Renaming for namesheme
This commit is contained in:
1 parent
1336a6fa36
commit
67da90427b
131 files changed
+11905
-11812
No files matched your search
@@ -48,9 +48,9 @@ namespace VocaluxeLib.Menu
|
||||
|
||||
private float[] _Bars;
|
||||
|
||||
public CEqualizer(int PartyModeID)
|
||||
public CEqualizer(int partyModeID)
|
||||
{
|
||||
_PartyModeID = PartyModeID;
|
||||
_PartyModeID = partyModeID;
|
||||
_Theme = new SThemeEqualizer();
|
||||
_ThemeLoaded = false;
|
||||
|
||||
@@ -67,9 +67,9 @@ namespace VocaluxeLib.Menu
|
||||
ReflectionHeight = 0f;
|
||||
}
|
||||
|
||||
public bool LoadTheme(string XmlPath, string ElementName, CXMLReader xmlReader, int SkinIndex)
|
||||
public bool LoadTheme(string xmlPath, string elementName, CXMLReader xmlReader, int skinIndex)
|
||||
{
|
||||
string item = XmlPath + "/" + ElementName;
|
||||
string item = xmlPath + "/" + elementName;
|
||||
_ThemeLoaded = true;
|
||||
|
||||
_ThemeLoaded &= xmlReader.GetValue(item + "/Skin", ref _Theme.TextureName, String.Empty);
|
||||
@@ -89,7 +89,7 @@ namespace VocaluxeLib.Menu
|
||||
_ThemeLoaded &= xmlReader.TryGetEnumValue(item + "/DrawNegative", ref _Theme.DrawNegative);
|
||||
|
||||
if (xmlReader.GetValue(item + "/Color", ref _Theme.ColorName, String.Empty))
|
||||
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, SkinIndex, out Color);
|
||||
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, skinIndex, out Color);
|
||||
else
|
||||
{
|
||||
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/R", ref Color.R);
|
||||
@@ -99,7 +99,7 @@ namespace VocaluxeLib.Menu
|
||||
}
|
||||
|
||||
if (xmlReader.GetValue(item + "/MaxColor", ref _Theme.MaxColorName, String.Empty))
|
||||
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, SkinIndex, out Color);
|
||||
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, skinIndex, out Color);
|
||||
else
|
||||
{
|
||||
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/MaxR", ref MaxColor.R);
|
||||
@@ -120,7 +120,7 @@ namespace VocaluxeLib.Menu
|
||||
|
||||
if (_ThemeLoaded)
|
||||
{
|
||||
_Theme.Name = ElementName;
|
||||
_Theme.Name = elementName;
|
||||
_Bars = new float[_Theme.NumBars];
|
||||
for (int i = 0; i < _Bars.Length; i++)
|
||||
_Bars[i] = 0f;
|
||||
|
||||
Reference in new issue
Block a user