Renaming for namesheme
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@@ -91,10 +91,10 @@ namespace VocaluxeLib.Menu
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#endregion public vars
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#region Constructors
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public CParticle(int PartyModeID, string textureName, SColorF color, float x, float y, float size, float maxage, float z, float vx, float vy, float vr, float vsize,
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public CParticle(int partyModeID, string textureName, SColorF color, float x, float y, float size, float maxage, float z, float vx, float vy, float vr, float vsize,
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EParticleType type)
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{
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_PartyModeID = PartyModeID;
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_PartyModeID = partyModeID;
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_TextureName = textureName;
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_Texture = new STexture(-1);
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_Color = color;
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@@ -115,10 +115,10 @@ namespace VocaluxeLib.Menu
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_Rotation = (float)(CBase.Game.GetRandomDouble() * 360.0);
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}
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public CParticle(int PartyModeID, STexture texture, SColorF color, float x, float y, float size, float maxage, float z, float vx, float vy, float vr, float vsize,
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public CParticle(int partyModeID, STexture texture, SColorF color, float x, float y, float size, float maxage, float z, float vx, float vy, float vr, float vsize,
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EParticleType type)
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{
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_PartyModeID = PartyModeID;
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_PartyModeID = partyModeID;
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_TextureName = String.Empty;
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_Texture = texture;
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_Color = color;
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@@ -148,10 +148,10 @@ namespace VocaluxeLib.Menu
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if (!_Timer.IsRunning)
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_Timer.Start();
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float CurrentTime = _Timer.ElapsedMilliseconds / 1000f;
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float timediff = CurrentTime - _LastTime;
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float currentTime = _Timer.ElapsedMilliseconds / 1000f;
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float timediff = currentTime - _LastTime;
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_Age = CurrentTime;
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_Age = currentTime;
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// update alpha
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if (_MaxAge > 0f)
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@@ -200,7 +200,7 @@ namespace VocaluxeLib.Menu
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{
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float vdx = 0f;
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if (_Vx != 0)
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vdx = (float)Math.Sin(CurrentTime / _Vx * Math.PI);
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vdx = (float)Math.Sin(currentTime / _Vx * Math.PI);
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X += _Vx * timediff * (0.5f + vdx);
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@@ -229,23 +229,23 @@ namespace VocaluxeLib.Menu
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switch (_Type)
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{
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case EParticleType.Twinkle:
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size = _Size * (1f - CurrentTime / _Vsize);
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size = _Size * (1f - currentTime / _Vsize);
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break;
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case EParticleType.Star:
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size = _Size * (1f - CurrentTime / _Vsize);
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size = _Size * (1f - currentTime / _Vsize);
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break;
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case EParticleType.Snow:
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size = _Size * (float)Math.Sqrt((Math.Sin(CurrentTime / _Vsize * Math.PI * 2 - 0.5 * Math.PI) + 1) / 2);
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size = _Size * (float)Math.Sqrt((Math.Sin(currentTime / _Vsize * Math.PI * 2 - 0.5 * Math.PI) + 1) / 2);
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break;
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case EParticleType.Flare:
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size = _Size * (1f - CurrentTime / _Vsize);
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size = _Size * (1f - currentTime / _Vsize);
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break;
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case EParticleType.PerfNoteStar:
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size = _Size * (1f - CurrentTime / _Vsize);
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size = _Size * (1f - currentTime / _Vsize);
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break;
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}
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@@ -258,12 +258,12 @@ namespace VocaluxeLib.Menu
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// update rotation
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if (_Vr != 0f)
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{
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float r = CurrentTime * _Vr / 60f;
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float r = currentTime * _Vr / 60f;
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_Angle = _Rotation + 360f * (r - (float)Math.Floor(r));
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_Rect.Rotation = _Angle;
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}
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_LastTime = CurrentTime;
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_LastTime = currentTime;
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}
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public void Pause()
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@@ -317,9 +317,9 @@ namespace VocaluxeLib.Menu
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get { return _Stars.Count > 0 || !_SpawnTimer.IsRunning; }
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}
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public CParticleEffect(int PartyModeID)
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public CParticleEffect(int partyModeID)
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{
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_PartyModeID = PartyModeID;
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_PartyModeID = partyModeID;
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_Theme = new SThemeParticleEffect();
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_Stars = new List<CParticle>();
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_SpawnTimer = new Stopwatch();
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@@ -327,43 +327,43 @@ namespace VocaluxeLib.Menu
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Visible = true;
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}
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public CParticleEffect(int PartyModeID, int MaxNumber, SColorF Color, SRectF Rect, string TextureName, float Size, EParticleType Type)
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public CParticleEffect(int partyModeID, int maxNumber, SColorF color, SRectF rect, string textureName, float size, EParticleType type)
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{
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_PartyModeID = PartyModeID;
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_PartyModeID = partyModeID;
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_Theme = new SThemeParticleEffect();
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_Stars = new List<CParticle>();
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this.Rect = Rect;
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this.Color = Color;
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_Theme.TextureName = TextureName;
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this.Rect = rect;
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this.Color = color;
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_Theme.TextureName = textureName;
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Texture = new STexture(-1);
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_MaxNumber = MaxNumber;
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_Size = Size;
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_Type = Type;
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_MaxNumber = maxNumber;
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_Size = size;
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_Type = type;
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_SpawnTimer = new Stopwatch();
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_NextSpawnTime = 0f;
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Visible = true;
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}
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public CParticleEffect(int PartyModeID, int MaxNumber, SColorF Color, SRectF Rect, STexture Texture, float Size, EParticleType Type)
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public CParticleEffect(int partyModeID, int maxNumber, SColorF color, SRectF rect, STexture texture, float size, EParticleType type)
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{
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_PartyModeID = PartyModeID;
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_PartyModeID = partyModeID;
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_Theme = new SThemeParticleEffect();
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_Stars = new List<CParticle>();
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this.Rect = Rect;
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this.Color = Color;
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this.Rect = rect;
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this.Color = color;
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_Theme.TextureName = String.Empty;
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this.Texture = Texture;
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_MaxNumber = MaxNumber;
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_Size = Size;
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_Type = Type;
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this.Texture = texture;
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_MaxNumber = maxNumber;
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_Size = size;
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_Type = type;
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_SpawnTimer = new Stopwatch();
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_NextSpawnTime = 0f;
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Visible = true;
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}
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public bool LoadTheme(string XmlPath, string ElementName, CXMLReader xmlReader, int SkinIndex)
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public bool LoadTheme(string xmlPath, string elementName, CXMLReader xmlReader, int skinIndex)
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{
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string item = XmlPath + "/" + ElementName;
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string item = xmlPath + "/" + elementName;
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_ThemeLoaded = true;
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_ThemeLoaded &= xmlReader.GetValue(item + "/Skin", ref _Theme.TextureName, String.Empty);
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@@ -375,7 +375,7 @@ namespace VocaluxeLib.Menu
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/H", ref Rect.H);
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if (xmlReader.GetValue(item + "/Color", ref _Theme.ColorName, String.Empty))
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_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, SkinIndex, out Color);
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_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, skinIndex, out Color);
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else
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{
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/R", ref Color.R);
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@@ -390,7 +390,7 @@ namespace VocaluxeLib.Menu
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if (_ThemeLoaded)
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{
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_Theme.Name = ElementName;
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_Theme.Name = elementName;
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LoadTextures();
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}
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return _ThemeLoaded;
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@@ -439,22 +439,22 @@ namespace VocaluxeLib.Menu
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public void Update()
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{
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bool DoSpawn = false;
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bool doSpawn = false;
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if (!_SpawnTimer.IsRunning)
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{
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_SpawnTimer.Start();
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_NextSpawnTime = 0f;
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DoSpawn = true;
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doSpawn = true;
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}
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if (_SpawnTimer.ElapsedMilliseconds / 1000f > _NextSpawnTime && _NextSpawnTime >= 0f)
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{
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DoSpawn = true;
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doSpawn = true;
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_SpawnTimer.Reset();
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_SpawnTimer.Start();
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}
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while (_Stars.Count < _MaxNumber && DoSpawn)
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while (_Stars.Count < _MaxNumber && doSpawn)
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{
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float size = CBase.Game.GetRandom((int)_Size / 2) + _Size / 2;
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float lifetime = 0f;
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@@ -493,7 +493,7 @@ namespace VocaluxeLib.Menu
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vsize = lifetime * 2f;
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_NextSpawnTime = lifetime / _MaxNumber;
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DoSpawn = false;
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doSpawn = false;
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break;
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case EParticleType.Flare:
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