Renaming for namesheme

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Flamefire committed 2013-04-15 19:10:38 +02:00
1 parent 1336a6fa36
commit 67da90427b
131 files changed
+11905 -11812

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+35 -35
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@@ -8,17 +8,17 @@ namespace VocaluxeLib.Menu
{
private readonly SPlayer[,] _Rounds;
public CPoints(int NumRounds, SPlayer[] Players)
public CPoints(int numRounds, SPlayer[] players)
{
_Rounds = new SPlayer[NumRounds, Players.Length];
_Rounds = new SPlayer[numRounds, players.Length];
for (int round = 0; round < NumRounds; round++)
for (int round = 0; round < numRounds; round++)
{
for (int player = 0; player < Players.Length; player++)
for (int player = 0; player < players.Length; player++)
{
_Rounds[round, player].ProfileID = Players[player].ProfileID;
_Rounds[round, player].Name = Players[player].Name;
_Rounds[round, player].Difficulty = Players[player].Difficulty;
_Rounds[round, player].ProfileID = players[player].ProfileID;
_Rounds[round, player].Name = players[player].Name;
_Rounds[round, player].Difficulty = players[player].Difficulty;
_Rounds[round, player].Points = 0f;
_Rounds[round, player].PointsGoldenNotes = 0f;
_Rounds[round, player].PointsLineBonus = 0f;
@@ -30,21 +30,21 @@ namespace VocaluxeLib.Menu
}
}
public void SetPoints(int Round, int SongID, SPlayer[] Players, bool Medley, bool Duet, bool ShortSong)
public void SetPoints(int round, int songID, SPlayer[] players, bool medley, bool duet, bool shortSong)
{
long DateTicks = DateTime.Now.Ticks;
for (int player = 0; player < Players.Length; player++)
long dateTicks = DateTime.Now.Ticks;
for (int player = 0; player < players.Length; player++)
{
_Rounds[Round, player].SongID = SongID;
_Rounds[Round, player].LineNr = Players[player].LineNr;
_Rounds[Round, player].Points = Players[player].Points;
_Rounds[Round, player].PointsGoldenNotes = Players[player].PointsGoldenNotes;
_Rounds[Round, player].PointsLineBonus = Players[player].PointsLineBonus;
_Rounds[Round, player].Medley = Medley;
_Rounds[Round, player].Duet = Duet;
_Rounds[Round, player].ShortSong = ShortSong;
_Rounds[Round, player].DateTicks = DateTicks;
_Rounds[Round, player].SongFinished = Players[player].SongFinished;
_Rounds[round, player].SongID = songID;
_Rounds[round, player].LineNr = players[player].LineNr;
_Rounds[round, player].Points = players[player].Points;
_Rounds[round, player].PointsGoldenNotes = players[player].PointsGoldenNotes;
_Rounds[round, player].PointsLineBonus = players[player].PointsLineBonus;
_Rounds[round, player].Medley = medley;
_Rounds[round, player].Duet = duet;
_Rounds[round, player].ShortSong = shortSong;
_Rounds[round, player].DateTicks = dateTicks;
_Rounds[round, player].SongFinished = players[player].SongFinished;
}
}
@@ -58,30 +58,30 @@ namespace VocaluxeLib.Menu
get { return _Rounds.GetLength(1); }
}
public SPlayer[] GetPlayer(int Round, int numPlayer)
public SPlayer[] GetPlayer(int round, int numPlayer)
{
if (NumPlayer == 0)
return new SPlayer[1];
if (Round >= NumRounds)
if (round >= NumRounds)
return new SPlayer[1];
SPlayer[] player = new SPlayer[numPlayer];
for (int p = 0; p < player.Length; p++)
{
player[p].Name = _Rounds[Round, p].Name;
player[p].Points = _Rounds[Round, p].Points;
player[p].PointsGoldenNotes = _Rounds[Round, p].PointsGoldenNotes;
player[p].PointsLineBonus = _Rounds[Round, p].PointsLineBonus;
player[p].SongID = _Rounds[Round, p].SongID;
player[p].LineNr = _Rounds[Round, p].LineNr;
player[p].Difficulty = _Rounds[Round, p].Difficulty;
player[p].Medley = _Rounds[Round, p].Medley;
player[p].Duet = _Rounds[Round, p].Duet;
player[p].ShortSong = _Rounds[Round, p].ShortSong;
player[p].DateTicks = _Rounds[Round, p].DateTicks;
player[p].SongFinished = _Rounds[Round, p].SongFinished;
player[p].ProfileID = _Rounds[Round, p].ProfileID;
player[p].Name = _Rounds[round, p].Name;
player[p].Points = _Rounds[round, p].Points;
player[p].PointsGoldenNotes = _Rounds[round, p].PointsGoldenNotes;
player[p].PointsLineBonus = _Rounds[round, p].PointsLineBonus;
player[p].SongID = _Rounds[round, p].SongID;
player[p].LineNr = _Rounds[round, p].LineNr;
player[p].Difficulty = _Rounds[round, p].Difficulty;
player[p].Medley = _Rounds[round, p].Medley;
player[p].Duet = _Rounds[round, p].Duet;
player[p].ShortSong = _Rounds[round, p].ShortSong;
player[p].DateTicks = _Rounds[round, p].DateTicks;
player[p].SongFinished = _Rounds[round, p].SongFinished;
player[p].ProfileID = _Rounds[round, p].ProfileID;
}
return player;
}