Renaming for namesheme

This commit is contained in:
Flamefire committed 2013-04-15 19:10:38 +02:00
1 parent 1336a6fa36
commit 67da90427b
131 files changed
+11905 -11812

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+35 -35
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@@ -17,7 +17,7 @@ namespace VocaluxeLib.Menu
{
public float X;
public float Y;
public float textHeight;
public float TextHeight;
public float Width;
public float Height;
@@ -25,7 +25,7 @@ namespace VocaluxeLib.Menu
{
X = 0f;
Y = 0f;
textHeight = 0f;
TextHeight = 0f;
Width = 0f;
Height = 0f;
}
@@ -249,9 +249,9 @@ namespace VocaluxeLib.Menu
public float Alpha = 1f;
public CText(int PartyModeID)
public CText(int partyModeID)
{
_PartyModeID = PartyModeID;
_PartyModeID = partyModeID;
_TranslationID = _PartyModeID;
_Font = "Normal";
}
@@ -390,12 +390,12 @@ namespace VocaluxeLib.Menu
ReflectionHeight = rheight;
}
public CText(float x, float y, float z, float h, float mw, EAlignment align, EStyle style, string font, SColorF col, string text, int PartyModeID = -1)
public CText(float x, float y, float z, float h, float mw, EAlignment align, EStyle style, string font, SColorF col, string text, int partyModeID = -1)
{
_Theme = new SThemeText();
_ThemeLoaded = false;
_ButtonText = false;
_PartyModeID = PartyModeID;
_PartyModeID = partyModeID;
_TranslationID = _PartyModeID;
X = x;
@@ -423,27 +423,27 @@ namespace VocaluxeLib.Menu
Reflection = false;
}
public bool LoadTheme(string XmlPath, string ElementName, CXMLReader xmlReader, int SkinIndex)
public bool LoadTheme(string xmlPath, string elementName, CXMLReader xmlReader, int skinIndex)
{
return LoadTheme(XmlPath, ElementName, xmlReader, SkinIndex, false);
return LoadTheme(xmlPath, elementName, xmlReader, skinIndex, false);
}
public bool LoadTheme(string XmlPath, string ElementName, CXMLReader xmlReader, int SkinIndex, bool ButtonText)
public bool LoadTheme(string xmlPath, string elementName, CXMLReader xmlReader, int skinIndex, bool buttonText)
{
string item = XmlPath + "/" + ElementName;
string item = xmlPath + "/" + elementName;
_ThemeLoaded = true;
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/X", ref _X);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Y", ref _Y);
if (!ButtonText)
if (!buttonText)
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Z", ref _Z);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/H", ref _Height);
xmlReader.TryGetFloatValue(item + "/MaxW", ref _MaxWidth);
if (xmlReader.GetValue(item + "/Color", ref _Theme.ColorName, String.Empty))
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, SkinIndex, out Color);
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, skinIndex, out Color);
else
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/R", ref Color.R);
@@ -453,7 +453,7 @@ namespace VocaluxeLib.Menu
}
if (xmlReader.GetValue(item + "/SColor", ref _Theme.SelColorName, String.Empty))
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.SelColorName, SkinIndex, out SelColor);
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.SelColorName, skinIndex, out SelColor);
else
{
if (xmlReader.TryGetFloatValue(item + "/SR", ref SelColor.R))
@@ -471,7 +471,7 @@ namespace VocaluxeLib.Menu
_ThemeLoaded &= xmlReader.GetValue(item + "/Text", ref _Theme.Text, String.Empty);
if (xmlReader.ItemExists(item + "/Reflection") && !ButtonText)
if (xmlReader.ItemExists(item + "/Reflection") && !buttonText)
{
Reflection = true;
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Reflection/Space", ref ReflectionSpace);
@@ -481,8 +481,8 @@ namespace VocaluxeLib.Menu
Reflection = false;
// Set values
_Theme.Name = ElementName;
_ButtonText = ButtonText;
_Theme.Name = elementName;
_ButtonText = buttonText;
_PositionNeedsUpdate = true;
if (_ThemeLoaded)
@@ -589,27 +589,27 @@ namespace VocaluxeLib.Menu
Draw(true);
}
public void Draw(bool ForceDraw = false)
public void Draw(bool forceDraw = false)
{
if (!ForceDraw && !Visible && CBase.Settings.GetGameState() != EGameState.EditTheme)
if (!forceDraw && !Visible && CBase.Settings.GetGameState() != EGameState.EditTheme)
return;
// Update Text
Text = Text;
if (_PositionNeedsUpdate)
UpdateTextPosition();
_UpdateTextPosition();
CBase.Fonts.SetFont(Font);
CBase.Fonts.SetStyle(Style);
SColorF CurrentColor = new SColorF(Color);
SColorF currentColor = new SColorF(Color);
if (Selected)
CurrentColor = new SColorF(SelColor);
currentColor = new SColorF(SelColor);
SColorF color = new SColorF(CurrentColor.R, CurrentColor.G, CurrentColor.B, CurrentColor.A * Alpha);
SColorF color = new SColorF(currentColor.R, currentColor.G, currentColor.B, currentColor.A * Alpha);
CBase.Fonts.DrawText(_Text, _DrawPosition.textHeight, _DrawPosition.X, _DrawPosition.Y, Z, color);
CBase.Fonts.DrawText(_Text, _DrawPosition.TextHeight, _DrawPosition.X, _DrawPosition.Y, Z, color);
if (Reflection)
{
@@ -617,16 +617,16 @@ namespace VocaluxeLib.Menu
switch (HAlign)
{
case EHAlignment.Top:
factor = (Height - _DrawPosition.textHeight) * 1.5f;
factor = (Height - _DrawPosition.TextHeight) * 1.5f;
break;
case EHAlignment.Center:
factor = (Height - _DrawPosition.textHeight) * 1.0f;
factor = (Height - _DrawPosition.TextHeight) * 1.0f;
break;
case EHAlignment.Bottom:
factor = (Height - _DrawPosition.textHeight) * 0.5f;
factor = (Height - _DrawPosition.TextHeight) * 0.5f;
break;
}
CBase.Fonts.DrawTextReflection(_Text, _DrawPosition.textHeight, _DrawPosition.X, _DrawPosition.Y, Z, color, ReflectionSpace + factor, ReflectionHeight);
CBase.Fonts.DrawTextReflection(_Text, _DrawPosition.TextHeight, _DrawPosition.X, _DrawPosition.Y, Z, color, ReflectionSpace + factor, ReflectionHeight);
}
if (Selected && (CBase.Settings.GetGameState() == EGameState.EditTheme))
@@ -653,11 +653,11 @@ namespace VocaluxeLib.Menu
break;
}
SColorF CurrentColor = new SColorF(Color);
SColorF currentColor = new SColorF(Color);
if (Selected)
CurrentColor = new SColorF(SelColor);
currentColor = new SColorF(SelColor);
SColorF color = new SColorF(CurrentColor.R, CurrentColor.G, CurrentColor.B, CurrentColor.A * Alpha);
SColorF color = new SColorF(currentColor.R, currentColor.G, currentColor.B, currentColor.A * Alpha);
CBase.Fonts.SetFont(Font);
CBase.Fonts.SetStyle(Style);
@@ -730,11 +730,11 @@ namespace VocaluxeLib.Menu
}
SColorF CurrentColor = new SColorF(Color);
SColorF currentColor = new SColorF(Color);
if (Selected)
CurrentColor = new SColorF(SelColor);
currentColor = new SColorF(SelColor);
SColorF color = new SColorF(CurrentColor.R, CurrentColor.G, CurrentColor.B, CurrentColor.A * Alpha);
SColorF color = new SColorF(currentColor.R, currentColor.G, currentColor.B, currentColor.A * Alpha);
CBase.Fonts.SetFont(Font);
CBase.Fonts.SetStyle(Style);
@@ -785,7 +785,7 @@ namespace VocaluxeLib.Menu
}
#endregion ThemeEdit
private void UpdateTextPosition()
private void _UpdateTextPosition()
{
if (_Text.Length == 0)
return;
@@ -831,7 +831,7 @@ namespace VocaluxeLib.Menu
_DrawPosition.X = x;
_DrawPosition.Y = y;
_DrawPosition.textHeight = h;
_DrawPosition.TextHeight = h;
_DrawPosition.Width = bounds.Width;
_DrawPosition.Height = bounds.Height;