Merge pull request #8 from xDarkice/master
Major Update of CBackgroundMusic Own music can now be used as backgroundmusic. Backgroundmusic is no longer played in a static list but randomly
This commit is contained in:
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66c8113607
15 files changed
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-73
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@@ -84,6 +84,10 @@
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<!--Config: Timer-Look-->
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<!--Config: Timer-Look-->
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<TR_CONFIG_TIMERLOOK_NORMAL>Normal</TR_CONFIG_TIMERLOOK_NORMAL>
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<TR_CONFIG_TIMERLOOK_NORMAL>Normal</TR_CONFIG_TIMERLOOK_NORMAL>
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<TR_CONFIG_TIMERLOOK_EXPANDED>Erweitert</TR_CONFIG_TIMERLOOK_EXPANDED>
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<TR_CONFIG_TIMERLOOK_EXPANDED>Erweitert</TR_CONFIG_TIMERLOOK_EXPANDED>
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<!--Config: Background-Music-Source-->
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<TR_CONFIG_OWN_MUSIC>Eigene Musik und Hintergrundmusik</TR_CONFIG_OWN_MUSIC>
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<TR_CONFIG_NO_OWN_MUSIC>Keine eigene Musik</TR_CONFIG_NO_OWN_MUSIC>
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<TR_CONFIG_ONLY_OWN_MUSIC>Nur eigene Musik</TR_CONFIG_ONLY_OWN_MUSIC>
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<!--Screens-->
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<!--Screens-->
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<!--ScreenLoad-->
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<!--ScreenLoad-->
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<TR_SCREENLOAD_LOADING>Laden</TR_SCREENLOAD_LOADING>
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<TR_SCREENLOAD_LOADING>Laden</TR_SCREENLOAD_LOADING>
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@@ -148,9 +152,6 @@
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<TR_SCREENOGAME_TABS>Kategorieren anzeigen</TR_SCREENOGAME_TABS>
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<TR_SCREENOGAME_TABS>Kategorieren anzeigen</TR_SCREENOGAME_TABS>
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<TR_SCREENOGAME_DIFFICULTY>Schwierigkeit</TR_SCREENOGAME_DIFFICULTY>
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<TR_SCREENOGAME_DIFFICULTY>Schwierigkeit</TR_SCREENOGAME_DIFFICULTY>
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<TR_SCREENOGAME_TIMERMODE>Timer-Modus</TR_SCREENOGAME_TIMERMODE>
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<TR_SCREENOGAME_TIMERMODE>Timer-Modus</TR_SCREENOGAME_TIMERMODE>
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<!--ScreenOptionsSound-->
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<TR_SCREENOSOUND_BACKGROUNDMUSIC>Hintergrundmusik</TR_SCREENOSOUND_BACKGROUNDMUSIC>
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<TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>Hintergrundmusiklautstärke</TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>
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<!--ScreenOptionsRecord-->
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<!--ScreenOptionsRecord-->
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<TR_SCREENORECORD_OPTIONS>Aufnahmeeinstellungen</TR_SCREENORECORD_OPTIONS>
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<TR_SCREENORECORD_OPTIONS>Aufnahmeeinstellungen</TR_SCREENORECORD_OPTIONS>
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<TR_SCREENORECORD_DEVICE>Soundkarte</TR_SCREENORECORD_DEVICE>
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<TR_SCREENORECORD_DEVICE>Soundkarte</TR_SCREENORECORD_DEVICE>
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@@ -162,6 +163,9 @@
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<TR_SCREENORECORD_BUTTON_DELAYTEST>Verzögerungs-Test</TR_SCREENORECORD_BUTTON_DELAYTEST>
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<TR_SCREENORECORD_BUTTON_DELAYTEST>Verzögerungs-Test</TR_SCREENORECORD_BUTTON_DELAYTEST>
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<!--ScreenOptionsSound-->
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<!--ScreenOptionsSound-->
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<TR_SCREENOSOUND_OPTIONS>Soundeinstellungen</TR_SCREENOSOUND_OPTIONS>
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<TR_SCREENOSOUND_OPTIONS>Soundeinstellungen</TR_SCREENOSOUND_OPTIONS>
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<TR_SCREENOSOUND_BACKGROUNDMUSIC>Hintergrundmusik</TR_SCREENOSOUND_BACKGROUNDMUSIC>
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<TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>Hintergrundmusiklautstärke</TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>
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<TR_SCREENOSOUND_BACKGROUNDMUSICSOURCE>Hintergrundmusikquelle</TR_SCREENOSOUND_BACKGROUNDMUSICSOURCE>
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<!--ScreenOptionsTheme-->
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<!--ScreenOptionsTheme-->
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<TR_SCREENOTHEME_OPTIONS>Designeinstellungen</TR_SCREENOTHEME_OPTIONS>
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<TR_SCREENOTHEME_OPTIONS>Designeinstellungen</TR_SCREENOTHEME_OPTIONS>
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<TR_SCREENOTHEME_THEME>Design</TR_SCREENOTHEME_THEME>
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<TR_SCREENOTHEME_THEME>Design</TR_SCREENOTHEME_THEME>
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@@ -84,6 +84,10 @@
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<!--Config: Timer-Look-->
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<!--Config: Timer-Look-->
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<TR_CONFIG_TIMERLOOK_NORMAL>Normal</TR_CONFIG_TIMERLOOK_NORMAL>
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<TR_CONFIG_TIMERLOOK_NORMAL>Normal</TR_CONFIG_TIMERLOOK_NORMAL>
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<TR_CONFIG_TIMERLOOK_EXPANDED>Expanded</TR_CONFIG_TIMERLOOK_EXPANDED>
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<TR_CONFIG_TIMERLOOK_EXPANDED>Expanded</TR_CONFIG_TIMERLOOK_EXPANDED>
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<!--Config: Background-Music-Source-->
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<TR_CONFIG_OWN_MUSIC>Own Music and Background Music</TR_CONFIG_OWN_MUSIC>
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<TR_CONFIG_NO_OWN_MUSIC>No own Musik</TR_CONFIG_NO_OWN_MUSIC>
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<TR_CONFIG_ONLY_OWN_MUSIC>Only own Musik</TR_CONFIG_ONLY_OWN_MUSIC>
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<!--Screens-->
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<!--Screens-->
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<!--ScreenLoad-->
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<!--ScreenLoad-->
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<TR_SCREENLOAD_LOADING>Loading</TR_SCREENLOAD_LOADING>
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<TR_SCREENLOAD_LOADING>Loading</TR_SCREENLOAD_LOADING>
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@@ -148,9 +152,6 @@
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<TR_SCREENOGAME_TABS>Tabs</TR_SCREENOGAME_TABS>
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<TR_SCREENOGAME_TABS>Tabs</TR_SCREENOGAME_TABS>
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<TR_SCREENOGAME_DIFFICULTY>Game Difficulty</TR_SCREENOGAME_DIFFICULTY>
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<TR_SCREENOGAME_DIFFICULTY>Game Difficulty</TR_SCREENOGAME_DIFFICULTY>
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<TR_SCREENOGAME_TIMERMODE>Timer-Mode</TR_SCREENOGAME_TIMERMODE>
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<TR_SCREENOGAME_TIMERMODE>Timer-Mode</TR_SCREENOGAME_TIMERMODE>
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<!--ScreenOptionsSound-->
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<TR_SCREENOSOUND_BACKGROUNDMUSIC>Backgroundmusic</TR_SCREENOSOUND_BACKGROUNDMUSIC>
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<TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>Backgroundmusic Volume</TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>
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<!--ScreenOptionsRecord-->
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<!--ScreenOptionsRecord-->
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<TR_SCREENORECORD_OPTIONS>Record Options</TR_SCREENORECORD_OPTIONS>
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<TR_SCREENORECORD_OPTIONS>Record Options</TR_SCREENORECORD_OPTIONS>
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<TR_SCREENORECORD_DEVICE>Device</TR_SCREENORECORD_DEVICE>
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<TR_SCREENORECORD_DEVICE>Device</TR_SCREENORECORD_DEVICE>
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@@ -162,6 +163,9 @@
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<TR_SCREENORECORD_BUTTON_DELAYTEST>Delay Test</TR_SCREENORECORD_BUTTON_DELAYTEST>
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<TR_SCREENORECORD_BUTTON_DELAYTEST>Delay Test</TR_SCREENORECORD_BUTTON_DELAYTEST>
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<!--ScreenOptionsSound-->
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<!--ScreenOptionsSound-->
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<TR_SCREENOSOUND_OPTIONS>Options Sound</TR_SCREENOSOUND_OPTIONS>
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<TR_SCREENOSOUND_OPTIONS>Options Sound</TR_SCREENOSOUND_OPTIONS>
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<TR_SCREENOSOUND_BACKGROUNDMUSIC>Backgroundmusic</TR_SCREENOSOUND_BACKGROUNDMUSIC>
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<TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>Backgroundmusic Volume</TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>
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<TR_SCREENOSOUND_BACKGROUNDMUSICSOURCE>Backgroundmusic Source</TR_SCREENOSOUND_BACKGROUNDMUSICSOURCE>
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<!--ScreenOptionsTheme-->
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<!--ScreenOptionsTheme-->
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<TR_SCREENOTHEME_OPTIONS>Theme Options</TR_SCREENOTHEME_OPTIONS>
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<TR_SCREENOTHEME_OPTIONS>Theme Options</TR_SCREENOTHEME_OPTIONS>
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<TR_SCREENOTHEME_THEME>Theme</TR_SCREENOTHEME_THEME>
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<TR_SCREENOTHEME_THEME>Theme</TR_SCREENOTHEME_THEME>
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@@ -84,6 +84,10 @@
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<!--Config: Timer-Look-->
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<!--Config: Timer-Look-->
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<TR_CONFIG_TIMERLOOK_NORMAL>Normal</TR_CONFIG_TIMERLOOK_NORMAL>
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<TR_CONFIG_TIMERLOOK_NORMAL>Normal</TR_CONFIG_TIMERLOOK_NORMAL>
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<TR_CONFIG_TIMERLOOK_EXPANDED>Développé</TR_CONFIG_TIMERLOOK_EXPANDED>
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<TR_CONFIG_TIMERLOOK_EXPANDED>Développé</TR_CONFIG_TIMERLOOK_EXPANDED>
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<!--Config: Background-Music-Source-->
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<TR_CONFIG_OWN_MUSIC>TODO: Own Music and Background Music</TR_CONFIG_OWN_MUSIC>
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<TR_CONFIG_NO_OWN_MUSIC>TODO: No own Musik</TR_CONFIG_NO_OWN_MUSIC>
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<TR_CONFIG_ONLY_OWN_MUSIC>TODO: Only own Musik</TR_CONFIG_ONLY_OWN_MUSIC>
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<!--Screens-->
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<!--Screens-->
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<!--ScreenLoad-->
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<!--ScreenLoad-->
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<TR_SCREENLOAD_LOADING>Chargement</TR_SCREENLOAD_LOADING>
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<TR_SCREENLOAD_LOADING>Chargement</TR_SCREENLOAD_LOADING>
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@@ -148,9 +152,6 @@
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<TR_SCREENOGAME_TABS>Dossiers</TR_SCREENOGAME_TABS>
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<TR_SCREENOGAME_TABS>Dossiers</TR_SCREENOGAME_TABS>
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<TR_SCREENOGAME_DIFFICULTY>Difficulté du Jeu</TR_SCREENOGAME_DIFFICULTY>
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<TR_SCREENOGAME_DIFFICULTY>Difficulté du Jeu</TR_SCREENOGAME_DIFFICULTY>
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<TR_SCREENOGAME_TIMERMODE>Mode du Minuteur</TR_SCREENOGAME_TIMERMODE>
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<TR_SCREENOGAME_TIMERMODE>Mode du Minuteur</TR_SCREENOGAME_TIMERMODE>
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<!--ScreenOptionsSound-->
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<TR_SCREENOSOUND_BACKGROUNDMUSIC>TODO: Backgroundmusic</TR_SCREENOSOUND_BACKGROUNDMUSIC>
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<TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>TODO: Backgroundmusic Volume</TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>
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<!--ScreenOptionsRecord-->
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<!--ScreenOptionsRecord-->
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<TR_SCREENORECORD_OPTIONS>Options d'Enregistrement</TR_SCREENORECORD_OPTIONS>
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<TR_SCREENORECORD_OPTIONS>Options d'Enregistrement</TR_SCREENORECORD_OPTIONS>
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<TR_SCREENORECORD_DEVICE>Appareil</TR_SCREENORECORD_DEVICE>
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<TR_SCREENORECORD_DEVICE>Appareil</TR_SCREENORECORD_DEVICE>
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@@ -162,6 +163,9 @@
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<TR_SCREENORECORD_BUTTON_DELAYTEST>Test du Retard</TR_SCREENORECORD_BUTTON_DELAYTEST>
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<TR_SCREENORECORD_BUTTON_DELAYTEST>Test du Retard</TR_SCREENORECORD_BUTTON_DELAYTEST>
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<!--ScreenOptionsSound-->
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<!--ScreenOptionsSound-->
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<TR_SCREENOSOUND_OPTIONS>Options du Son</TR_SCREENOSOUND_OPTIONS>
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<TR_SCREENOSOUND_OPTIONS>Options du Son</TR_SCREENOSOUND_OPTIONS>
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<TR_SCREENOSOUND_BACKGROUNDMUSIC>TODO: Backgroundmusic</TR_SCREENOSOUND_BACKGROUNDMUSIC>
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<TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>TODO: Backgroundmusic Volume</TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>
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<TR_SCREENOSOUND_BACKGROUNDMUSICSOURCE>TODO: Backgroundmusic Source</TR_SCREENOSOUND_BACKGROUNDMUSICSOURCE>
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<!--ScreenOptionsTheme-->
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<!--ScreenOptionsTheme-->
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<TR_SCREENOTHEME_OPTIONS>Options du Thème</TR_SCREENOTHEME_OPTIONS>
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<TR_SCREENOTHEME_OPTIONS>Options du Thème</TR_SCREENOTHEME_OPTIONS>
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<TR_SCREENOTHEME_THEME>Thème</TR_SCREENOTHEME_THEME>
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<TR_SCREENOTHEME_THEME>Thème</TR_SCREENOTHEME_THEME>
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@@ -115,7 +115,34 @@
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<!--<Reflection> If exists:-->
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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<!-- <Height>: Reflection Height-->
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</Text3>
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</Text3>
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<Text4>
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<!--<X>, <Y>: Text position-->
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<X>75</X>
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<Y>225</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>32</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>TextSColor</SColor>
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<!--<Align>: Text align: Left, Center, Right-->
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<Align>Left</Align>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Normal</Font>
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<!--<Text>: Text or translation tag-->
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<Text>TR_SCREENOSOUND_BACKGROUNDMUSICSOURCE</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</Text4>
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<ButtonExit>
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<ButtonExit>
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<!--<Skin>: Texture name-->
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<!--<Skin>: Texture name-->
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<Skin>Button</Skin>
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<Skin>Button</Skin>
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@@ -302,5 +329,70 @@
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<!--<NumVisible>: Number of visible elements in the slide-->
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<!--<NumVisible>: Number of visible elements in the slide-->
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<NumVisible>3</NumVisible>
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<NumVisible>3</NumVisible>
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</SelectSlideBackgroundMusicVolume>
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</SelectSlideBackgroundMusicVolume>
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<SelectSlideBackgroundMusicSource>
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<!--<Skin>: Texture name-->
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<Skin>Invisible</Skin>
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<!--<SkinArrowLeft>: Texture name of left arrow-->
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<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
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<!--<SkinArrowRight>: Texture name of right arrow-->
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<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
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<!--<SkinSelected>: Texture name for selected SelectSlide-->
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<SkinSelected>SelectSlide</SkinSelected>
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<!--<SkinArrowLeftSelected>: Texture name of selected left arrow-->
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<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
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<!--<SkinArrowRightSelected>: Texture name of selected right arrow-->
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<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
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<!--<SkinHighlighted>: Texture name for highlighted SelectSlide-->
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<SkinHighlighted>SelectSlide</SkinHighlighted>
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<!--<X>, <Y>, <Z>, <W>, <H>: SelectSlide position, width and height-->
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<X>500</X>
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<Y>220</Y>
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<Z>0,00</Z>
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<W>700</W>
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<H>50</H>
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<!--<ArrowLeftX>, <ArrowLeftY>, <ArrowLeftZ>, <ArrowLeftW>, <ArrowLeftH>: Left arrow position, width and height-->
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<ArrowLeftX>505</ArrowLeftX>
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<ArrowLeftY>225</ArrowLeftY>
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<ArrowLeftZ>0,00</ArrowLeftZ>
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<ArrowLeftW>40</ArrowLeftW>
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<ArrowLeftH>40</ArrowLeftH>
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<!--<ArrowRightX>, <ArrowRightY>, <ArrowRightZ>, <ArrowRightW>, <ArrowRightH>: Right arrow position, width and height-->
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<ArrowRightX>1170</ArrowRightX>
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<ArrowRightY>225</ArrowRightY>
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<ArrowRightZ>0,00</ArrowRightZ>
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<ArrowRightW>40</ArrowRightW>
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<ArrowRightH>40</ArrowRightH>
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<!--<Color>: SelectSlide color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>SelectSlideColor</Color>
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<!--<SColor>: Selected SelectSlide color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>SelectSlideSColor</SColor>
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||||||
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<!--<HColor>: Highlighted SelectSlide color from ColorScheme (high priority)-->
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<!--or <HR>, <HG>, <HB>, <HA> (lower priority)-->
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<HColor>SelectSlideHColor</HColor>
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<!--<ArrowColor>: Arrow color from ColorScheme (high priority)-->
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||||||
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<!--or <ArrowR>, <ArrowG>, <ArrowB>, <ArrowA> (lower priority)-->
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||||||
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<ArrowColor>ArrowColor</ArrowColor>
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||||||
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<!--<ArrowSColor>: Selected arrow color from ColorScheme (high priority)-->
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||||||
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<!--or <ArrowSR>, <ArrowSG>, <ArrowSB>, <ArrowSA> (lower priority)-->
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||||||
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<ArrowSColor>ArrowSColor</ArrowSColor>
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||||||
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<!--<TextColor>: Text color from ColorScheme (high priority)-->
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||||||
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<!--or <TextR>, <TextG>, <TextB>, <TextA> (lower priority)-->
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||||||
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<TextColor>TextColor</TextColor>
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||||||
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<!--<TextSColor>: Selected text color from ColorScheme (high priority)-->
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||||||
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<!--or <TextSR>, <TextSG>, <TextSB>, <TextSA> (lower priority)-->
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<TextSColor>TextSColor</TextSColor>
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<!--<TextH>: Text height-->
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<TextH>32,00</TextH>
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<!--<TextMaxW>: Maximum text width (if exists)-->
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||||||
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<TextMaxW>205,33</TextMaxW>
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<!--<TextFont>: Text font name-->
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||||||
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<TextFont>Normal</TextFont>
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||||||
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<!--<TextStyle>: Text style: Normal, Italic, Bold, BoldItalic-->
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||||||
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<TextStyle>Bold</TextStyle>
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<!--<NumVisible>: Number of visible elements in the slide-->
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<NumVisible>3</NumVisible>
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</SelectSlideBackgroundMusicSource>
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</ScreenOptionsSound>
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</ScreenOptionsSound>
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</root>
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</root>
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@@ -218,9 +218,9 @@
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<Invisible>Invisible.png</Invisible>
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<Invisible>Invisible.png</Invisible>
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</Skins>
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</Skins>
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<Videos>
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<Videos>
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<BG_Video>[Blue]BG_Video.mkv</BG_Video>
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<BG_Video>[Blue]BG_Video.mp4</BG_Video>
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<IntroIn>[Blue]IntroIn.mkv</IntroIn>
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<IntroIn>[Blue]IntroIn.mp4</IntroIn>
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<IntroMid>[Blue]IntroMid.mkv</IntroMid>
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<IntroMid>[Blue]IntroMid.mp4</IntroMid>
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<IntroOut>[Blue]IntroOut.mkv</IntroOut>
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<IntroOut>[Blue]IntroOut.mp4</IntroOut>
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</Videos>
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</Videos>
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</root>
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</root>
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@@ -218,9 +218,9 @@
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<Invisible>Invisible.png</Invisible>
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<Invisible>Invisible.png</Invisible>
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</Skins>
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</Skins>
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<Videos>
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<Videos>
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<BG_Video>[Green]BG_Video.mkv</BG_Video>
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<BG_Video>[Green]BG_Video.mp4</BG_Video>
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<IntroIn>[Green]IntroIn.mkv</IntroIn>
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<IntroIn>[Green]IntroIn.mp4</IntroIn>
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<IntroMid>[Green]IntroMid.mkv</IntroMid>
|
<IntroMid>[Green]IntroMid.mp4</IntroMid>
|
||||||
<IntroOut>[Green]IntroOut.mkv</IntroOut>
|
<IntroOut>[Green]IntroOut.mp4</IntroOut>
|
||||||
</Videos>
|
</Videos>
|
||||||
</root>
|
</root>
|
||||||
@@ -218,9 +218,9 @@
|
|||||||
<Invisible>Invisible.png</Invisible>
|
<Invisible>Invisible.png</Invisible>
|
||||||
</Skins>
|
</Skins>
|
||||||
<Videos>
|
<Videos>
|
||||||
<BG_Video>[Red]BG_Video.mkv</BG_Video>
|
<BG_Video>[Red]BG_Video.mp4</BG_Video>
|
||||||
<IntroIn>[Red]IntroIn.mkv</IntroIn>
|
<IntroIn>[Red]IntroIn.mp4</IntroIn>
|
||||||
<IntroMid>[Red]IntroMid.mkv</IntroMid>
|
<IntroMid>[Red]IntroMid.mp4</IntroMid>
|
||||||
<IntroOut>[Red]IntroOut.mkv</IntroOut>
|
<IntroOut>[Red]IntroOut.mp4</IntroOut>
|
||||||
</Videos>
|
</Videos>
|
||||||
</root>
|
</root>
|
||||||
@@ -218,9 +218,9 @@
|
|||||||
<Invisible>Invisible.png</Invisible>
|
<Invisible>Invisible.png</Invisible>
|
||||||
</Skins>
|
</Skins>
|
||||||
<Videos>
|
<Videos>
|
||||||
<BG_Video>[Yellow]BG_Video.mkv</BG_Video>
|
<BG_Video>[Yellow]BG_Video.mp4</BG_Video>
|
||||||
<IntroIn>[Yellow]IntroIn.mkv</IntroIn>
|
<IntroIn>[Yellow]IntroIn.mp4</IntroIn>
|
||||||
<IntroMid>[Yellow]IntroMid.mkv</IntroMid>
|
<IntroMid>[Yellow]IntroMid.mp4</IntroMid>
|
||||||
<IntroOut>[Yellow]IntroOut.mkv</IntroOut>
|
<IntroOut>[Yellow]IntroOut.mp4</IntroOut>
|
||||||
</Videos>
|
</Videos>
|
||||||
</root>
|
</root>
|
||||||
Binary file not shown.
@@ -5,45 +5,33 @@ using System.IO;
|
|||||||
|
|
||||||
using Vocaluxe.Base;
|
using Vocaluxe.Base;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
using Vocaluxe.Lib.Song;
|
||||||
|
|
||||||
namespace Vocaluxe.Base
|
namespace Vocaluxe.Base
|
||||||
{
|
{
|
||||||
static class CBackgroundMusic
|
static class CBackgroundMusic
|
||||||
{
|
{
|
||||||
private static CHelper Helper = new CHelper();
|
private static CHelper Helper = new CHelper();
|
||||||
private static List<int> _BackgroundMusicStreams = new List<int>();
|
private static int _CurrentMusicStream = -1;
|
||||||
private static int _CurrentMusicStream;
|
|
||||||
private static int _CurrentStreamListIndex = 0;
|
|
||||||
private static bool _Fading;
|
private static bool _Fading;
|
||||||
private static Stopwatch _FadeTimer = new Stopwatch();
|
private static Stopwatch _FadeTimer = new Stopwatch();
|
||||||
|
private static Random _Random = new Random();
|
||||||
|
private static List<string> _BackgroundMusicFileNames = new List<string>();
|
||||||
|
private static int _CurrentBackgroundMusicFileNameIndex;
|
||||||
|
private static bool _OwnMusicAdded;
|
||||||
|
private static bool _BackgroundMusicAdded;
|
||||||
|
|
||||||
public static void Init()
|
public static void Init()
|
||||||
{
|
{
|
||||||
List<string> files = new List<string>();
|
if(CConfig.BackgroundMusicSource == EBackgroundMusicSource.TR_CONFIG_NO_OWN_MUSIC || CConfig.BackgroundMusicSource == EBackgroundMusicSource.TR_CONFIG_OWN_MUSIC)
|
||||||
files.AddRange(Helper.ListFiles(CSettings.sFolderBackgroundMusic, "*.mp3", true, true));
|
AddBackgroundMusic();
|
||||||
files.AddRange(Helper.ListFiles(CSettings.sFolderBackgroundMusic, "*.wav", true, true));
|
|
||||||
files.AddRange(Helper.ListFiles(CSettings.sFolderBackgroundMusic, "*.ogg", true, true));
|
|
||||||
files.AddRange(Helper.ListFiles(CSettings.sFolderBackgroundMusic, "*.wma", true, true));
|
|
||||||
|
|
||||||
foreach (string file in files)
|
|
||||||
{
|
|
||||||
_BackgroundMusicStreams.Add(CSound.Load(file));
|
|
||||||
}
|
|
||||||
|
|
||||||
if(_BackgroundMusicStreams.Count > 0)
|
|
||||||
_CurrentMusicStream = _BackgroundMusicStreams[0];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Play()
|
public static void Play()
|
||||||
{
|
{
|
||||||
if (CConfig.BackgroundMusic == EOffOn.TR_CONFIG_ON)
|
if (CConfig.BackgroundMusic == EOffOn.TR_CONFIG_ON)
|
||||||
{
|
{
|
||||||
if(_BackgroundMusicStreams.Count == 1)
|
if (_BackgroundMusicFileNames.Count > 0)
|
||||||
{
|
|
||||||
CSound.Fade(_BackgroundMusicStreams[0], CConfig.BackgroundMusicVolume, CConfig.FadeTime);
|
|
||||||
CSound.Play(_BackgroundMusicStreams[0], true);
|
|
||||||
}
|
|
||||||
else if (_BackgroundMusicStreams.Count > 1)
|
|
||||||
{
|
{
|
||||||
CSound.Fade(_CurrentMusicStream, CConfig.BackgroundMusicVolume, CConfig.FadeTime);
|
CSound.Fade(_CurrentMusicStream, CConfig.BackgroundMusicVolume, CConfig.FadeTime);
|
||||||
CSound.Play(_CurrentMusicStream);
|
CSound.Play(_CurrentMusicStream);
|
||||||
@@ -53,19 +41,19 @@ namespace Vocaluxe.Base
|
|||||||
|
|
||||||
public static void Stop()
|
public static void Stop()
|
||||||
{
|
{
|
||||||
if(_BackgroundMusicStreams.Count > 0)
|
if (_BackgroundMusicFileNames.Count > 0)
|
||||||
CSound.FadeAndStop(_BackgroundMusicStreams[_CurrentStreamListIndex], CConfig.BackgroundMusicVolume, CConfig.FadeTime);
|
CSound.FadeAndStop(_CurrentMusicStream, CConfig.BackgroundMusicVolume, CConfig.FadeTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Pause()
|
public static void Pause()
|
||||||
{
|
{
|
||||||
if (_BackgroundMusicStreams.Count > 0)
|
if (_BackgroundMusicFileNames.Count > 0)
|
||||||
CSound.FadeAndPause(_BackgroundMusicStreams[_CurrentStreamListIndex], 0, CConfig.FadeTime);
|
CSound.FadeAndPause(_CurrentMusicStream, 0, CConfig.FadeTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Update()
|
public static void Update()
|
||||||
{
|
{
|
||||||
if (_BackgroundMusicStreams.Count > 1)
|
if (_BackgroundMusicFileNames.Count > 0)
|
||||||
{
|
{
|
||||||
float timeToPlay = CSound.GetLength(_CurrentMusicStream) - CSound.GetPosition(_CurrentMusicStream);
|
float timeToPlay = CSound.GetLength(_CurrentMusicStream) - CSound.GetPosition(_CurrentMusicStream);
|
||||||
if (_FadeTimer.ElapsedMilliseconds >= CConfig.FadeTime * 1000)
|
if (_FadeTimer.ElapsedMilliseconds >= CConfig.FadeTime * 1000)
|
||||||
@@ -76,25 +64,85 @@ namespace Vocaluxe.Base
|
|||||||
if ((timeToPlay <= CConfig.FadeTime) && !_Fading)
|
if ((timeToPlay <= CConfig.FadeTime) && !_Fading)
|
||||||
{
|
{
|
||||||
_FadeTimer.Start();
|
_FadeTimer.Start();
|
||||||
CSound.Fade(_CurrentMusicStream, 0, CConfig.FadeTime);
|
Next();
|
||||||
_CurrentStreamListIndex++;
|
|
||||||
if (_CurrentStreamListIndex + 1 > _BackgroundMusicStreams.Count)
|
|
||||||
{
|
|
||||||
_CurrentStreamListIndex = 0;
|
|
||||||
_CurrentMusicStream = _BackgroundMusicStreams[_CurrentStreamListIndex];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
_CurrentMusicStream = _BackgroundMusicStreams[_CurrentStreamListIndex];
|
|
||||||
CSound.SetPosition(_CurrentMusicStream, 0);
|
|
||||||
Play();
|
|
||||||
_Fading = true;
|
_Fading = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void Next()
|
||||||
|
{
|
||||||
|
if (_BackgroundMusicFileNames.Count > 0)
|
||||||
|
{
|
||||||
|
if (_CurrentMusicStream != -1)
|
||||||
|
CSound.FadeAndStop(_CurrentMusicStream, 0, CConfig.FadeTime);
|
||||||
|
_CurrentBackgroundMusicFileNameIndex = _Random.Next(_BackgroundMusicFileNames.Count);
|
||||||
|
_CurrentMusicStream = CSound.Load(_BackgroundMusicFileNames[_CurrentBackgroundMusicFileNameIndex]);
|
||||||
|
Play();
|
||||||
|
}
|
||||||
|
else if (_BackgroundMusicAdded || _OwnMusicAdded)
|
||||||
|
{
|
||||||
|
if (_CurrentMusicStream != -1)
|
||||||
|
CSound.FadeAndStop(_CurrentMusicStream, 0, CConfig.FadeTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static void ApplyVolume()
|
public static void ApplyVolume()
|
||||||
{
|
{
|
||||||
CSound.SetStreamVolume(_BackgroundMusicStreams[_CurrentStreamListIndex], CConfig.BackgroundMusicVolume);
|
CSound.Fade(_CurrentMusicStream, CConfig.BackgroundMusicVolume, CConfig.FadeTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void AddOwnMusic()
|
||||||
|
{
|
||||||
|
if (!_OwnMusicAdded)
|
||||||
|
{
|
||||||
|
foreach (CSong song in CSongs.AllSongs)
|
||||||
|
{
|
||||||
|
_BackgroundMusicFileNames.Add(song.GetMP3());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_OwnMusicAdded = true;
|
||||||
|
Next();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RemoveOwnMusic()
|
||||||
|
{
|
||||||
|
foreach (CSong song in CSongs.AllSongs)
|
||||||
|
{
|
||||||
|
_BackgroundMusicFileNames.Remove(song.GetMP3());
|
||||||
|
}
|
||||||
|
_OwnMusicAdded = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void AddBackgroundMusic()
|
||||||
|
{
|
||||||
|
if (!_BackgroundMusicAdded)
|
||||||
|
{
|
||||||
|
_BackgroundMusicFileNames.AddRange(Helper.ListFiles(CSettings.sFolderBackgroundMusic, "*.mp3", true, true));
|
||||||
|
_BackgroundMusicFileNames.AddRange(Helper.ListFiles(CSettings.sFolderBackgroundMusic, "*.wav", true, true));
|
||||||
|
_BackgroundMusicFileNames.AddRange(Helper.ListFiles(CSettings.sFolderBackgroundMusic, "*.ogg", true, true));
|
||||||
|
_BackgroundMusicFileNames.AddRange(Helper.ListFiles(CSettings.sFolderBackgroundMusic, "*.wma", true, true));
|
||||||
|
_BackgroundMusicAdded = true;
|
||||||
|
Next();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RemoveBackgroundMusic()
|
||||||
|
{
|
||||||
|
if (_BackgroundMusicAdded)
|
||||||
|
{
|
||||||
|
List<string> removeList = new List<string>();
|
||||||
|
removeList.AddRange(Helper.ListFiles(CSettings.sFolderBackgroundMusic, "*.mp3", true, true));
|
||||||
|
removeList.AddRange(Helper.ListFiles(CSettings.sFolderBackgroundMusic, "*.wav", true, true));
|
||||||
|
removeList.AddRange(Helper.ListFiles(CSettings.sFolderBackgroundMusic, "*.ogg", true, true));
|
||||||
|
removeList.AddRange(Helper.ListFiles(CSettings.sFolderBackgroundMusic, "*.wma", true, true));
|
||||||
|
|
||||||
|
foreach (string s in removeList)
|
||||||
|
{
|
||||||
|
_BackgroundMusicFileNames.Remove(s);
|
||||||
|
}
|
||||||
|
_BackgroundMusicAdded = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -134,6 +134,14 @@ namespace Vocaluxe.Base
|
|||||||
TR_CONFIG_TIMERLOOK_NORMAL,
|
TR_CONFIG_TIMERLOOK_NORMAL,
|
||||||
TR_CONFIG_TIMERLOOK_EXPANDED
|
TR_CONFIG_TIMERLOOK_EXPANDED
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum EBackgroundMusicSource
|
||||||
|
{
|
||||||
|
TR_CONFIG_NO_OWN_MUSIC,
|
||||||
|
TR_CONFIG_ONLY_OWN_MUSIC,
|
||||||
|
TR_CONFIG_OWN_MUSIC
|
||||||
|
}
|
||||||
|
|
||||||
#endregion Enums
|
#endregion Enums
|
||||||
|
|
||||||
static class CConfig
|
static class CConfig
|
||||||
@@ -175,6 +183,7 @@ namespace Vocaluxe.Base
|
|||||||
public static uint PortAudioBufferSize = 1024;
|
public static uint PortAudioBufferSize = 1024;
|
||||||
public static int BackgroundMusicVolume = 50;
|
public static int BackgroundMusicVolume = 50;
|
||||||
public static EOffOn BackgroundMusic = EOffOn.TR_CONFIG_ON;
|
public static EOffOn BackgroundMusic = EOffOn.TR_CONFIG_ON;
|
||||||
|
public static EBackgroundMusicSource BackgroundMusicSource = EBackgroundMusicSource.TR_CONFIG_NO_OWN_MUSIC;
|
||||||
|
|
||||||
// Game
|
// Game
|
||||||
public static List<string> SongFolder = new List<string>();
|
public static List<string> SongFolder = new List<string>();
|
||||||
@@ -286,6 +295,7 @@ namespace Vocaluxe.Base
|
|||||||
CHelper.TryGetEnumValueFromXML<ERecordLib>("//root/Sound/RecordLib", navigator, ref RecordLib);
|
CHelper.TryGetEnumValueFromXML<ERecordLib>("//root/Sound/RecordLib", navigator, ref RecordLib);
|
||||||
CHelper.TryGetEnumValueFromXML("//root/Sound/BackgroundMusic", navigator, ref BackgroundMusic);
|
CHelper.TryGetEnumValueFromXML("//root/Sound/BackgroundMusic", navigator, ref BackgroundMusic);
|
||||||
CHelper.TryGetIntValueFromXML("//root/Sound/BackgroundMusicVolume", navigator, ref BackgroundMusicVolume);
|
CHelper.TryGetIntValueFromXML("//root/Sound/BackgroundMusicVolume", navigator, ref BackgroundMusicVolume);
|
||||||
|
CHelper.TryGetEnumValueFromXML("//root/Sound/BackgroundMusicSource", navigator, ref BackgroundMusicSource);
|
||||||
#endregion Sound
|
#endregion Sound
|
||||||
|
|
||||||
#region Game
|
#region Game
|
||||||
@@ -483,6 +493,9 @@ namespace Vocaluxe.Base
|
|||||||
writer.WriteComment("Background Music Volume from 0 to 100");
|
writer.WriteComment("Background Music Volume from 0 to 100");
|
||||||
writer.WriteElementString("BackgroundMusicVolume", BackgroundMusicVolume.ToString());
|
writer.WriteElementString("BackgroundMusicVolume", BackgroundMusicVolume.ToString());
|
||||||
|
|
||||||
|
writer.WriteComment("Background Music Source");
|
||||||
|
writer.WriteElementString("BackgroundMusicSource", Enum.GetName(typeof(EBackgroundMusicSource), BackgroundMusicSource));
|
||||||
|
|
||||||
writer.WriteEndElement();
|
writer.WriteEndElement();
|
||||||
#endregion Sound
|
#endregion Sound
|
||||||
|
|
||||||
|
|||||||
@@ -244,6 +244,7 @@ namespace Vocaluxe.Lib.Video
|
|||||||
private bool _Paused = false;
|
private bool _Paused = false;
|
||||||
private bool _NoMoreFrames = false;
|
private bool _NoMoreFrames = false;
|
||||||
private bool _Finished = false;
|
private bool _Finished = false;
|
||||||
|
private bool _BeforeLoop = false;
|
||||||
|
|
||||||
|
|
||||||
private int _Width = 0;
|
private int _Width = 0;
|
||||||
@@ -314,7 +315,10 @@ namespace Vocaluxe.Lib.Video
|
|||||||
|
|
||||||
public bool Finished
|
public bool Finished
|
||||||
{
|
{
|
||||||
get { return _Finished; }
|
get
|
||||||
|
{
|
||||||
|
return _Finished;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Open(string FileName)
|
public bool Open(string FileName)
|
||||||
@@ -395,6 +399,7 @@ namespace Vocaluxe.Lib.Video
|
|||||||
_VideoSkipTime = _Gap;
|
_VideoSkipTime = _Gap;
|
||||||
_NegativeSkipTime = _Start + _Gap;
|
_NegativeSkipTime = _Start + _Gap;
|
||||||
_SkipTime = _Start + _Gap;
|
_SkipTime = _Start + _Gap;
|
||||||
|
_BeforeLoop = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_SkipTime > 0)
|
if (_SkipTime > 0)
|
||||||
@@ -575,7 +580,7 @@ namespace Vocaluxe.Lib.Video
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
int FrameFinished = 0;
|
int FrameFinished = 0;
|
||||||
if (DropFrame)
|
if (DropFrame && !_BeforeLoop)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@@ -588,7 +593,7 @@ namespace Vocaluxe.Lib.Video
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!DropFrame || FrameFinished != 0)
|
if (!_BeforeLoop && (!DropFrame || FrameFinished != 0))
|
||||||
{
|
{
|
||||||
lock (MutexFrame)
|
lock (MutexFrame)
|
||||||
{
|
{
|
||||||
@@ -608,14 +613,15 @@ namespace Vocaluxe.Lib.Video
|
|||||||
{
|
{
|
||||||
if (_Loop)
|
if (_Loop)
|
||||||
{
|
{
|
||||||
bool doskip = false;
|
_BeforeLoop = true;
|
||||||
|
bool doskip = true;
|
||||||
float tm = 0f;
|
float tm = 0f;
|
||||||
int num = -1;
|
int num = -1;
|
||||||
lock (MutexFramebuffer)
|
lock (MutexFramebuffer)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _FrameBuffer.Length; i++)
|
for (int i = 0; i < _FrameBuffer.Length; i++)
|
||||||
{
|
{
|
||||||
if (_FrameBuffer[i].time > tm)
|
if (_FrameBuffer[i].time > tm && !_FrameBuffer[i].displayed)
|
||||||
{
|
{
|
||||||
tm = _FrameBuffer[i].time;
|
tm = _FrameBuffer[i].time;
|
||||||
num = i;
|
num = i;
|
||||||
|
|||||||
@@ -87,6 +87,8 @@ namespace Vocaluxe
|
|||||||
CBackgroundMusic.Init();
|
CBackgroundMusic.Init();
|
||||||
CLog.StopBenchmark(0, "Init Background Music");
|
CLog.StopBenchmark(0, "Init Background Music");
|
||||||
|
|
||||||
|
Application.DoEvents();
|
||||||
|
|
||||||
// Init Profiles
|
// Init Profiles
|
||||||
CLog.StartBenchmark(0, "Init Profiles");
|
CLog.StartBenchmark(0, "Init Profiles");
|
||||||
CProfiles.Init();
|
CProfiles.Init();
|
||||||
|
|||||||
@@ -190,6 +190,8 @@ namespace Vocaluxe.Screens
|
|||||||
_Intros[2].Close();
|
_Intros[2].Close();
|
||||||
|
|
||||||
CLog.StopBenchmark(3, "Load Cover");
|
CLog.StopBenchmark(3, "Load Cover");
|
||||||
|
if(CConfig.BackgroundMusicSource == EBackgroundMusicSource.TR_CONFIG_ONLY_OWN_MUSIC || CConfig.BackgroundMusicSource == EBackgroundMusicSource.TR_CONFIG_OWN_MUSIC)
|
||||||
|
CBackgroundMusic.AddOwnMusic();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CheckStartIntroVideos()
|
private void CheckStartIntroVideos()
|
||||||
@@ -206,13 +208,13 @@ namespace Vocaluxe.Screens
|
|||||||
if (_CurrentIntroVideoNr == 0 && _Intros[0].IsFinished)
|
if (_CurrentIntroVideoNr == 0 && _Intros[0].IsFinished)
|
||||||
{
|
{
|
||||||
_CurrentIntroVideoNr = 1;
|
_CurrentIntroVideoNr = 1;
|
||||||
|
_Intros[1].Loop = true;
|
||||||
_Intros[1].Start();
|
_Intros[1].Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_CurrentIntroVideoNr == 1 && CSongs.CoverLoaded)
|
if (_CurrentIntroVideoNr == 1 && CSongs.CoverLoaded)
|
||||||
{
|
{
|
||||||
_CurrentIntroVideoNr = 2;
|
_CurrentIntroVideoNr = 2;
|
||||||
_Intros[2].Loop = true;
|
|
||||||
_Intros[2].Start();
|
_Intros[2].Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -277,7 +279,7 @@ namespace Vocaluxe.Screens
|
|||||||
{
|
{
|
||||||
|
|
||||||
float VideoTime = _VideoTimer.ElapsedMilliseconds / 1000f;
|
float VideoTime = _VideoTimer.ElapsedMilliseconds / 1000f;
|
||||||
_Finished = (VideoTime >= CVideo.VdGetLength(_VideoStream));
|
_Finished = CVideo.VdFinished(_VideoStream);
|
||||||
|
|
||||||
STexture tex = new STexture(-1);
|
STexture tex = new STexture(-1);
|
||||||
CVideo.VdGetFrame(_VideoStream, ref tex, VideoTime, ref VideoTime);
|
CVideo.VdGetFrame(_VideoStream, ref tex, VideoTime, ref VideoTime);
|
||||||
|
|||||||
@@ -16,6 +16,7 @@ namespace Vocaluxe.Screens
|
|||||||
|
|
||||||
private const string SelectSlideBackgroundMusic = "SelectSlideBackgroundMusic";
|
private const string SelectSlideBackgroundMusic = "SelectSlideBackgroundMusic";
|
||||||
private const string SelectSlideBackgroundMusicVolume = "SelectSlideBackgroundMusicVolume";
|
private const string SelectSlideBackgroundMusicVolume = "SelectSlideBackgroundMusicVolume";
|
||||||
|
private const string SelectSlideBackgroundMusicSource = "SelectSlideBackgroundMusicSource";
|
||||||
|
|
||||||
private const string ButtonExit = "ButtonExit";
|
private const string ButtonExit = "ButtonExit";
|
||||||
|
|
||||||
@@ -35,7 +36,7 @@ namespace Vocaluxe.Screens
|
|||||||
_ScreenVersion = ScreenVersion;
|
_ScreenVersion = ScreenVersion;
|
||||||
|
|
||||||
_ThemeButtons = new string[] { ButtonExit };
|
_ThemeButtons = new string[] { ButtonExit };
|
||||||
_ThemeSelectSlides = new string[] { SelectSlideBackgroundMusic, SelectSlideBackgroundMusicVolume };
|
_ThemeSelectSlides = new string[] { SelectSlideBackgroundMusic, SelectSlideBackgroundMusicVolume, SelectSlideBackgroundMusicSource };
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void LoadTheme()
|
public override void LoadTheme()
|
||||||
@@ -44,6 +45,8 @@ namespace Vocaluxe.Screens
|
|||||||
SelectSlides[htSelectSlides(SelectSlideBackgroundMusic)].SetValues<EOffOn>((int)CConfig.BackgroundMusic);
|
SelectSlides[htSelectSlides(SelectSlideBackgroundMusic)].SetValues<EOffOn>((int)CConfig.BackgroundMusic);
|
||||||
SelectSlides[htSelectSlides(SelectSlideBackgroundMusicVolume)].AddValues(new string[] { "0", "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "55", "60", "65", "70", "75", "80", "85", "90", "95", "100"});
|
SelectSlides[htSelectSlides(SelectSlideBackgroundMusicVolume)].AddValues(new string[] { "0", "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "55", "60", "65", "70", "75", "80", "85", "90", "95", "100"});
|
||||||
SelectSlides[htSelectSlides(SelectSlideBackgroundMusicVolume)].Selection = CConfig.BackgroundMusicVolume / 5;
|
SelectSlides[htSelectSlides(SelectSlideBackgroundMusicVolume)].Selection = CConfig.BackgroundMusicVolume / 5;
|
||||||
|
SelectSlides[htSelectSlides(SelectSlideBackgroundMusicSource)].SetValues<EBackgroundMusicSource>((int)CConfig.BackgroundMusicSource);
|
||||||
|
SelectSlides[htSelectSlides(SelectSlideBackgroundMusicSource)].Selection = (int)CConfig.BackgroundMusicSource;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool HandleInput(KeyEvent KeyEvent)
|
public override bool HandleInput(KeyEvent KeyEvent)
|
||||||
@@ -137,6 +140,24 @@ namespace Vocaluxe.Screens
|
|||||||
CConfig.BackgroundMusicVolume = SelectSlides[htSelectSlides(SelectSlideBackgroundMusicVolume)].Selection * 5;
|
CConfig.BackgroundMusicVolume = SelectSlides[htSelectSlides(SelectSlideBackgroundMusicVolume)].Selection * 5;
|
||||||
CBackgroundMusic.ApplyVolume();
|
CBackgroundMusic.ApplyVolume();
|
||||||
|
|
||||||
|
if (CConfig.BackgroundMusicSource != (EBackgroundMusicSource)SelectSlides[htSelectSlides(SelectSlideBackgroundMusicSource)].Selection)
|
||||||
|
{
|
||||||
|
CConfig.BackgroundMusicSource = (EBackgroundMusicSource)SelectSlides[htSelectSlides(SelectSlideBackgroundMusicSource)].Selection;
|
||||||
|
if (CConfig.BackgroundMusicSource == EBackgroundMusicSource.TR_CONFIG_NO_OWN_MUSIC)
|
||||||
|
{
|
||||||
|
CBackgroundMusic.RemoveOwnMusic();
|
||||||
|
CBackgroundMusic.AddBackgroundMusic();
|
||||||
|
}
|
||||||
|
if (CConfig.BackgroundMusicSource == EBackgroundMusicSource.TR_CONFIG_ONLY_OWN_MUSIC)
|
||||||
|
{
|
||||||
|
CBackgroundMusic.RemoveBackgroundMusic();
|
||||||
|
CBackgroundMusic.AddOwnMusic();
|
||||||
|
}
|
||||||
|
if (CConfig.BackgroundMusicSource == EBackgroundMusicSource.TR_CONFIG_OWN_MUSIC)
|
||||||
|
CBackgroundMusic.AddOwnMusic();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
CConfig.SaveConfig();
|
CConfig.SaveConfig();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in new issue
Block a user