From 58590c0db33882f5beaa990ed573462c7d88aa5f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Florian=20K=C3=BCpper?= Date: Thu, 2 Apr 2015 11:12:13 +0200 Subject: [PATCH] Fixed duet-bug. --- Vocaluxe/Screens/CScreenSing.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Vocaluxe/Screens/CScreenSing.cs b/Vocaluxe/Screens/CScreenSing.cs index febdde72..f0a2aae8 100644 --- a/Vocaluxe/Screens/CScreenSing.cs +++ b/Vocaluxe/Screens/CScreenSing.cs @@ -562,9 +562,6 @@ namespace Vocaluxe.Screens _Background = CDraw.AddTexture(Path.Combine(song.Folder, song.BackgroundFileNames[0])); } - _SingNotes[_SingBars].Init(CGame.NumPlayers); - - if (song.IsDuet) { //TODO: Show more than 2 voicenames @@ -579,11 +576,14 @@ namespace Vocaluxe.Screens } else { - for (int i = 0; i < CGame.NumPlayers; i++) - CGame.Players[i].VoiceNr = voiceAssignments[i]; + for (int i = 0; i < CGame.NumPlayers; i++) + CGame.Players [i].VoiceNr = voiceAssignments [i]; } } + //Attention: This needs to be done after player-assignment! + _SingNotes[_SingBars].Init(CGame.NumPlayers); + _DynamicLyricsTop = false; _DynamicLyricsBottom = false;