Fixed DX Close Bug and some typos closes #15
This commit is contained in:
1 parent
81074d5a0a
commit
5f28c5a103
10 files changed
+69
-64
No files matched your search
@@ -501,7 +501,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
|
|||||||
}
|
}
|
||||||
#endregion PlayerNames
|
#endregion PlayerNames
|
||||||
|
|
||||||
#region SongQueque
|
#region SongQueue
|
||||||
if (CBase.Songs.GetNumVisibleSongs() < _NumSongs)
|
if (CBase.Songs.GetNumVisibleSongs() < _NumSongs)
|
||||||
CBase.Songs.ResetPartySongSung();
|
CBase.Songs.ResetPartySongSung();
|
||||||
|
|
||||||
@@ -542,7 +542,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
|
|||||||
s++;
|
s++;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
#endregion SongQueque
|
#endregion SongQueue
|
||||||
}
|
}
|
||||||
|
|
||||||
private void _SetNumJokers()
|
private void _SetNumJokers()
|
||||||
|
|||||||
@@ -956,7 +956,7 @@ namespace Vocaluxe.Base
|
|||||||
reader.Read();
|
reader.Read();
|
||||||
byte[] data = _GetBytes(reader);
|
byte[] data = _GetBytes(reader);
|
||||||
reader.Dispose();
|
reader.Dispose();
|
||||||
tex = CDraw.QuequeTexture(w, h, ref data);
|
tex = CDraw.EnqueueTexture(w, h, ref data);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1006,7 +1006,7 @@ namespace Vocaluxe.Base
|
|||||||
origin.Dispose();
|
origin.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
tex = CDraw.QuequeTexture(w, h, ref data);
|
tex = CDraw.EnqueueTexture(w, h, ref data);
|
||||||
|
|
||||||
command.CommandText = "INSERT INTO Cover (Path, width, height) VALUES (@path, @w, @h)";
|
command.CommandText = "INSERT INTO Cover (Path, width, height) VALUES (@path, @w, @h)";
|
||||||
command.Parameters.Add("@w", DbType.Int32).Value = w;
|
command.Parameters.Add("@w", DbType.Int32).Value = w;
|
||||||
|
|||||||
@@ -211,9 +211,9 @@ namespace Vocaluxe.Base
|
|||||||
return _Draw.AddTexture(w, h, ref data);
|
return _Draw.AddTexture(w, h, ref data);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static STexture QuequeTexture(int w, int h, ref byte[] data)
|
public static STexture EnqueueTexture(int w, int h, ref byte[] data)
|
||||||
{
|
{
|
||||||
return _Draw.QuequeTexture(w, h, ref data);
|
return _Draw.EnqueueTexture(w, h, ref data);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool UpdateTexture(ref STexture texture, ref byte[] data)
|
public static bool UpdateTexture(ref STexture texture, ref byte[] data)
|
||||||
|
|||||||
@@ -418,7 +418,7 @@ namespace Vocaluxe.Base
|
|||||||
public static void LoadCover()
|
public static void LoadCover()
|
||||||
{
|
{
|
||||||
if (CConfig.Renderer == ERenderer.TR_CONFIG_SOFTWARE)
|
if (CConfig.Renderer == ERenderer.TR_CONFIG_SOFTWARE)
|
||||||
return; //should be removed as soon as the other renderer are ready for queque
|
return; //should be removed as soon as the other renderer are ready for queue
|
||||||
|
|
||||||
if (!SongsLoaded || CoverLoaded)
|
if (!SongsLoaded || CoverLoaded)
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -29,12 +29,13 @@ using System.Drawing.Imaging;
|
|||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using System.Windows.Forms;
|
using System.Windows.Forms;
|
||||||
|
using SlimDX.Windows;
|
||||||
using Vocaluxe.Base;
|
using Vocaluxe.Base;
|
||||||
using VocaluxeLib.Menu;
|
using VocaluxeLib.Menu;
|
||||||
|
|
||||||
namespace Vocaluxe.Lib.Draw
|
namespace Vocaluxe.Lib.Draw
|
||||||
{
|
{
|
||||||
class CDirect3D : Form, IDraw
|
class CDirect3D : RenderForm, IDraw
|
||||||
{
|
{
|
||||||
#region private vars
|
#region private vars
|
||||||
private readonly CKeys _Keys;
|
private readonly CKeys _Keys;
|
||||||
@@ -51,7 +52,7 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
|
|
||||||
private readonly Dictionary<int, STexture> _Textures;
|
private readonly Dictionary<int, STexture> _Textures;
|
||||||
private readonly Dictionary<int, Texture> _D3DTextures;
|
private readonly Dictionary<int, Texture> _D3DTextures;
|
||||||
private readonly List<STextureQueque> _Queque;
|
private readonly List<STextureQueue> _Queue;
|
||||||
private readonly Queue<int> _IDs;
|
private readonly Queue<int> _IDs;
|
||||||
|
|
||||||
private readonly Object _MutexTexture = new Object();
|
private readonly Object _MutexTexture = new Object();
|
||||||
@@ -81,7 +82,7 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
Icon = new Icon(Path.Combine(Environment.CurrentDirectory, CSettings.Icon));
|
Icon = new Icon(Path.Combine(Environment.CurrentDirectory, CSettings.Icon));
|
||||||
_Textures = new Dictionary<int, STexture>();
|
_Textures = new Dictionary<int, STexture>();
|
||||||
_D3DTextures = new Dictionary<int, Texture>();
|
_D3DTextures = new Dictionary<int, Texture>();
|
||||||
_Queque = new List<STextureQueque>();
|
_Queue = new List<STextureQueue>();
|
||||||
_IDs = new Queue<int>();
|
_IDs = new Queue<int>();
|
||||||
|
|
||||||
//Fill Queue with 100000 IDs
|
//Fill Queue with 100000 IDs
|
||||||
@@ -97,7 +98,7 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
{
|
{
|
||||||
_D3D = new Direct3D();
|
_D3D = new Direct3D();
|
||||||
}
|
}
|
||||||
catch (Direct3D9NotFoundException e)
|
catch (Direct3DX9NotFoundException e)
|
||||||
{
|
{
|
||||||
MessageBox.Show("No DirectX runtimes were found, please download and install them " +
|
MessageBox.Show("No DirectX runtimes were found, please download and install them " +
|
||||||
"from http://www.microsoft.com/download/en/details.aspx?id=8109",
|
"from http://www.microsoft.com/download/en/details.aspx?id=8109",
|
||||||
@@ -515,13 +516,15 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
//We want to begin drawing
|
//We want to begin drawing
|
||||||
if (_Device.BeginScene().IsFailure)
|
if (_Device.BeginScene().IsFailure)
|
||||||
CLog.LogError("Failed to begin scene");
|
CLog.LogError("Failed to begin scene");
|
||||||
_CheckQueque();
|
_CheckQueue();
|
||||||
_Run = _Run && CGraphics.Draw();
|
if (!CGraphics.Draw())
|
||||||
|
_Run = false;
|
||||||
_RenderVertexBuffer();
|
_RenderVertexBuffer();
|
||||||
//We finished drawing the frame
|
//We finished drawing the frame
|
||||||
if (_Device.EndScene().IsFailure)
|
if (_Device.EndScene().IsFailure)
|
||||||
CLog.LogError("Failed to end scene");
|
CLog.LogError("Failed to end scene");
|
||||||
_Run = CGraphics.UpdateGameLogic(_Keys, _Mouse);
|
if (!CGraphics.UpdateGameLogic(_Keys, _Mouse))
|
||||||
|
_Run = false;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
//Now push the frame to the Viewport
|
//Now push the frame to the Viewport
|
||||||
@@ -1010,10 +1013,10 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
return t;
|
return t;
|
||||||
}
|
}
|
||||||
|
|
||||||
public STexture QuequeTexture(int w, int h, ref byte[] data)
|
public STexture EnqueueTexture(int w, int h, ref byte[] data)
|
||||||
{
|
{
|
||||||
STexture texture = new STexture(-1);
|
STexture texture = new STexture(-1);
|
||||||
STextureQueque queque = new STextureQueque {Data = data, Height = h, Width = w};
|
STextureQueue queue = new STextureQueue {Data = data, Height = h, Width = w};
|
||||||
|
|
||||||
texture.Height = h;
|
texture.Height = h;
|
||||||
texture.Width = w;
|
texture.Width = w;
|
||||||
@@ -1022,8 +1025,8 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
{
|
{
|
||||||
_D3DTextures.Add(_IDs.Peek(), null);
|
_D3DTextures.Add(_IDs.Peek(), null);
|
||||||
texture.Index = _IDs.Dequeue();
|
texture.Index = _IDs.Dequeue();
|
||||||
queque.ID = texture.Index;
|
queue.ID = texture.Index;
|
||||||
_Queque.Add(queque);
|
_Queue.Add(queue);
|
||||||
_Textures[texture.Index] = texture;
|
_Textures[texture.Index] = texture;
|
||||||
}
|
}
|
||||||
return texture;
|
return texture;
|
||||||
@@ -1405,14 +1408,14 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
}
|
}
|
||||||
#endregion drawing
|
#endregion drawing
|
||||||
|
|
||||||
private void _CheckQueque()
|
private void _CheckQueue()
|
||||||
{
|
{
|
||||||
lock (_MutexTexture)
|
lock (_MutexTexture)
|
||||||
{
|
{
|
||||||
if (_Queque.Count == 0)
|
if (_Queue.Count == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
STextureQueque q = _Queque[0];
|
STextureQueue q = _Queue[0];
|
||||||
STexture texture;
|
STexture texture;
|
||||||
if (_Textures.ContainsKey(q.ID))
|
if (_Textures.ContainsKey(q.ID))
|
||||||
texture = _Textures[q.ID];
|
texture = _Textures[q.ID];
|
||||||
@@ -1423,7 +1426,7 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
_D3DTextures[q.ID] = t;
|
_D3DTextures[q.ID] = t;
|
||||||
|
|
||||||
_Textures[texture.Index] = texture;
|
_Textures[texture.Index] = texture;
|
||||||
_Queque.RemoveAt(0);
|
_Queue.RemoveAt(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -418,7 +418,7 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
return new STexture(-1);
|
return new STexture(-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public STexture QuequeTexture(int w, int h, ref byte[] data)
|
public STexture EnqueueTexture(int w, int h, ref byte[] data)
|
||||||
{
|
{
|
||||||
return AddTexture(w, h, ref data);
|
return AddTexture(w, h, ref data);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
public int Height;
|
public int Height;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct STextureQueque
|
struct STextureQueue
|
||||||
{
|
{
|
||||||
public int ID;
|
public int ID;
|
||||||
public int Width;
|
public int Width;
|
||||||
@@ -63,7 +63,7 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
|
|
||||||
private readonly Dictionary<int, STexture> _Textures;
|
private readonly Dictionary<int, STexture> _Textures;
|
||||||
private readonly Queue<int> _IDs;
|
private readonly Queue<int> _IDs;
|
||||||
private readonly List<STextureQueque> _Queque;
|
private readonly List<STextureQueue> _Queue;
|
||||||
|
|
||||||
private readonly Object _MutexTexture = new Object();
|
private readonly Object _MutexTexture = new Object();
|
||||||
|
|
||||||
@@ -80,7 +80,7 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
Icon = new Icon(Path.Combine(Environment.CurrentDirectory, CSettings.Icon));
|
Icon = new Icon(Path.Combine(Environment.CurrentDirectory, CSettings.Icon));
|
||||||
|
|
||||||
_Textures = new Dictionary<int, STexture>();
|
_Textures = new Dictionary<int, STexture>();
|
||||||
_Queque = new List<STextureQueque>();
|
_Queue = new List<STextureQueue>();
|
||||||
_IDs = new Queue<int>(1000000);
|
_IDs = new Queue<int>(1000000);
|
||||||
|
|
||||||
for (int i = 1; i < 1000000; i++)
|
for (int i = 1; i < 1000000; i++)
|
||||||
@@ -412,15 +412,17 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
if (_Run)
|
if (_Run)
|
||||||
{
|
{
|
||||||
ClearScreen();
|
ClearScreen();
|
||||||
_Run = _Run && CGraphics.Draw();
|
if (!CGraphics.Draw())
|
||||||
|
_Run = false;
|
||||||
|
if (!CGraphics.UpdateGameLogic(_Keys, _Mouse))
|
||||||
|
_Run = false;
|
||||||
|
|
||||||
_Run = CGraphics.UpdateGameLogic(_Keys, _Mouse);
|
|
||||||
_Control.SwapBuffers();
|
_Control.SwapBuffers();
|
||||||
|
|
||||||
if ((CSettings.IsFullScreen && !_Fullscreen) || (!CSettings.IsFullScreen && _Fullscreen))
|
if ((CSettings.IsFullScreen && !_Fullscreen) || (!CSettings.IsFullScreen && _Fullscreen))
|
||||||
_ToggleFullScreen();
|
_ToggleFullScreen();
|
||||||
|
|
||||||
_CheckQueque();
|
_CheckQueue();
|
||||||
|
|
||||||
if (CTime.IsRunning())
|
if (CTime.IsRunning())
|
||||||
delay = (int)Math.Floor(CConfig.CalcCycleTime() - CTime.GetMilliseconds());
|
delay = (int)Math.Floor(CConfig.CalcCycleTime() - CTime.GetMilliseconds());
|
||||||
@@ -907,10 +909,10 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
return texture;
|
return texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
public STexture QuequeTexture(int w, int h, ref byte[] data)
|
public STexture EnqueueTexture(int w, int h, ref byte[] data)
|
||||||
{
|
{
|
||||||
STexture texture = new STexture(-1);
|
STexture texture = new STexture(-1);
|
||||||
STextureQueque queque = new STextureQueque {Data = data, Height = h, Width = w};
|
STextureQueue queue = new STextureQueue {Data = data, Height = h, Width = w};
|
||||||
|
|
||||||
texture.Height = h;
|
texture.Height = h;
|
||||||
texture.Width = w;
|
texture.Width = w;
|
||||||
@@ -918,8 +920,8 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
lock (_MutexTexture)
|
lock (_MutexTexture)
|
||||||
{
|
{
|
||||||
texture.Index = _IDs.Dequeue();
|
texture.Index = _IDs.Dequeue();
|
||||||
queque.ID = texture.Index;
|
queue.ID = texture.Index;
|
||||||
_Queque.Add(queque);
|
_Queue.Add(queue);
|
||||||
_Textures[texture.Index] = texture;
|
_Textures[texture.Index] = texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1333,14 +1335,14 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
return _Textures.Count;
|
return _Textures.Count;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void _CheckQueque()
|
private void _CheckQueue()
|
||||||
{
|
{
|
||||||
lock (_MutexTexture)
|
lock (_MutexTexture)
|
||||||
{
|
{
|
||||||
if (_Queque.Count == 0)
|
if (_Queue.Count == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
STextureQueque q = _Queque[0];
|
STextureQueue q = _Queue[0];
|
||||||
STexture texture = new STexture(-1);
|
STexture texture = new STexture(-1);
|
||||||
if (_Textures.ContainsKey(q.ID))
|
if (_Textures.ContainsKey(q.ID))
|
||||||
texture = _Textures[q.ID];
|
texture = _Textures[q.ID];
|
||||||
@@ -1407,7 +1409,7 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
|
|
||||||
_Textures[texture.Index] = texture;
|
_Textures[texture.Index] = texture;
|
||||||
q.Data = null;
|
q.Data = null;
|
||||||
_Queque.RemoveAt(0);
|
_Queue.RemoveAt(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endregion Textures
|
#endregion Textures
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ namespace Vocaluxe.Lib.Draw
|
|||||||
STexture AddTexture(Bitmap bitmap);
|
STexture AddTexture(Bitmap bitmap);
|
||||||
STexture AddTexture(int w, int h, IntPtr data);
|
STexture AddTexture(int w, int h, IntPtr data);
|
||||||
STexture AddTexture(int w, int h, ref byte[] data);
|
STexture AddTexture(int w, int h, ref byte[] data);
|
||||||
STexture QuequeTexture(int w, int h, ref byte[] data);
|
STexture EnqueueTexture(int w, int h, ref byte[] data);
|
||||||
bool UpdateTexture(ref STexture texture, ref byte[] data);
|
bool UpdateTexture(ref STexture texture, ref byte[] data);
|
||||||
bool UpdateTexture(ref STexture texture, IntPtr data);
|
bool UpdateTexture(ref STexture texture, IntPtr data);
|
||||||
|
|
||||||
|
|||||||
@@ -948,9 +948,9 @@ namespace Vocaluxe.Screens
|
|||||||
|
|
||||||
private void _UpdateMedleyCountdown()
|
private void _UpdateMedleyCountdown()
|
||||||
{
|
{
|
||||||
if (CGame.GetSong() != null)
|
CSong song = CGame.GetSong();
|
||||||
{
|
if (song != null)
|
||||||
CSong song = CGame.GetSong();
|
{
|
||||||
float currentTime = _CurrentTime - song.Start;
|
float currentTime = _CurrentTime - song.Start;
|
||||||
float timeToFirstMedleyNote = (CGame.GetTimeFromBeats(song.Medley.StartBeat, song.BPM) + song.Gap - song.Start);
|
float timeToFirstMedleyNote = (CGame.GetTimeFromBeats(song.Medley.StartBeat, song.BPM) + song.Gap - song.Start);
|
||||||
if (currentTime < timeToFirstMedleyNote && CGame.GameMode == EGameMode.TR_GAMEMODE_MEDLEY)
|
if (currentTime < timeToFirstMedleyNote && CGame.GameMode == EGameMode.TR_GAMEMODE_MEDLEY)
|
||||||
|
|||||||
@@ -39,22 +39,22 @@ namespace Vocaluxe.SongQueue
|
|||||||
|
|
||||||
class CSongQueue : ISongQueue
|
class CSongQueue : ISongQueue
|
||||||
{
|
{
|
||||||
private List<SSongQueueEntry> _SongQueque;
|
private List<SSongQueueEntry> _SongQueue;
|
||||||
private int _CurrentSong;
|
private int _CurrentSong;
|
||||||
private CPoints _Points;
|
private CPoints _Points;
|
||||||
|
|
||||||
#region Implementation
|
#region Implementation
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
_SongQueque = new List<SSongQueueEntry>();
|
_SongQueue = new List<SSongQueueEntry>();
|
||||||
Reset();
|
Reset();
|
||||||
CGameModes.Init();
|
CGameModes.Init();
|
||||||
}
|
}
|
||||||
|
|
||||||
public EGameMode GetCurrentGameMode()
|
public EGameMode GetCurrentGameMode()
|
||||||
{
|
{
|
||||||
if (_CurrentSong >= 0 && _CurrentSong < _SongQueque.Count)
|
if (_CurrentSong >= 0 && _CurrentSong < _SongQueue.Count)
|
||||||
return _SongQueque[_CurrentSong].GameMode;
|
return _SongQueue[_CurrentSong].GameMode;
|
||||||
return EGameMode.TR_GAMEMODE_NORMAL;
|
return EGameMode.TR_GAMEMODE_NORMAL;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -73,7 +73,7 @@ namespace Vocaluxe.SongQueue
|
|||||||
if (gameMode == EGameMode.TR_GAMEMODE_DUET && !CSongs.GetSong(songID).IsDuet)
|
if (gameMode == EGameMode.TR_GAMEMODE_DUET && !CSongs.GetSong(songID).IsDuet)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
_SongQueque.Add(new SSongQueueEntry(songID, gameMode));
|
_SongQueue.Add(new SSongQueueEntry(songID, gameMode));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -89,11 +89,11 @@ namespace Vocaluxe.SongQueue
|
|||||||
|
|
||||||
private bool _RemoveSong(int songID)
|
private bool _RemoveSong(int songID)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _SongQueque.Count; i++)
|
for (int i = 0; i < _SongQueue.Count; i++)
|
||||||
{
|
{
|
||||||
if (_SongQueque[i].SongID != songID)
|
if (_SongQueue[i].SongID != songID)
|
||||||
continue;
|
continue;
|
||||||
_SongQueque.RemoveAt(i);
|
_SongQueue.RemoveAt(i);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
@@ -101,7 +101,7 @@ namespace Vocaluxe.SongQueue
|
|||||||
|
|
||||||
public void ClearSongs()
|
public void ClearSongs()
|
||||||
{
|
{
|
||||||
_SongQueque.Clear();
|
_SongQueue.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
@@ -111,22 +111,22 @@ namespace Vocaluxe.SongQueue
|
|||||||
|
|
||||||
public void Start(SPlayer[] players)
|
public void Start(SPlayer[] players)
|
||||||
{
|
{
|
||||||
_Points = new CPoints(_SongQueque.Count, players);
|
_Points = new CPoints(_SongQueue.Count, players);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void NextRound(SPlayer[] players)
|
public void NextRound(SPlayer[] players)
|
||||||
{
|
{
|
||||||
if (_CurrentSong < _SongQueque.Count && _SongQueque.Count > 0)
|
if (_CurrentSong < _SongQueue.Count && _SongQueue.Count > 0)
|
||||||
{
|
{
|
||||||
if (_CurrentSong > -1)
|
if (_CurrentSong > -1)
|
||||||
{
|
{
|
||||||
_Points.SetPoints(
|
_Points.SetPoints(
|
||||||
_CurrentSong,
|
_CurrentSong,
|
||||||
_SongQueque[_CurrentSong].SongID,
|
_SongQueue[_CurrentSong].SongID,
|
||||||
players,
|
players,
|
||||||
_SongQueque[_CurrentSong].GameMode == EGameMode.TR_GAMEMODE_MEDLEY,
|
_SongQueue[_CurrentSong].GameMode == EGameMode.TR_GAMEMODE_MEDLEY,
|
||||||
_SongQueque[_CurrentSong].GameMode == EGameMode.TR_GAMEMODE_DUET,
|
_SongQueue[_CurrentSong].GameMode == EGameMode.TR_GAMEMODE_DUET,
|
||||||
_SongQueque[_CurrentSong].GameMode == EGameMode.TR_GAMEMODE_SHORTSONG);
|
_SongQueue[_CurrentSong].GameMode == EGameMode.TR_GAMEMODE_SHORTSONG);
|
||||||
}
|
}
|
||||||
_CurrentSong++;
|
_CurrentSong++;
|
||||||
}
|
}
|
||||||
@@ -134,7 +134,7 @@ namespace Vocaluxe.SongQueue
|
|||||||
|
|
||||||
public bool IsFinished()
|
public bool IsFinished()
|
||||||
{
|
{
|
||||||
return _CurrentSong == _SongQueque.Count || _SongQueque.Count == 0;
|
return _CurrentSong == _SongQueue.Count || _SongQueue.Count == 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int GetCurrentRoundNr()
|
public int GetCurrentRoundNr()
|
||||||
@@ -144,28 +144,28 @@ namespace Vocaluxe.SongQueue
|
|||||||
|
|
||||||
public CSong GetSong()
|
public CSong GetSong()
|
||||||
{
|
{
|
||||||
if (_CurrentSong >= 0 && _CurrentSong < _SongQueque.Count)
|
if (_CurrentSong >= 0 && _CurrentSong < _SongQueue.Count)
|
||||||
CGameModes.Get(GetCurrentGameMode()).GetSong(_SongQueque[_CurrentSong].SongID);
|
CGameModes.Get(GetCurrentGameMode()).GetSong(_SongQueue[_CurrentSong].SongID);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int GetNumSongs()
|
public int GetNumSongs()
|
||||||
{
|
{
|
||||||
return _SongQueque.Count;
|
return _SongQueue.Count;
|
||||||
}
|
}
|
||||||
|
|
||||||
public CSong GetSong(int num)
|
public CSong GetSong(int num)
|
||||||
{
|
{
|
||||||
if (num - 1 < _SongQueque.Count && num > 0)
|
if (num - 1 < _SongQueue.Count && num > 0)
|
||||||
return CSongs.GetSong(_SongQueque[num - 1].SongID);
|
return CSongs.GetSong(_SongQueue[num - 1].SongID);
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public EGameMode GetGameMode(int num)
|
public EGameMode GetGameMode(int num)
|
||||||
{
|
{
|
||||||
if (num - 1 < _SongQueque.Count && num > 0)
|
if (num - 1 < _SongQueue.Count && num > 0)
|
||||||
return _SongQueque[num - 1].GameMode;
|
return _SongQueue[num - 1].GameMode;
|
||||||
|
|
||||||
return EGameMode.TR_GAMEMODE_NORMAL;
|
return EGameMode.TR_GAMEMODE_NORMAL;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in new issue
Block a user