Use IsGameModeAvail for duet check
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@@ -90,11 +90,6 @@ namespace Vocaluxe.Base
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get { return _CurrentPlaylistElement.SongID; }
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get { return _CurrentPlaylistElement.SongID; }
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}
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}
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public static bool Duet
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{
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get { return _CurrentPlaylistElement.Duet; }
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}
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public static bool SongHasVideo
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public static bool SongHasVideo
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{
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{
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get { return File.Exists(_CurrentPlaylistElement.VideoFilePath); }
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get { return File.Exists(_CurrentPlaylistElement.VideoFilePath); }
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@@ -581,17 +576,6 @@ namespace Vocaluxe.Base
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}
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}
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}
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}
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public bool Duet
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{
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get
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{
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if (_Song != null)
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return _Song.IsDuet;
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return false;
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}
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}
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public CPlaylistElement(CSong song)
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public CPlaylistElement(CSong song)
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{
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{
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MusicFilePath = string.Empty;
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MusicFilePath = string.Empty;
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@@ -532,6 +532,11 @@ namespace Vocaluxe.Base
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return CGame.GetTimeFromBeats(beat, bpm);
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return CGame.GetTimeFromBeats(beat, bpm);
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}
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}
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public float GetBeatFromTime(float time, float bpm, float gap)
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{
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return CGame.GetBeatFromTime(time, bpm, gap);
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}
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public void AddSong(int songID, EGameMode gameMode)
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public void AddSong(int songID, EGameMode gameMode)
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{
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{
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CGame.AddSong(songID, gameMode);
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CGame.AddSong(songID, gameMode);
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@@ -52,7 +52,7 @@ namespace Vocaluxe.GameModes
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{
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{
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protected override CSong _PrepareSong(CSong song)
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protected override CSong _PrepareSong(CSong song)
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{
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{
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return song;
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return (song.IsGameModeAvailable(EGameMode.TR_GAMEMODE_NORMAL)) ? song : null;
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}
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}
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}
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}
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@@ -60,7 +60,7 @@ namespace Vocaluxe.GameModes
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{
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{
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protected override CSong _PrepareSong(CSong song)
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protected override CSong _PrepareSong(CSong song)
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{
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{
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return (song.IsDuet) ? song : null;
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return (song.IsGameModeAvailable(EGameMode.TR_GAMEMODE_DUET)) ? song : null;
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}
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}
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}
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}
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@@ -68,6 +68,8 @@ namespace Vocaluxe.GameModes
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{
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{
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protected override CSong _PrepareSong(CSong song)
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protected override CSong _PrepareSong(CSong song)
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{
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{
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if (!song.IsGameModeAvailable(EGameMode.TR_GAMEMODE_SHORTSONG))
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return null;
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var newSong = new CSong(song) {Finish = CGame.GetTimeFromBeats(song.ShortEnd.EndBeat, song.BPM) + CSettings.DefaultMedleyFadeOutTime + song.Gap};
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var newSong = new CSong(song) {Finish = CGame.GetTimeFromBeats(song.ShortEnd.EndBeat, song.BPM) + CSettings.DefaultMedleyFadeOutTime + song.Gap};
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// set lines to short mode
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// set lines to short mode
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newSong.Notes.SetMedley(0, song.ShortEnd.EndBeat);
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newSong.Notes.SetMedley(0, song.ShortEnd.EndBeat);
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@@ -80,6 +82,8 @@ namespace Vocaluxe.GameModes
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{
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{
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protected override CSong _PrepareSong(CSong song)
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protected override CSong _PrepareSong(CSong song)
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{
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{
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if (!song.IsGameModeAvailable(EGameMode.TR_GAMEMODE_MEDLEY))
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return null;
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var newSong = new CSong(song) {Start = CGame.GetTimeFromBeats(song.Medley.StartBeat, song.BPM) - song.Medley.FadeInTime + song.Gap};
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var newSong = new CSong(song) {Start = CGame.GetTimeFromBeats(song.Medley.StartBeat, song.BPM) - song.Medley.FadeInTime + song.Gap};
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if (newSong.Start < 0f)
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if (newSong.Start < 0f)
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newSong.Start = 0f;
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newSong.Start = 0f;
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@@ -180,7 +180,11 @@ namespace Vocaluxe.Lib.Playlist
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public void AddSong(int songID)
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public void AddSong(int songID)
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{
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{
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var song = new CPlaylistSong {SongID = songID, GameMode = CSongs.GetSong(songID).IsDuet ? EGameMode.TR_GAMEMODE_DUET : EGameMode.TR_GAMEMODE_NORMAL};
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var song = new CPlaylistSong
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{
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SongID = songID,
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GameMode = CSongs.GetSong(songID).IsGameModeAvailable(EGameMode.TR_GAMEMODE_DUET) ? EGameMode.TR_GAMEMODE_DUET : EGameMode.TR_GAMEMODE_NORMAL
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};
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Songs.Add(song);
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Songs.Add(song);
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}
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}
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@@ -200,7 +200,7 @@ namespace Vocaluxe.Screens
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CGame.ClearSongs();
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CGame.ClearSongs();
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var gm = EGameMode.TR_GAMEMODE_NORMAL;
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var gm = EGameMode.TR_GAMEMODE_NORMAL;
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if (CSongs.AllSongs[songNr].IsDuet)
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if (CSongs.AllSongs[songNr].IsGameModeAvailable(EGameMode.TR_GAMEMODE_DUET))
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gm = EGameMode.TR_GAMEMODE_DUET;
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gm = EGameMode.TR_GAMEMODE_DUET;
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CGame.AddSong(songNr, gm);
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CGame.AddSong(songNr, gm);
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@@ -69,7 +69,7 @@ namespace Vocaluxe.SongQueue
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private bool _AddSong(int songID, EGameMode gameMode)
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private bool _AddSong(int songID, EGameMode gameMode)
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{
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{
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if (gameMode == EGameMode.TR_GAMEMODE_DUET && !CSongs.GetSong(songID).IsDuet)
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if (CSongs.GetSong(songID).IsGameModeAvailable(gameMode))
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return false;
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return false;
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_SongQueue.Add(new SSongQueueEntry(songID, gameMode));
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_SongQueue.Add(new SSongQueueEntry(songID, gameMode));
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@@ -971,11 +971,11 @@ namespace VocaluxeLib.Menu
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if (!mouseEvent.LBH && DragAndDropSongID != -1)
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if (!mouseEvent.LBH && DragAndDropSongID != -1)
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{
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{
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var gm = EGameMode.TR_GAMEMODE_NORMAL;
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CSong song = CBase.Songs.GetSongByID(DragAndDropSongID);
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CSong song = CBase.Songs.GetSongByID(DragAndDropSongID);
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if (song != null)
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if (song != null)
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{
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{
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var gm = EGameMode.TR_GAMEMODE_NORMAL;
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if (song.IsDuet)
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if (song.IsDuet)
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gm = EGameMode.TR_GAMEMODE_DUET;
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gm = EGameMode.TR_GAMEMODE_DUET;
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