Renaming for namesheme

This commit is contained in:
Flamefire committed 2013-04-15 19:10:38 +02:00
1 parent 1336a6fa36
commit 67da90427b
131 files changed
+11905 -11812

No files matched your search

+11 -11
View File
@@ -30,9 +30,9 @@ namespace VocaluxeLib.Menu
return _Theme.Name;
}
public CScreenSetting(int PartyModeID)
public CScreenSetting(int partyModeID)
{
_PartyModeID = PartyModeID;
_PartyModeID = partyModeID;
_Theme = new SScreenSetting();
_ThemeLoaded = false;
}
@@ -44,16 +44,16 @@ namespace VocaluxeLib.Menu
_ThemeLoaded = ts._ThemeLoaded;
}
public bool LoadTheme(string XmlPath, string ElementName, CXMLReader xmlReader, int SkinIndex)
public bool LoadTheme(string xmlPath, string elementName, CXMLReader xmlReader, int skinIndex)
{
string item = XmlPath + "/" + ElementName;
string item = xmlPath + "/" + elementName;
_ThemeLoaded = true;
_ThemeLoaded &= xmlReader.GetValue(item + "/Value", ref _Theme.Value, String.Empty);
_ThemeLoaded &= xmlReader.TryGetEnumValue(item + "/Type", ref _Theme.Type);
if (_ThemeLoaded)
_Theme.Name = ElementName;
_Theme.Name = elementName;
return _ThemeLoaded;
}
@@ -78,16 +78,16 @@ namespace VocaluxeLib.Menu
switch (_Theme.Type)
{
case ESettingType.Int:
return GetIntValue(_Theme.Value);
return _GetIntValue(_Theme.Value);
case ESettingType.String:
return _Theme.Value;
case ESettingType.Color:
return GetColorValue(_Theme.Value);
return _GetColorValue(_Theme.Value);
case ESettingType.Texture:
return GetTextureValue(_Theme.Value);
return _GetTextureValue(_Theme.Value);
}
return null;
@@ -100,7 +100,7 @@ namespace VocaluxeLib.Menu
public void ReloadTextures() {}
#region Private
private int GetIntValue(string value)
private int _GetIntValue(string value)
{
try
{
@@ -112,12 +112,12 @@ namespace VocaluxeLib.Menu
}
}
private STexture GetTextureValue(string value)
private STexture _GetTextureValue(string value)
{
return CBase.Theme.GetSkinTexture(value, _PartyModeID);
}
private SColorF GetColorValue(string value)
private SColorF _GetColorValue(string value)
{
return CBase.Theme.GetColor(value, _PartyModeID);
}