Removed unused and temporary stuff
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7aa83f0f43
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@@ -216,7 +216,7 @@ namespace VocaluxeLib.Menu
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if (n.Type == ENoteType.Freestyle)
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_Text.Style = EStyle.BoldItalic;
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RectangleF rect = CBase.Drawing.GetTextBounds(_Text);
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RectangleF rect = CBase.Fonts.GetTextBounds(_Text);
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_Width += rect.Width;
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_Notes.Add(n);
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}
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@@ -267,7 +267,7 @@ namespace VocaluxeLib.Menu
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_Text.X = x;
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_Text.Style = EStyle.Bold;
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_Text.Text = note.Text;
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RectangleF rect = CBase.Drawing.GetTextBounds(_Text);
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RectangleF rect = CBase.Fonts.GetTextBounds(_Text);
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if (note.Type == ENoteType.Freestyle)
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_Text.Style = EStyle.BoldItalic;
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@@ -326,7 +326,7 @@ namespace VocaluxeLib.Menu
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_Text.X = x;
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_Text.Style = EStyle.Bold;
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_Text.Text = _Notes[note].Text;
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RectangleF rect = CBase.Drawing.GetTextBounds(_Text);
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RectangleF rect = CBase.Fonts.GetTextBounds(_Text);
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if (_Notes[note].Type == ENoteType.Freestyle)
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_Text.Style = EStyle.BoldItalic;
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@@ -374,7 +374,7 @@ namespace VocaluxeLib.Menu
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if (_Notes[zoomNote].Type == ENoteType.Freestyle)
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_Text.Style = EStyle.BoldItalic;
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RectangleF rect = CBase.Drawing.GetTextBounds(_Text);
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RectangleF rect = CBase.Fonts.GetTextBounds(_Text);
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float diff = endBeat - _Notes[zoomNote].StartBeat;
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if (diff <= 0f)
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@@ -392,7 +392,7 @@ namespace VocaluxeLib.Menu
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float tz = _Text.Z;
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_Text.Height += _Text.Height * p * 0.4f;
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RectangleF rectz = CBase.Drawing.GetTextBounds(_Text);
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RectangleF rectz = CBase.Fonts.GetTextBounds(_Text);
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_Text.X -= (rectz.Width - rect.Width) / 2f;
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_Text.Y -= (rectz.Height - rect.Height) / 2f;
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_Text.Z -= 0.1f;
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@@ -415,7 +415,7 @@ namespace VocaluxeLib.Menu
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_Text.X = x;
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_Text.Style = EStyle.Bold;
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_Text.Text = note.Text;
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RectangleF rect = CBase.Drawing.GetTextBounds(_Text);
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RectangleF rect = CBase.Fonts.GetTextBounds(_Text);
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if (note.Type == ENoteType.Freestyle)
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_Text.Style = EStyle.BoldItalic;
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@@ -456,7 +456,7 @@ namespace VocaluxeLib.Menu
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_Text.X = x;
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_Text.Style = EStyle.Bold;
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_Text.Text = _Notes[note].Text;
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RectangleF rect = CBase.Drawing.GetTextBounds(_Text);
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RectangleF rect = CBase.Fonts.GetTextBounds(_Text);
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if (_Notes[note].Type == ENoteType.Freestyle)
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_Text.Style = EStyle.BoldItalic;
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@@ -1016,7 +1016,7 @@ namespace VocaluxeLib.Menu
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return true;
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break;
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case EType.Text:
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RectangleF bounds = CBase.Drawing.GetTextBounds(_Texts[interact.Num]);
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RectangleF bounds = CBase.Fonts.GetTextBounds(_Texts[interact.Num]);
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if (CHelper.IsInBounds(new SRectF(_Texts[interact.Num].X, _Texts[interact.Num].Y, bounds.Width, bounds.Height, _Texts[interact.Num].Z), x, y))
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return true;
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break;
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@@ -764,7 +764,7 @@ namespace VocaluxeLib.Menu
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alpha = new SColorF(1f, 1f, 1f, 1f);
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}
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RectangleF bounds = CBase.Drawing.GetTextBounds(text);
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RectangleF bounds = CBase.Fonts.GetTextBounds(text);
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text.X = (x + dx / 2f + dx * i) + TextRelativeX;
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if (!WithTextures)
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@@ -551,7 +551,7 @@ namespace VocaluxeLib.Menu
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public void Draw(float begin, float end)
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{
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RectangleF bounds = CBase.Fonts.GetTextBounds(this, Height);
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RectangleF bounds = CBase.Fonts.GetTextBounds(this);
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float x = X;
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switch (Align)
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@@ -597,7 +597,7 @@ namespace VocaluxeLib.Menu
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CBase.Fonts.SetFont(Font);
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CBase.Fonts.SetStyle(Style);
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RectangleF bounds = CBase.Fonts.GetTextBounds(this, Height);
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RectangleF bounds = CBase.Fonts.GetTextBounds(this);
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if (bounds.Width > Bounds.W && Bounds.W > 0f && bounds.Width > 0f)
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{
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@@ -691,7 +691,7 @@ namespace VocaluxeLib.Menu
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float h = Height;
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float y = Y;
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RectangleF bounds = CBase.Fonts.GetTextBounds(this, Height);
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RectangleF bounds = CBase.Fonts.GetTextBounds(this);
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if (bounds.Width > Bounds.W && Bounds.W > 0f && bounds.Width > 0f)
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{
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@@ -159,8 +159,6 @@ namespace VocaluxeLib.Menu
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public interface IDrawing
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{
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RectangleF GetTextBounds(CText text);
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void DrawTexture(STexture texture, SRectF rect);
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void DrawTexture(STexture texture, SRectF rect, SColorF color);
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void DrawTexture(STexture texture, SRectF rect, SColorF color, SRectF bounds);
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@@ -192,6 +190,7 @@ namespace VocaluxeLib.Menu
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void SetFont(string fontName);
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void SetStyle(EStyle fontStyle);
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RectangleF GetTextBounds(CText text);
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RectangleF GetTextBounds(CText text, float textHeight);
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void DrawText(string text, float textHeight, float x, float y, float z, SColorF color);
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