Renaming for namesheme
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@@ -5,13 +5,13 @@ namespace VocaluxeLib.PartyModes
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{
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#region Structs
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public struct ScreenSongOptions
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public struct SScreenSongOptions
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{
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public SortingOptions Sorting;
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public SelectionOptions Selection;
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public SSortingOptions Sorting;
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public SSelectionOptions Selection;
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}
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public struct SortingOptions
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public struct SSortingOptions
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{
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public ESongSorting SongSorting;
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public EOffOn Tabs;
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@@ -24,7 +24,7 @@ namespace VocaluxeLib.PartyModes
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/// <summary>
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/// Configuration of song selection options
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/// </summary>
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public struct SelectionOptions
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public struct SSelectionOptions
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{
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/// <summary>
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/// If != -1, the SongMenu should set the song selection on the provided song index (visible index) if possible
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@@ -67,18 +67,18 @@ namespace VocaluxeLib.PartyModes
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{
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bool Init();
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void Initialize();
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void AddScreen(CMenuParty Screen, string ScreenName);
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void DataFromScreen(string ScreenName, Object Data);
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void AddScreen(CMenuParty screen, string screenName);
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void DataFromScreen(string screenName, Object data);
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void UpdateGame();
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CMenuParty GetNextPartyScreen(out EScreens AlternativeScreen);
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CMenuParty GetNextPartyScreen(out EScreens alternativeScreen);
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EScreens GetStartScreen();
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EScreens GetMainScreen();
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ScreenSongOptions GetScreenSongOptions();
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SScreenSongOptions GetScreenSongOptions();
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void OnSongChange(int SongIndex, ref ScreenSongOptions ScreenSongOptions);
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void OnCategoryChange(int CategoryIndex, ref ScreenSongOptions ScreenSongOptions);
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void OnSongChange(int songIndex, ref SScreenSongOptions screenSongOptions);
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void OnCategoryChange(int categoryIndex, ref SScreenSongOptions screenSongOptions);
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int GetMaxPlayer();
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int GetMinPlayer();
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@@ -86,10 +86,10 @@ namespace VocaluxeLib.PartyModes
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int GetMinTeams();
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int GetMaxNumRounds();
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void SetSearchString(string SearchString, bool Visible);
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void SetSearchString(string searchString, bool visible);
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void JokerUsed(int TeamNr);
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void SongSelected(int SongID);
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void JokerUsed(int teamNr);
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void SongSelected(int songID);
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void FinishedSinging();
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void LeavingScore();
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void LeavingHighscore();
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