i < numPlayer; i++)
{
numSung.Add(0);
List<CRound> combinations = new List<CRound>();
}
var combinations = new List<CRound>();
// Posibly add more rounds than requested if the song count per player is unequal
for (int i = 0; i < numRounds * 10; i++)
for (var i = 0; i < numRounds * 10; i++)
{
if (combinations.Count == 0)
{
_AddCombinations(numPlayer, playersPerRound, combinations);
List<int> playersInRound = _GetPlayersForRound(numSung);
CRound curRound = _GetMatchingCombination(playersInRound, numSung, combinations);
foreach (int player in curRound.Players)
}
var playersInRound = _GetPlayersForRound(numSung);
var curRound = _GetMatchingCombination(playersInRound, numSung, combinations);
foreach (var player in curRound.Players)
{
numSung[player]++;
}
_Rounds.Add(curRound);
combinations.Remove(curRound);
//Stop if we have enough rounds and all players sung the same amount of songs
if (_Rounds.Count >= numRounds && numSung.All(ct => ct == numSung[0]))
{
break;
}
}
}
}
@@ -17,12 +17,10 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Runtime.InteropServices;
using VocaluxeLib.Game;
using VocaluxeLib.Menu;
using VocaluxeLib.Songs;
using VocaluxeLib.Utils;
[assembly: ComVisible(false)]
@@ -31,7 +29,7 @@ namespace VocaluxeLib.PartyModes.Challenge
public class CResultTableRow : IComparable
{
public int Position;
public Guid PlayerID;
public Guid PlayerId;
public int NumPlayed;
public int NumWon;
public int NumSingPoints;
@@ -42,13 +40,16 @@ namespace VocaluxeLib.PartyModes.Challenge
var row = obj as CResultTableRow;
if (row != null)
{
int res = row.NumGamePoints.CompareTo(NumGamePoints);
var res = row.NumGamePoints.CompareTo(NumGamePoints);
if (res == 0)
{
res = row.NumSingPoints.CompareTo(NumSingPoints);
if (res == 0)
{
res = row.NumWon.CompareTo(NumWon);
}
}
return res;
}
@@ -69,7 +70,7 @@ namespace VocaluxeLib.PartyModes.Challenge
// ReSharper disable ClassNeverInstantiated.Global
public sealed class CPartyModeChallenge : CPartyMode
// ReSharper restore ClassNeverInstantiated.Global
// ReSharper restore ClassNeverInstantiated.Global
{
public override int MinMics
{
@@ -123,12 +124,12 @@ namespace VocaluxeLib.PartyModes.Challenge
public int NumJokers;
public bool RefillJokers;
public int[] Jokers;
public List<Guid> ProfileIDs;
public List<Guid> ProfileIds;
public ESongSource SongSource;
public ESongSorting Sorting;
public int CategoryIndex;
public int PlaylistID;
public int PlaylistId;
public EGameMode GameMode;
public int NumMedleySongs;
@@ -144,7 +145,7 @@ namespace VocaluxeLib.PartyModes.Challenge
private struct SStats
{
public Guid ProfileID;
public Guid ProfileId;
public int SingPoints;
public int GamePoints;
public int Won;
@@ -158,13 +159,13 @@ namespace VocaluxeLib.PartyModes.Challenge
_ScreenSongOptions.Selection.RandomOnly = false;
_ScreenSongOptions.Selection.PartyMode = true;
_ScreenSongOptions.Selection.CategoryChangeAllowed = true;
_ScreenSongOptions.Selection.NumJokers = new int[] {5, 5};
_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
_ScreenSongOptions.Selection.NumJokers = new int[] { 5, 5 };
_ScreenSongOptions.Selection.TeamNames = new string[] { "foo", "bar" };
_ScreenSongOptions.Sorting.SearchString = String.Empty;
_ScreenSongOptions.Sorting.SearchString = string.Empty;
_ScreenSongOptions.Sorting.SearchActive = false;
_ScreenSongOptions.Sorting.DuetOptions = EDuetOptions.NoDuets;
_ScreenSongOptions.Sorting.FilterPlaylistID = -1;
_ScreenSongOptions.Sorting.FilterPlaylistId = -1;
GameData = new SData
{
@@ -174,10 +175,10 @@ namespace VocaluxeLib.PartyModes.Challenge
NumJokers = 5,
RefillJokers = true,
CurrentRoundNr = 1,
ProfileIDs = new List<Guid>(),
ProfileIds = new List<Guid>(),
Sorting = CBase.Config.GetSongSorting(),
SongSource = ESongSource.TR_SONGSOURCE_ALLSONGS,
PlaylistID = 0,
PlaylistId = 0,
CategoryIndex = 0,
GameMode = EGameMode.TR_GAMEMODE_NORMAL,
NumMedleySongs = 5,
@@ -197,7 +198,9 @@ namespace VocaluxeLib.PartyModes.Challenge
_ScreenSongOptions.Selection.CategoryIndex = -1;
if (CBase.Config.GetTabs() == EOffOn.TR_CONFIG_ON && _ScreenSongOptions.Sorting.SongSorting != ESongSorting.TR_CONFIG_NONE)
{
_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_ON;
}
GameData.ResultTable = new List<CResultTableRow>();
}
@@ -205,16 +208,15 @@ namespace VocaluxeLib.PartyModes.Challenge
public override bool Init()
{
if (!base.Init())
{
return false;
}
SetDefaults();
return true;
}
public override void UpdateGame()
{
}
public override void UpdateGame() { }
private IMenu _GetNextScreen()
{
@@ -272,6 +274,7 @@ namespace VocaluxeLib.PartyModes.Challenge
_Stage = EStage.SongSelection;
_PrepareSongSelection();
}
break;
case EStage.SongSelection:
_Stage = EStage.Singing;
@@ -284,6 +287,7 @@ namespace VocaluxeLib.PartyModes.Challenge
default:
throw new ArgumentException("Invalid stage: " + _Stage);
}
_FadeToScreen();
}
@@ -306,6 +310,7 @@ namespace VocaluxeLib.PartyModes.Challenge
default: // Rest is not allowed
throw new ArgumentException("Invalid stage: " + _Stage);
}
_FadeToScreen();
}
@@ -322,7 +327,9 @@ namespace VocaluxeLib.PartyModes.Challenge
public override void OnSongChange(int songIndex, ref SScreenSongOptions screenSongOptions)
{
if (_ScreenSongOptions.Selection.SelectNextRandomSong && songIndex != -1)
{
_ScreenSongOptions.Selection.SelectNextRandomSong = false;
}
_ScreenSongOptions.Selection.SongIndex = songIndex;
@@ -358,24 +365,29 @@ namespace VocaluxeLib.PartyModes.Challenge
public override void JokerUsed(int teamNr)
{
if (_ScreenSongOptions.Selection.NumJokers == null)
{
return;
}
if (teamNr >= _ScreenSongOptions.Selection.NumJokers.Length)
{
return;
}
if (!GameData.RefillJokers)
{
CRound round = GameData.Rounds[GameData.CurrentRoundNr - 1];
var round = GameData.Rounds[GameData.CurrentRoundNr - 1];
GameData.Jokers[round.Players[teamNr]]--;
}
_ScreenSongOptions.Selection.NumJokers[teamNr]--;
_ScreenSongOptions.Selection.RandomOnly = true;
_ScreenSongOptions.Selection.CategoryChangeAllowed = false;
}
public override void SongSelected(int songID)
public override void SongSelected(int songId)
{
_PrepareRound(new int[] { songID });
_PrepareRound(new int[] { songId });
Next();
}
@@ -383,8 +395,10 @@ namespace VocaluxeLib.PartyModes.Challenge
public override void LeavingHighscore()
{
//Remember sung songs, so they don't will be selected a second time
for(int i = 0; i < CBase.Game.GetNumSongs(); i++)
CBase.Songs.AddPartySongSung(CBase.Game.GetSong(i).ID);
for (var i = 0; i < CBase.Game.GetNumSongs(); i++)
{
CBase.Songs.AddPartySongSung(CBase.Game.GetSong(i).Id);
}
GameData.CurrentRoundNr++;
@@ -397,17 +411,19 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _PrepareMedleyRound()
{
//Select songs for medley
int[] songIDs = new int[GameData.NumMedleySongs];
for (int i = 0; i < GameData.NumMedleySongs; i++)
var songIds = new int[GameData.NumMedleySongs];
for (var i = 0; i < GameData.NumMedleySongs; i++)
{
if (GameData.Songs.Count == 0)
{
_UpdateSongList();
}
songIDs[i] = GameData.Songs[0];
songIds[i] = GameData.Songs[0];
GameData.Songs.RemoveAt(0);
}
_PrepareRound(songIDs);
_PrepareRound(songIds);
}
/// <summary>
@@ -425,7 +441,7 @@ namespace VocaluxeLib.PartyModes.Challenge
case ESongSource.TR_SONGSOURCE_ALLSONGS:
_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
_ScreenSongOptions.Sorting.Tabs = CBase.Config.GetTabs();
_ScreenSongOptions.Sorting.FilterPlaylistID = -1;
_ScreenSongOptions.Sorting.FilterPlaylistId = -1;
_ScreenSongOptions.Selection.SongIndex = -1;
_ScreenSongOptions.Selection.CategoryIndex = -1;
@@ -435,7 +451,7 @@ namespace VocaluxeLib.PartyModes.Challenge
case ESongSource.TR_SONGSOURCE_CATEGORY:
_ScreenSongOptions.Sorting.SongSorting = GameData.Sorting;
_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_ON;
_ScreenSongOptions.Sorting.FilterPlaylistID = -1;
_ScreenSongOptions.Sorting.FilterPlaylistId = -1;
_ScreenSongOptions.Selection.CategoryIndex = GameData.CategoryIndex;
_ScreenSongOptions.Selection.CategoryChangeAllowed = false;
@@ -444,7 +460,7 @@ namespace VocaluxeLib.PartyModes.Challenge
case ESongSource.TR_SONGSOURCE_PLAYLIST:
_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_OFF;
_ScreenSongOptions.Sorting.FilterPlaylistID = GameData.PlaylistID;
_ScreenSongOptions.Sorting.FilterPlaylistId = GameData.PlaylistId;
_ScreenSongOptions.Selection.CategoryChangeAllowed = false;
break;
@@ -457,9 +473,9 @@ namespace VocaluxeLib.PartyModes.Challenge
/// <summary>
/// Prepare next game and fill song queue based on configuration and given songs.
/// </summary>
/// <param name="songIDs">Array of SongIDs that are selected</param>
/// <param name="songIds">Array of SongIds that are selected</param>
/// <returns>false, if something can't setup correctly</returns>
private bool _PrepareRound(int[] songIDs)
private bool _PrepareRound(int[] songIds)
{
//Reset game
CBase.Game.Reset();
@@ -467,73 +483,86 @@ namespace VocaluxeLib.PartyModes.Challenge
#region PlayerNames
CBase.Game.SetNumPlayer(GameData.NumPlayerAtOnce);
SPlayer[] players = CBase.Game.GetPlayers();
var players = CBase.Game.GetPlayers();
if (players == null || players.Length < GameData.NumPlayerAtOnce)
{
return false;
}
//Get current round
CRound c = GameData.Rounds[GameData.CurrentRoundNr - 1];
var c = GameData.Rounds[GameData.CurrentRoundNr - 1];
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
for (var i = 0; i < GameData.NumPlayerAtOnce; i++)
{
//try to fill with correct player data
if (c != null)
players[i].ProfileID = GameData.ProfileIDs[c.Players[i]];
{
players[i].ProfileId = GameData.ProfileIds[c.Players[i]];
}
else
players[i].ProfileID = Guid.Empty;
{
players[i].ProfileId = Guid.Empty;
}
}
#endregion PlayerNames
#region SongQueue
//Add all songs with configure game mode to song queue
for (int i = 0; i < songIDs.Length; i++)
CBase.Game.AddSong(songIDs[i], GameData.GameMode);
for (var i = 0; i < songIds.Length; i++)
{
CBase.Game.AddSong(songIds[i], GameData.GameMode);
}
#endregion SongQueue
return true;
}
private void _SetNumJokers()
{
int[] jokers = new int[GameData.NumPlayerAtOnce];
var jokers = new int[GameData.NumPlayerAtOnce];
if (GameData.RefillJokers)
{
for (int i = 0; i < jokers.Length; i++)
jokers[i] = GameData.NumJokers;
{
for (var i = 0; i < jokers.Length; i++)
{
jokers[i] = GameData.NumJokers;
}
}
else
{
if (GameData.Jokers == null)
{
GameData.Jokers = new int[GameData.NumPlayer];
for (int i = 0; i < GameData.ProfileIDs.Count; i++)
for (var i = 0; i < GameData.ProfileIds.Count; i++)
{
GameData.Jokers[i] = GameData.NumJokers;
}
}
CRound round = GameData.Rounds[GameData.CurrentRoundNr - 1];
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
var round = GameData.Rounds[GameData.CurrentRoundNr - 1];
for (var i = 0; i < GameData.NumPlayerAtOnce; i++)
{
jokers[i] = GameData.Jokers[round.Players[i]];
}
}
_ScreenSongOptions.Selection.NumJokers = jokers;
}
private void _SetTeamNames()
{
if (GameData.NumPlayerAtOnce < 1 || GameData.ProfileIDs.Count < GameData.NumPlayerAtOnce)
if (GameData.NumPlayerAtOnce < 1 || GameData.ProfileIds.Count < GameData.NumPlayerAtOnce)
{
_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
_ScreenSongOptions.Selection.TeamNames = new string[] { "foo", "bar" };
return;
}
_ScreenSongOptions.Selection.TeamNames = new string[GameData.NumPlayerAtOnce];
CRound c = GameData.Rounds[GameData.CurrentRoundNr - 1];
var c = GameData.Rounds[GameData.CurrentRoundNr - 1];
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
_ScreenSongOptions.Selection.TeamNames[i] = CBase.Profiles.GetPlayerName(GameData.ProfileIDs[c.Players[i]]);
for (var i = 0; i < GameData.NumPlayerAtOnce; i++)
{
_ScreenSongOptions.Selection.TeamNames[i] = CBase.Profiles.GetPlayerName(GameData.ProfileIds[c.Players[i]]);
}
}
/// <summary>
@@ -543,37 +572,43 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _UpdateSongList()
{
if (GameData.Songs.Count > 0)
{
return;
}
switch (GameData.SongSource)
{
case ESongSource.TR_SONGSOURCE_PLAYLIST:
for (int i = 0; i < CBase.Playlist.GetSongCount(GameData.PlaylistID); i++)
for (var i = 0; i < CBase.Playlist.GetSongCount(GameData.PlaylistId); i++)
{
int id = CBase.Playlist.GetSong(GameData.PlaylistID, i).SongID;
if (CBase.Songs.GetSongByID(id).AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY))
var id = CBase.Playlist.GetSong(GameData.PlaylistId, i).SongId;
if (CBase.Songs.GetSongById(id).IsGameModeAvailable(EGameMode.TR_GAMEMODE_MEDLEY))
{
GameData.Songs.Add(id);
}
}
break;
case ESongSource.TR_SONGSOURCE_ALLSONGS:
ReadOnlyCollection<CSong> avSongs = CBase.Songs.GetSongs();
GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY)).Select(song => song.ID));
var avSongs = CBase.Songs.GetSongs();
GameData.Songs.AddRange(avSongs.Where(song => song.IsGameModeAvailable(EGameMode.TR_GAMEMODE_MEDLEY)).Select(song => song.Id));
break;
case ESongSource.TR_SONGSOURCE_CATEGORY:
//Save old sorting to roll it back after getting songs for configured category
ESongSorting oldSorting = CBase.Config.GetSongSorting();
CBase.Songs.SortSongs(GameData.Sorting, EOffOn.TR_CONFIG_ON, CBase.Config.GetIgnoreArticles() ,String.Empty, EDuetOptions.NoDuets, -1);
var oldSorting = CBase.Config.GetSongSorting();
CBase.Songs.SortSongs(GameData.Sorting, EOffOn.TR_CONFIG_ON, CBase.Config.GetIgnoreArticles(), string.Empty, EDuetOptions.NoDuets, -1);
CBase.Songs.SetCategory(GameData.CategoryIndex);
avSongs = CBase.Songs.GetVisibleSongs();
GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY)).Select(song => song.ID));
GameData.Songs.AddRange(avSongs.Where(song => song.IsGameModeAvailable(EGameMode.TR_GAMEMODE_MEDLEY)).Select(song => song.Id));
CBase.Songs.SetCategory(-1);
CBase.Songs.SortSongs(oldSorting, CBase.Config.GetTabs(), CBase.Config.GetIgnoreArticles(), String.Empty, EDuetOptions.NoDuets, -1);
CBase.Songs.SortSongs(oldSorting, CBase.Config.GetTabs(), CBase.Config.GetIgnoreArticles(), string.Empty, EDuetOptions.NoDuets, -1);
break;
}
GameData.Songs.Shuffle();
}
@@ -582,41 +617,46 @@ namespace VocaluxeLib.PartyModes.Challenge
//Prepare results table
if (GameData.ResultTable.Count == 0)
{
for (int i = 0; i < GameData.NumPlayer; i++)
for (var i = 0; i < GameData.NumPlayer; i++)
{
var row = new CResultTableRow { PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0 };
var row = new CResultTableRow { PlayerId = GameData.ProfileIds[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0 };
GameData.ResultTable.Add(row);
}
GameData.Results = new int[GameData.NumRounds, GameData.NumPlayerAtOnce];
for (int i = 0; i < GameData.NumRounds; i++)
for (var i = 0; i < GameData.NumRounds; i++)
{
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
for (var j = 0; j < GameData.NumPlayerAtOnce; j++)
{
GameData.Results[i, j] = 0;
}
}
}
//Get points from game
CPoints points = CBase.Game.GetPoints();
SPlayer[] players = CBase.Game.GetPlayers();
var points = CBase.Game.GetPoints();
var players = CBase.Game.GetPlayers();
//Go over all rounds and sum up points
for (int round = 0; round < points.NumRounds; round++)
for (var round = 0; round < points.NumRounds; round++)
{
SPlayer[] res = points.GetPlayer(round, GameData.NumPlayerAtOnce);
var res = points.GetPlayer(round, GameData.NumPlayerAtOnce);
if (res == null || res.Length < GameData.NumPlayerAtOnce)
{
return;
}
for (int p = 0; p < GameData.NumPlayerAtOnce; p++)
for (var p = 0; p < GameData.NumPlayerAtOnce; p++)
{
players[p].Points += res[p].Points;
players[p].PointsGoldenNotes += res[p].PointsGoldenNotes;
players[p].PointsLineBonus += res[p].PointsLineBonus;
}
}
//Calculate average points
for (int p = 0; p < GameData.NumPlayerAtOnce; p++)
for (var p = 0; p < GameData.NumPlayerAtOnce; p++)
{
players[p].Points /= points.NumRounds;
players[p].PointsGoldenNotes /= points.NumRounds;
@@ -626,15 +666,15 @@ namespace VocaluxeLib.PartyModes.Challenge
GameData.Results[GameData.CurrentRoundNr - 2, p] = (int)Math.Round(players[p].Points);
}
List<SStats> stats = _GetPointsForPlayer(players);
var stats = _GetPointsForPlayer(players);
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
for (var i = 0; i < GameData.NumPlayerAtOnce; i++)
{
//Find matching row in results table
int index = -1;
for (int j = 0; j < GameData.ResultTable.Count; j++)
var index = -1;
for (var j = 0; j < GameData.ResultTable.Count; j++)
{
if (stats[i].ProfileID == GameData.ResultTable[j].PlayerID)
if (stats[i].ProfileId == GameData.ResultTable[j].PlayerId)
{
index = j;
break;
@@ -642,8 +682,11 @@ namespace VocaluxeLib.PartyModes.Challenge
}
if (index == -1)
{
continue;
CResultTableRow row = GameData.ResultTable[index];
}
var row = GameData.ResultTable[index];
//Update results entry
row.NumPlayed++;
@@ -657,13 +700,16 @@ namespace VocaluxeLib.PartyModes.Challenge
GameData.ResultTable.Sort();
//Update position-number
int pos = 1;
int lastPoints = 0;
int lastSingPoints = 0;
foreach (CResultTableRow resultRow in GameData.ResultTable)
var pos = 1;
var lastPoints = 0;
var lastSingPoints = 0;
foreach (var resultRow in GameData.ResultTable)
{
if (lastPoints > resultRow.NumGamePoints || lastSingPoints > resultRow.NumSingPoints)
{
pos++;
}
resultRow.Position = pos;
lastPoints = resultRow.NumGamePoints;
lastSingPoints = resultRow.NumSingPoints;
@@ -673,21 +719,21 @@ namespace VocaluxeLib.PartyModes.Challenge
private List<SStats> _GetPointsForPlayer(SPlayer[] results)
{
var result = new List<SStats>();
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
for (var i = 0; i < GameData.NumPlayerAtOnce; i++)
{
var stat = new SStats {ProfileID = results[i].ProfileID, SingPoints = (int)Math.Round(results[i].Points), Won = 0, GamePoints = 0};
var stat = new SStats { ProfileId = results[i].ProfileId, SingPoints = (int)Math.Round(results[i].Points), Won = 0, GamePoints = 0 };
result.Add(stat);
}
result.Sort((s1, s2) => s1.SingPoints.CompareTo(s2.SingPoints));
int current = result[result.Count - 1].SingPoints;
int points = result.Count;
bool wonset = false;
var current = result[result.Count - 1].SingPoints;
var points = result.Count;
var wonset = false;
for (int i = result.Count - 1; i >= 0; i--)
for (var i = result.Count - 1; i >= 0; i--)
{
SStats res = result[i];
var res = result[i];
if (i < result.Count - 1)
{
@@ -700,7 +746,10 @@ namespace VocaluxeLib.PartyModes.Challenge
else
{
if (!wonset)
{
res.Won = 1;
}
res.GamePoints = points;
}
}
@@ -719,4 +768,4 @@ namespace VocaluxeLib.PartyModes.Challenge
return result;
}
}
}
}
@@ -22,7 +22,7 @@ namespace VocaluxeLib.PartyModes.Challenge
{
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeConfig : CPartyScreenChallenge
// ReSharper restore UnusedMember.Global
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
@@ -46,14 +46,14 @@ namespace VocaluxeLib.PartyModes.Challenge
base.Init();
_ThemeSelectSlides = new string[] { _SelectSlideNumPlayers, _SelectSlideNumMics, _SelectSlideNumRounds, _SelectSlideNumJokers, _SelectSlideRefillJokers };
_ThemeButtons = new string[] {_ButtonNext, _ButtonBack};
_ThemeButtons = new string[] { _ButtonNext, _ButtonBack };
}
public override bool HandleInput(SKeyEvent keyEvent)
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) {}
if (keyEvent.KeyPressed) { }
else
{
switch (keyEvent.Key)
@@ -67,10 +67,15 @@ namespace VocaluxeLib.PartyModes.Challenge
_UpdateSlides();
if (_Buttons[_ButtonBack].Selected)
{
_PartyMode.Back();
}
if (_Buttons[_ButtonNext].Selected)
{
_PartyMode.Next();
}
break;
case Keys.Left:
@@ -82,6 +87,7 @@ namespace VocaluxeLib.PartyModes.Challenge
break;
}
}
return true;
}
@@ -93,14 +99,20 @@ namespace VocaluxeLib.PartyModes.Challenge
{
_UpdateSlides();
if (_Buttons[_ButtonBack].Selected)
{
_PartyMode.Back();
}
if (_Buttons[_ButtonNext].Selected)
{
_PartyMode.Next();
}
}
if (mouseEvent.RB)
{
_PartyMode.Back();
}
return true;
}
@@ -121,22 +133,26 @@ namespace VocaluxeLib.PartyModes.Challenge
{
// build num player slide (min player ... max player);
_SelectSlides[_SelectSlideNumPlayers].Clear();
for (int i = _PartyMode.MinPlayers; i <= _PartyMode.MaxPlayers; i++)
for (var i = _PartyMode.MinPlayers; i <= _PartyMode.MaxPlayers; i++)
{
_SelectSlides[_SelectSlideNumPlayers].AddValue(i.ToString());
}
_SelectSlides[_SelectSlideNumPlayers].SelectedValue = _PartyMode.GameData.NumPlayer.ToString();
// build num joker slide 1 to 10
_SelectSlides[_SelectSlideNumJokers].Clear();
for (int i = 1; i <= 10; i++)
for (var i = 1; i <= 10; i++)
{
_SelectSlides[_SelectSlideNumJokers].AddValue(i.ToString());
}
_SelectSlides[_SelectSlideNumJokers].SelectedValue = "5";
//build joker config slide
_SelectSlides[_SelectSlideRefillJokers].Clear();
_SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_NO", PartyModeID));
_SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_YES", PartyModeID));
_SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_NO", PartyModeId));
_SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_YES", PartyModeId));
_SelectSlides[_SelectSlideRefillJokers].SelectLastValue();
_UpdateMicsAtOnce();
@@ -146,22 +162,25 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _UpdateSlides()
{
int player = _PartyMode.GameData.NumPlayer;
int mics = _PartyMode.GameData.NumPlayerAtOnce;
var player = _PartyMode.GameData.NumPlayer;
var mics = _PartyMode.GameData.NumPlayerAtOnce;
_PartyMode.GameData.NumPlayer = _SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.MinPlayers;
_PartyMode.GameData.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.MinPlayers;
_PartyMode.GameData.NumRounds = (_SelectSlides[_SelectSlideNumRounds].Selection + 1) * _RoundSteps;
_PartyMode.GameData.NumJokers = _SelectSlides[_SelectSlideNumJokers].Selection + 1;
_PartyMode.GameData.RefillJokers = (_SelectSlides[_SelectSlideRefillJokers].Selection == 1) ? true : false;
_PartyMode.GameData.RefillJokers = _SelectSlides[_SelectSlideRefillJokers].Selection == 1 ? true : false;
_UpdateMicsAtOnce();
_SetRoundSteps();
if (player != _PartyMode.GameData.NumPlayer || mics != _PartyMode.GameData.NumPlayerAtOnce)
{
int num = CHelper.CombinationCount(_PartyMode.GameData.NumPlayer, _PartyMode.GameData.NumPlayerAtOnce);
var num = CHelper.CombinationCount(_PartyMode.GameData.NumPlayer, _PartyMode.GameData.NumPlayerAtOnce);
while (num > _MaxNumRounds)
{
num -= _RoundSteps;
}
_PartyMode.GameData.NumRounds = num;
}
@@ -170,15 +189,20 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _UpdateMicsAtOnce()
{
int maxNum = Math.Min(_PartyMode.MaxMics, _PartyMode.GameData.NumPlayer);
var maxNum = Math.Min(_PartyMode.MaxMics, _PartyMode.GameData.NumPlayer);
if (_PartyMode.GameData.NumPlayerAtOnce > maxNum)
{
_PartyMode.GameData.NumPlayerAtOnce = maxNum;
}
// build mics at once slide
_SelectSlides[_SelectSlideNumMics].Clear();
for (int i = 1; i <= maxNum; i++)
for (var i = 1; i <= maxNum; i++)
{
_SelectSlides[_SelectSlideNumMics].AddValue(i.ToString());
}
_SelectSlides[_SelectSlideNumMics].Selection = _PartyMode.GameData.NumPlayerAtOnce - _PartyMode.MinPlayers;
}
@@ -186,8 +210,11 @@ namespace VocaluxeLib.PartyModes.Challenge
{
// build num rounds slide
_SelectSlides[_SelectSlideNumRounds].Clear();
for (int i = _RoundSteps; i <= _MaxNumRounds; i += _RoundSteps)
for (var i = _RoundSteps; i <= _MaxNumRounds; i += _RoundSteps)
{
_SelectSlides[_SelectSlideNumRounds].AddValue(i.ToString());
}
_SelectSlides[_SelectSlideNumRounds].Selection = _PartyMode.GameData.NumRounds / _RoundSteps - 1;
}
@@ -199,8 +226,8 @@ namespace VocaluxeLib.PartyModes.Challenge
return;
}
int res = _PartyMode.GameData.NumPlayer / _PartyMode.GameData.NumPlayerAtOnce;
int mod = _PartyMode.GameData.NumPlayer % _PartyMode.GameData.NumPlayerAtOnce;
var res = _PartyMode.GameData.NumPlayer / _PartyMode.GameData.NumPlayerAtOnce;
var mod = _PartyMode.GameData.NumPlayer % _PartyMode.GameData.NumPlayerAtOnce;
_RoundSteps = mod == 0 ? res : _PartyMode.GameData.NumPlayer;
}
@@ -41,7 +41,7 @@ namespace VocaluxeLib.PartyModes.Challenge
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeMain : CPartyScreenChallenge
// ReSharper restore UnusedMember.Global
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
@@ -97,17 +97,17 @@ namespace VocaluxeLib.PartyModes.Challenge
base.Init();
_ThemeTexts = new string[]
{
_TextPosition, _TextPlayerName, _TextNumPlayed, _TextWon, _TextSingPoints, _TextGamePoints, _TextNextPlayer, _TextPopupReallyExit, _TextRoundNumber,
_TextRoundPlayer,
_TextRoundScore, _TextFinishMessage, _TextFinishPlayerWin, _TextNextPlayerMessage
};
{
_TextPosition, _TextPlayerName, _TextNumPlayed, _TextWon, _TextSingPoints, _TextGamePoints, _TextNextPlayer, _TextPopupReallyExit, _TextRoundNumber,
_TextRoundPlayer,
_TextRoundScore, _TextFinishMessage, _TextFinishPlayerWin, _TextNextPlayerMessage
};
_ThemeButtons = new string[]
{
_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonPlayerScrollDown, _ButtonPlayerScrollUp, _ButtonRoundsScrollDown,
_ButtonRoundsScrollUp
};
_ThemeStatics = new string[] {_StaticPopupBG, _StaticNextPlayer};
{
_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonPlayerScrollDown, _ButtonPlayerScrollUp, _ButtonRoundsScrollDown,
_ButtonRoundsScrollUp
};
_ThemeStatics = new string[] { _StaticPopupBG, _StaticNextPlayer };
}
public override void LoadTheme(string xmlPath)
@@ -119,7 +119,7 @@ namespace VocaluxeLib.PartyModes.Challenge
_NextPlayerTexts = new List<CText>();
_NextPlayerStatics = new List<CStatic>();
for (int i = 0; i < _PartyMode.MaxPlayers; i++)
for (var i = 0; i < _PartyMode.MaxPlayers; i++)
{
_NextPlayerTexts.Add(GetNewText(_Texts[_TextNextPlayer]));
_AddText(_NextPlayerTexts[_NextPlayerTexts.Count - 1]);
@@ -127,6 +127,7 @@ namespace VocaluxeLib.PartyModes.Challenge
_AddStatic(_NextPlayerStatics[_NextPlayerStatics.Count - 1]);
_NextPlayerStatics[_NextPlayerStatics.Count - 1].Aspect = EAspect.Crop;
}
_Statics[_StaticNextPlayer].Visible = false;
}
@@ -134,7 +135,7 @@ namespace VocaluxeLib.PartyModes.Challenge
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) {}
if (keyEvent.KeyPressed) { }
else
{
switch (keyEvent.Key)
@@ -144,42 +145,76 @@ namespace VocaluxeLib.PartyModes.Challenge
if (!_ExitPopupVisible)
{
if (_PartyMode.GameData.CurrentRoundNr == 1)
{
_PartyMode.Back();
}
else
{
_ShowPopup(true);
}
}
else
{
_ShowPopup(false);
}
break;
case Keys.Enter:
if (!_ExitPopupVisible)
{
if (_Buttons[_ButtonNextRound].Selected)
{
_PartyMode.Next();
}
if (_Buttons[_ButtonBack].Selected && _PartyMode.GameData.CurrentRoundNr == 1)
{
_PartyMode.Back();
}
if (_Buttons[_ButtonExit].Selected && _PartyMode.GameData.CurrentRoundNr > 1)
{
_ShowPopup(true);
}
if (_Buttons[_ButtonPlayerScrollUp].Selected)
{
_ScrollPlayerTable(-1);
}
if (_Buttons[_ButtonPlayerScrollDown].Selected)
{
_ScrollPlayerTable(1);
}
if (_Buttons[_ButtonRoundsScrollUp].Selected)
{
_ScrollRoundsTable(-1);
}
if (_Buttons[_ButtonRoundsScrollDown].Selected)
{
_ScrollRoundsTable(1);
}
}
else
{
if (_Buttons[_ButtonPopupYes].Selected)
{
_EndParty();
}
if (_Buttons[_ButtonPopupNo].Selected)
{
_ShowPopup(false);
}
}
break;
}
}
return true;
}
@@ -192,26 +227,51 @@ namespace VocaluxeLib.PartyModes.Challenge
if (!_ExitPopupVisible)
{
if (_Buttons[_ButtonNextRound].Selected)
{
_PartyMode.Next();
}
if (_Buttons[_ButtonBack].Selected && _PartyMode.GameData.CurrentRoundNr == 1)
{
_PartyMode.Back();
}
if (_Buttons[_ButtonExit].Selected && _PartyMode.GameData.CurrentRoundNr > 1)
{
_ShowPopup(true);
}
if (_Buttons[_ButtonPlayerScrollUp].Selected)
{
_ScrollPlayerTable(-1);
}
if (_Buttons[_ButtonPlayerScrollDown].Selected)
{
_ScrollPlayerTable(1);
}
if (_Buttons[_ButtonRoundsScrollUp].Selected)
{
_ScrollRoundsTable(-1);
}
if (_Buttons[_ButtonRoundsScrollDown].Selected)
{
_ScrollRoundsTable(1);
}
}
else
{
if (_Buttons[_ButtonPopupYes].Selected)
{
_EndParty();
}
if (_Buttons[_ButtonPopupNo].Selected)
{
_ShowPopup(false);
}
}
}
@@ -220,20 +280,31 @@ namespace VocaluxeLib.PartyModes.Challenge
if (!_ExitPopupVisible)
{
if (_PartyMode.GameData.CurrentRoundNr == 1)
{
_PartyMode.Back();
}
else
{
_ShowPopup(true);
}
}
else
{
_ShowPopup(false);
}
}
if (mouseEvent.Wheel != 0)
{
if (CHelper.IsInBounds(_RoundsTableScrollArea, mouseEvent))
{
_ScrollRoundsTable(mouseEvent.Wheel);
}
if (CHelper.IsInBounds(_PlayerTableScrollArea, mouseEvent))
{
_ScrollPlayerTable(mouseEvent.Wheel);
}
}
return true;
@@ -250,9 +321,14 @@ namespace VocaluxeLib.PartyModes.Challenge
_UpdateNextPlayerPositions();
_UpdateNextPlayerContents();
if (_PartyMode.GameData.CurrentRoundNr == 1)
{
_BuildRoundsTable();
}
else
{
_ScrollRoundsTable(_PartyMode.GameData.CurrentRoundNr - 2);
}
_UpdateRoundsTable();
if (_PartyMode.GameData.CurrentRoundNr == 1)
@@ -305,16 +381,18 @@ namespace VocaluxeLib.PartyModes.Challenge
_Buttons[_ButtonPopupNo].Visible = _ExitPopupVisible;
if (_ExitPopupVisible)
{
_SelectElement(_Buttons[_ButtonPopupNo]);
}
}
private void _UpdateNextPlayerPositions()
{
float x = (float)CBase.Settings.GetRenderW() / 2 -
((_PartyMode.GameData.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W) + ((_PartyMode.GameData.NumPlayerAtOnce - 1) * 15)) / 2;
var x = (float)CBase.Settings.GetRenderW() / 2 -
(_PartyMode.GameData.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W + (_PartyMode.GameData.NumPlayerAtOnce - 1) * 15) / 2;
const float staticY = 885;
const float textY = 825;
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
for (var i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
//static
_NextPlayerStatics[i].X = x;
@@ -327,7 +405,8 @@ namespace VocaluxeLib.PartyModes.Challenge
x += _Statics[_StaticNextPlayer].Rect.W + 15;
}
for (int i = _PartyMode.GameData.NumPlayerAtOnce; i < _PartyMode.MaxPlayers; i++)
for (var i = _PartyMode.GameData.NumPlayerAtOnce; i < _PartyMode.MaxPlayers; i++)
{
_NextPlayerStatics[i].Visible = false;
_NextPlayerTexts[i].Visible = false;
@@ -339,9 +418,9 @@ namespace VocaluxeLib.PartyModes.Challenge
if (_PartyMode.GameData.CurrentRoundNr <= _PartyMode.GameData.Rounds.Count)
{
_Texts[_TextNextPlayerMessage].Visible = true;
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
for (var i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
Guid id = _PartyMode.GameData.ProfileIDs[_PartyMode.GameData.Rounds[_PartyMode.GameData.CurrentRoundNr - 1].Players[i]];
var id = _PartyMode.GameData.ProfileIds[_PartyMode.GameData.Rounds[_PartyMode.GameData.CurrentRoundNr - 1].Players[i]];
_NextPlayerStatics[i].Texture = CBase.Profiles.GetAvatar(id);
_NextPlayerTexts[i].Text = CBase.Profiles.GetPlayerName(id);
_NextPlayerTexts[i].Color = CBase.Themes.GetPlayerColor(i + 1);
@@ -350,7 +429,7 @@ namespace VocaluxeLib.PartyModes.Challenge
else
{
_Texts[_TextNextPlayerMessage].Visible = false;
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
for (var i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
_NextPlayerStatics[i].Visible = false;
_NextPlayerTexts[i].Visible = false;
@@ -362,21 +441,22 @@ namespace VocaluxeLib.PartyModes.Challenge
{
//Create lists
_RoundsTable = new List<CRoundsTableRow>();
for (int i = 0; i < 5; i++)
for (var i = 0; i < 5; i++)
{
var rtr = new CRoundsTableRow {TextPlayer = new List<CText>(), TextScores = new List<CText>()};
var rtr = new CRoundsTableRow { TextPlayer = new List<CText>(), TextScores = new List<CText>() };
_RoundsTable.Add(rtr);
}
//Create statics and texts for rounds
foreach (CRoundsTableRow roundRow in _RoundsTable)
foreach (var roundRow in _RoundsTable)
{
//Round-number
CText text = GetNewText(_Texts[_TextRoundNumber]);
var text = GetNewText(_Texts[_TextRoundNumber]);
_AddText(text);
roundRow.Number = text;
for (int row = 0; row < 2; row++)
for (var row = 0; row < 2; row++)
{
for (int column = 0; column < 3; column++)
for (var column = 0; column < 3; column++)
{
//Player
text = GetNewText(_Texts[_TextRoundPlayer]);
@@ -399,39 +479,42 @@ namespace VocaluxeLib.PartyModes.Challenge
_NumRoundsVisible = _PartyMode.GameData.NumPlayerAtOnce <= numPlayerInOneRow ? 5 : 3;
if (_NumRoundsVisible > _PartyMode.GameData.Rounds.Count)
{
_NumRoundsVisible = _PartyMode.GameData.Rounds.Count;
}
float numberX = _Texts[_TextRoundNumber].X;
float numberY = _Texts[_TextRoundNumber].Y;
var numberX = _Texts[_TextRoundNumber].X;
var numberY = _Texts[_TextRoundNumber].Y;
_RoundsTableScrollArea.X = numberX;
_RoundsTableScrollArea.Y = numberY;
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20;
float delta = _Texts[_TextRoundNumber].Rect.H;
var delta = _Texts[_TextRoundNumber].Rect.H;
//Update statics and texts for rounds
foreach (CRoundsTableRow roundRow in _RoundsTable)
foreach (var roundRow in _RoundsTable)
{
//Round-number
roundRow.Number.X = numberX;
roundRow.Number.Y = numberY;
var numInnerRows = (int)Math.Ceiling(_PartyMode.GameData.NumPlayerAtOnce / ((double)numPlayerInOneRow));
for (int row = 0; row < numInnerRows; row++)
var numInnerRows = (int)Math.Ceiling(_PartyMode.GameData.NumPlayerAtOnce / (double)numPlayerInOneRow);
for (var row = 0; row < numInnerRows; row++)
{
int num = (row + 1) * numPlayerInOneRow;
int numPlayerInThisRow = numPlayerInOneRow;
var num = (row + 1) * numPlayerInOneRow;
var numPlayerInThisRow = numPlayerInOneRow;
if (num > _PartyMode.GameData.NumPlayerAtOnce)
{
num = _PartyMode.GameData.NumPlayerAtOnce;
numPlayerInThisRow = _PartyMode.GameData.NumPlayerAtOnce - (row * numPlayerInOneRow);
numPlayerInThisRow = _PartyMode.GameData.NumPlayerAtOnce - row * numPlayerInOneRow;
}
for (int column = row * numPlayerInOneRow; column < num; column++)
for (var column = row * numPlayerInOneRow; column < num; column++)
{
//Player
float x = numberX + 15 + (CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow * (column - row * numPlayerInOneRow) +
((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2;
float maxw = ((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2 - 5;
var x = numberX + 15 + (CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow * (column - row * numPlayerInOneRow) +
(CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow / 2;
var maxw = (CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow / 2 - 5;
roundRow.TextPlayer[column].X = x;
roundRow.TextPlayer[column].Y = numberY;
roundRow.TextPlayer[column].W = maxw;
@@ -440,33 +523,40 @@ namespace VocaluxeLib.PartyModes.Challenge
roundRow.TextScores[column].Y = numberY + delta;
roundRow.TextScores[column].W = maxw;
}
numberY = numberY + 2 * delta;
}
numberY = numberY + delta / 2;
}
_RoundsTableScrollArea.H = numberY - _RoundsTableScrollArea.Y;
}
private void _UpdateRoundsTable()
{
for (int i = 0; i < _RoundsTable.Count; i++)
for (var i = 0; i < _RoundsTable.Count; i++)
{
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
for (var p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
{
if (_PartyMode.GameData.Rounds.Count > i + _RoundsTableOffset && _PartyMode.GameData.Rounds[i + _RoundsTableOffset].Players.Count > p)
{
_RoundsTable[i].Number.Visible = true;
_RoundsTable[i].TextPlayer[p].Visible = true;
_RoundsTable[i].TextScores[p].Visible = true;
_RoundsTable[i].Number.Text = (i + 1 + _RoundsTableOffset) + ")";
_RoundsTable[i].Number.Text = i + 1 + _RoundsTableOffset + ")";
_RoundsTable[i].TextPlayer[p].Text =
CBase.Profiles.GetPlayerName(_PartyMode.GameData.ProfileIDs[_PartyMode.GameData.Rounds[i + _RoundsTableOffset].Players[p]]);
CBase.Profiles.GetPlayerName(_PartyMode.GameData.ProfileIds[_PartyMode.GameData.Rounds[i + _RoundsTableOffset].Players[p]]);
// ReSharper disable ConvertIfStatementToConditionalTernaryExpression
if ((_PartyMode.GameData.CurrentRoundNr - 1) > i + _RoundsTableOffset)
if (_PartyMode.GameData.CurrentRoundNr - 1 > i + _RoundsTableOffset)
// ReSharper restore ConvertIfStatementToConditionalTernaryExpression
{
_RoundsTable[i].TextScores[p].Text = _PartyMode.GameData.Results[i + _RoundsTableOffset, p].ToString();
}
else
{
_RoundsTable[i].TextScores[p].Text = "";
}
}
else
{
@@ -474,10 +564,11 @@ namespace VocaluxeLib.PartyModes.Challenge
_RoundsTable[i].TextScores[p].Visible = false;
}
}
if (_PartyMode.GameData.Rounds.Count < i + _RoundsTableOffset || i + 1 > _NumRoundsVisible)
{
_RoundsTable[i].Number.Visible = false;
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
for (var p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
{
_RoundsTable[i].TextPlayer[p].Visible = false;
_RoundsTable[i].TextScores[p].Visible = false;
@@ -491,24 +582,24 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _BuildPlayerTable()
{
_PlayerTableScrollArea = new SRectF {X = _Texts[_TextPosition].X, Y = _Texts[_TextPosition].Y, W = _Texts[_TextGamePoints].X - _Texts[_TextPosition].X};
_PlayerTableScrollArea = new SRectF { X = _Texts[_TextPosition].X, Y = _Texts[_TextPosition].Y, W = _Texts[_TextGamePoints].X - _Texts[_TextPosition].X };
_PlayerTable = new List<STableRow>();
float delta = _Texts[_TextPosition].Rect.H * 1.2f;
var delta = _Texts[_TextPosition].Rect.H * 1.2f;
float h = 0;
for (int i = 0; i < 10; i++)
for (var i = 0; i < 10; i++)
{
var row = new STableRow
{
Pos = GetNewText(_Texts[_TextPosition]),
Name = GetNewText(_Texts[_TextPlayerName]),
Rounds = GetNewText(_Texts[_TextNumPlayed]),
Won = GetNewText(_Texts[_TextWon]),
SingPoints = GetNewText(_Texts[_TextSingPoints]),
GamePoints = GetNewText(_Texts[_TextGamePoints])
};
{
Pos = GetNewText(_Texts[_TextPosition]),
Name = GetNewText(_Texts[_TextPlayerName]),
Rounds = GetNewText(_Texts[_TextNumPlayed]),
Won = GetNewText(_Texts[_TextWon]),
SingPoints = GetNewText(_Texts[_TextSingPoints]),
GamePoints = GetNewText(_Texts[_TextGamePoints])
};
row.Pos.Y += delta * (i + 1);
row.Name.Y += delta * (i + 1);
@@ -517,7 +608,7 @@ namespace VocaluxeLib.PartyModes.Challenge
row.SingPoints.Y += delta * (i + 1);
row.GamePoints.Y += delta * (i + 1);
row.Pos.Text = (i + 1) + ".";
row.Pos.Text = i + 1 + ".";
row.Pos.Visible = false;
row.Name.Visible = false;
@@ -537,14 +628,15 @@ namespace VocaluxeLib.PartyModes.Challenge
h = delta * (i + 1);
}
_PlayerTableScrollArea.H = h + delta;
}
private void _UpdatePlayerTable()
{
for (int i = 0; i < _PlayerTable.Count; i++)
for (var i = 0; i < _PlayerTable.Count; i++)
{
STableRow row = _PlayerTable[i];
var row = _PlayerTable[i];
if (i + _PlayerTableOffset < _PartyMode.GameData.ResultTable.Count)
{
@@ -556,7 +648,7 @@ namespace VocaluxeLib.PartyModes.Challenge
row.GamePoints.Visible = true;
row.Pos.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].Position + ".";
row.Name.Text = CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i + _PlayerTableOffset].PlayerID);
row.Name.Text = CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i + _PlayerTableOffset].PlayerId);
row.Rounds.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumPlayed.ToString();
row.Won.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumWon.ToString();
row.SingPoints.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumSingPoints.ToString();
@@ -574,21 +666,31 @@ namespace VocaluxeLib.PartyModes.Challenge
}
_Buttons[_ButtonPlayerScrollUp].Visible = _PlayerTableOffset > 0;
_Buttons[_ButtonPlayerScrollDown].Visible = _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible - _PlayerTableOffset > 0;
_Buttons[_ButtonPlayerScrollDown].Visible = _PartyMode.GameData.ProfileIds.Count - _NumPlayerVisible - _PlayerTableOffset > 0;
}
private void _ScrollPlayerTable(int offset)
{
if (_PartyMode.GameData.ProfileIDs.Count <= _NumPlayerVisible)
if (_PartyMode.GameData.ProfileIds.Count <= _NumPlayerVisible)
{
_PlayerTableOffset = 0;
}
else if (offset < 0 && _PlayerTableOffset + offset >= 0)
{
_PlayerTableOffset += offset;
}
else if (offset < 0 && _PlayerTableOffset + offset < 0)
{
_PlayerTableOffset = 0;
else if (offset > 0 && _PlayerTableOffset + offset <= _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible)
}
else if (offset > 0 && _PlayerTableOffset + offset <= _PartyMode.GameData.ProfileIds.Count - _NumPlayerVisible)
{
_PlayerTableOffset += offset;
else if (offset > 0 && _PlayerTableOffset + offset > _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible)
_PlayerTableOffset = _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible;
}
else if (offset > 0 && _PlayerTableOffset + offset > _PartyMode.GameData.ProfileIds.Count - _NumPlayerVisible)
{
_PlayerTableOffset = _PartyMode.GameData.ProfileIds.Count - _NumPlayerVisible;
}
_UpdatePlayerTable();
}
@@ -596,36 +698,51 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _ScrollRoundsTable(int offset)
{
if (_PartyMode.GameData.Rounds.Count <= _NumRoundsVisible)
{
_RoundsTableOffset = 0;
}
else if (offset < 0 && _RoundsTableOffset + offset >= 0)
{
_RoundsTableOffset += offset;
}
else if (offset < 0 && _RoundsTableOffset + offset < 0)
{
_RoundsTableOffset = 0;
}
else if (offset > 0 && _RoundsTableOffset + offset <= _PartyMode.GameData.Rounds.Count - _NumRoundsVisible)
{
_RoundsTableOffset += offset;
}
else if (offset > 0 && _RoundsTableOffset + offset > _PartyMode.GameData.Rounds.Count - _NumRoundsVisible)
{
_RoundsTableOffset = _PartyMode.GameData.Rounds.Count - _NumRoundsVisible;
}
_UpdateRoundsTable();
}
private string _GetPlayerWinString()
{
string s = "";
var s = "";
for (int i = 0; i < _PartyMode.GameData.ResultTable.Count; i++)
for (var i = 0; i < _PartyMode.GameData.ResultTable.Count; i++)
{
if (_PartyMode.GameData.ResultTable[i].Position == 1)
{
if (i > 0)
{
s += ", ";
s += CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i].PlayerID);
}
s += CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i].PlayerId);
}
else
{
break;
}
}
return s;
}
}
}
}
@@ -23,7 +23,7 @@ namespace VocaluxeLib.PartyModes.Challenge
{
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeNames : CMenuPartyNameSelection
// ReSharper restore UnusedMember.Global
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
@@ -45,24 +45,32 @@ namespace VocaluxeLib.PartyModes.Challenge
{
base.OnShow();
SetPartyModeData(_PartyMode.GameData.NumPlayer);
while (_PartyMode.GameData.ProfileIDs.Count > _NumPlayer)
_PartyMode.GameData.ProfileIDs.RemoveAt(_PartyMode.GameData.ProfileIDs.Count - 1);
while (_PartyMode.GameData.ProfileIds.Count > _NumPlayer)
{
_PartyMode.GameData.ProfileIds.RemoveAt(_PartyMode.GameData.ProfileIds.Count - 1);
}
List<Guid>[] ids = new List<Guid>[] {_PartyMode.GameData.ProfileIDs};
var ids = new List<Guid>[] { _PartyMode.GameData.ProfileIds };
SetPartyModeProfiles(ids);
}
public override void Back()
{
if (_TeamList.Length == 1)
_PartyMode.GameData.ProfileIDs = _TeamList[0];
{
_PartyMode.GameData.ProfileIds = _TeamList[0];
}
_PartyMode.Back();
}
public override void Next()
{
if (_TeamList.Length == 1)
_PartyMode.GameData.ProfileIDs = _TeamList[0];
{
_PartyMode.GameData.ProfileIds = _TeamList[0];
}
_PartyMode.Next();
}
}
@@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using VocaluxeLib.Menu;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.Challenge
{
@@ -26,7 +22,7 @@ namespace VocaluxeLib.PartyModes.Challenge
Source = _PartyMode.GameData.SongSource;
Sorting = _PartyMode.GameData.Sorting;
Category = _PartyMode.GameData.CategoryIndex;
Playlist = _PartyMode.GameData.PlaylistID;
Playlist = _PartyMode.GameData.PlaylistId;
SongMode = _PartyMode.GameData.GameMode;
NumMedleySongs = _PartyMode.GameData.NumMedleySongs;
@@ -62,9 +58,9 @@ namespace VocaluxeLib.PartyModes.Challenge
_PartyMode.GameData.SongSource = Source;
_PartyMode.GameData.Sorting = Sorting;
_PartyMode.GameData.CategoryIndex = Category;
_PartyMode.GameData.PlaylistID = Playlist;
_PartyMode.GameData.PlaylistId = Playlist;
_PartyMode.GameData.GameMode = SongMode;
_PartyMode.GameData.NumMedleySongs = NumMedleySongs;
}
}
}
}
@@ -27,6 +27,7 @@
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<CodeAnalysisRuleSet>..\..\CheckingRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
<LangVersion>9.0</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin|AnyCPU'">
<PlatformTarget>AnyCPU</PlatformTarget>
@@ -40,6 +41,7 @@
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<Prefer32Bit>false</Prefer32Bit>
<DebugSymbols>true</DebugSymbols>
<LangVersion>9.0</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugLinux|AnyCPU'">
<PlatformTarget>AnyCPU</PlatformTarget>
@@ -52,6 +54,7 @@
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<Prefer32Bit>false</Prefer32Bit>
<LangVersion>9.0</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseLinux|AnyCPU'">
<PlatformTarget>AnyCPU</PlatformTarget>
@@ -65,6 +68,7 @@
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<Prefer32Bit>false</Prefer32Bit>
<DebugSymbols>true</DebugSymbols>
<LangVersion>9.0</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'InstallerWin|AnyCPU'">
<OutputPath>bin</OutputPath>
@@ -78,6 +82,7 @@
<Prefer32Bit>false</Prefer32Bit>
<DebugType>pdbonly</DebugType>
<DebugSymbols>true</DebugSymbols>
<LangVersion>9.0</LangVersion>
</PropertyGroup>
<ItemGroup>
<Compile Include="CChallengeRounds.cs" />
@@ -119,4 +124,4 @@ rm -f "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\GlobalSuppressions.cs"
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>