Renaming for namesheme

This commit is contained in:
Flamefire committed 2013-04-15 19:10:38 +02:00
1 parent 1336a6fa36
commit 67da90427b
131 files changed
+11905 -11812

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+14 -14
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@@ -68,9 +68,9 @@ namespace VocaluxeLib.Menu
return _Theme.Name;
}
public CButton(int PartyModeID)
public CButton(int partyModeID)
{
_PartyModeID = PartyModeID;
_PartyModeID = partyModeID;
_Theme = new SThemeButton();
Rect = new SRectF();
Color = new SColorF();
@@ -128,9 +128,9 @@ namespace VocaluxeLib.Menu
SelReflectionSpace = button.SelReflectionSpace;
}
public bool LoadTheme(string XmlPath, string ElementName, CXMLReader xmlReader, int SkinIndex)
public bool LoadTheme(string xmlPath, string elementName, CXMLReader xmlReader, int skinIndex)
{
string item = XmlPath + "/" + ElementName;
string item = xmlPath + "/" + elementName;
_ThemeLoaded = true;
_ThemeLoaded &= xmlReader.GetValue(item + "/Skin", ref _Theme.TextureName, String.Empty);
@@ -143,7 +143,7 @@ namespace VocaluxeLib.Menu
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/H", ref Rect.H);
if (xmlReader.GetValue(item + "/Color", ref _Theme.ColorName, String.Empty))
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, SkinIndex, out Color);
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, skinIndex, out Color);
else
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/R", ref Color.R);
@@ -153,7 +153,7 @@ namespace VocaluxeLib.Menu
}
if (xmlReader.GetValue(item + "/SColor", ref _Theme.SelColorName, String.Empty))
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.SelColorName, SkinIndex, out SelColor);
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.SelColorName, skinIndex, out SelColor);
else
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SR", ref SelColor.R);
@@ -162,12 +162,12 @@ namespace VocaluxeLib.Menu
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SA", ref SelColor.A);
}
_ThemeLoaded &= Text.LoadTheme(item, "Text", xmlReader, SkinIndex, true);
_ThemeLoaded &= Text.LoadTheme(item, "Text", xmlReader, skinIndex, true);
Text.Z = Rect.Z;
if (xmlReader.ItemExists(item + "/SText"))
{
IsSelText = true;
_ThemeLoaded &= SelText.LoadTheme(item, "SText", xmlReader, SkinIndex, true);
_ThemeLoaded &= SelText.LoadTheme(item, "SText", xmlReader, skinIndex, true);
SelText.Z = Rect.Z;
}
@@ -193,7 +193,7 @@ namespace VocaluxeLib.Menu
if (_ThemeLoaded)
{
_Theme.Name = ElementName;
_Theme.Name = elementName;
LoadTextures();
}
return _ThemeLoaded;
@@ -285,16 +285,16 @@ namespace VocaluxeLib.Menu
Draw(true);
}
public void Draw(bool ForceDraw)
public void Draw(bool forceDraw)
{
if (!Visible && CBase.Settings.GetGameState() != EGameState.EditTheme && !ForceDraw)
if (!Visible && CBase.Settings.GetGameState() != EGameState.EditTheme && !forceDraw)
return;
STexture texture = new STexture(-1);
if (!Selected && !Pressed || !Enabled)
{
if (Texture.index != -1)
if (Texture.Index != -1)
texture = Texture;
else
texture = CBase.Theme.GetSkinTexture(_Theme.TextureName, _PartyModeID);
@@ -311,7 +311,7 @@ namespace VocaluxeLib.Menu
}
else if (!IsSelText)
{
if (Texture.index != -1)
if (Texture.Index != -1)
texture = Texture;
else
texture = CBase.Theme.GetSkinTexture(_Theme.SelTextureName, _PartyModeID);
@@ -328,7 +328,7 @@ namespace VocaluxeLib.Menu
}
else if (IsSelText)
{
if (SelTexture.index != -1)
if (SelTexture.Index != -1)
texture = SelTexture;
else
texture = CBase.Theme.GetSkinTexture(_Theme.SelTextureName, _PartyModeID);