diff --git a/Vocaluxe.sln.DotSettings b/Vocaluxe.sln.DotSettings
index 3dfb002c..473f1044 100644
--- a/Vocaluxe.sln.DotSettings
+++ b/Vocaluxe.sln.DotSettings
@@ -9,7 +9,7 @@
DO_NOT_SHOW
DO_NOT_SHOW
DO_NOT_SHOW
- <?xml version="1.0" encoding="utf-16"?><Profile name="Cleanup"><CSArrangeThisQualifier>True</CSArrangeThisQualifier><CSRemoveCodeRedundancies>True</CSRemoveCodeRedundancies><CSMakeFieldReadonly>True</CSMakeFieldReadonly><CSUseVar><BehavourStyle>CAN_CHANGE_TO_EXPLICIT</BehavourStyle><LocalVariableStyle>ALWAYS_EXPLICIT</LocalVariableStyle><ForeachVariableStyle>ALWAYS_EXPLICIT</ForeachVariableStyle></CSUseVar><CSOptimizeUsings><OptimizeUsings>False</OptimizeUsings><EmbraceInRegion>False</EmbraceInRegion><RegionName></RegionName></CSOptimizeUsings><CSReformatCode>True</CSReformatCode><CSharpFormatDocComments>True</CSharpFormatDocComments><CSShortenReferences>True</CSShortenReferences><StyleCop.Documentation><SA1600ElementsMustBeDocumented>False</SA1600ElementsMustBeDocumented><SA1604ElementDocumentationMustHaveSummary>False</SA1604ElementDocumentationMustHaveSummary><SA1609PropertyDocumentationMustHaveValueDocumented>False</SA1609PropertyDocumentationMustHaveValueDocumented><SA1611ElementParametersMustBeDocumented>False</SA1611ElementParametersMustBeDocumented><SA1615ElementReturnValueMustBeDocumented>False</SA1615ElementReturnValueMustBeDocumented><SA1617VoidReturnValueMustNotBeDocumented>False</SA1617VoidReturnValueMustNotBeDocumented><SA1618GenericTypeParametersMustBeDocumented>False</SA1618GenericTypeParametersMustBeDocumented><SA1626SingleLineCommentsMustNotUseDocumentationStyleSlashes>False</SA1626SingleLineCommentsMustNotUseDocumentationStyleSlashes><SA1628DocumentationTextMustBeginWithACapitalLetter>False</SA1628DocumentationTextMustBeginWithACapitalLetter><SA1629DocumentationTextMustEndWithAPeriod>False</SA1629DocumentationTextMustEndWithAPeriod><SA1633SA1641UpdateFileHeader>Ignore</SA1633SA1641UpdateFileHeader><SA1639FileHeaderMustHaveSummary>False</SA1639FileHeaderMustHaveSummary><SA1642ConstructorSummaryDocumentationMustBeginWithStandardText>False</SA1642ConstructorSummaryDocumentationMustBeginWithStandardText><SA1643DestructorSummaryDocumentationMustBeginWithStandardText>False</SA1643DestructorSummaryDocumentationMustBeginWithStandardText><SA1644DocumentationHeadersMustNotContainBlankLines>False</SA1644DocumentationHeadersMustNotContainBlankLines></StyleCop.Documentation><StyleCop.Layout><SA1500CurlyBracketsForMultiLineStatementsMustNotShareLine>False</SA1500CurlyBracketsForMultiLineStatementsMustNotShareLine><SA1509OpeningCurlyBracketsMustNotBePrecededByBlankLine>True</SA1509OpeningCurlyBracketsMustNotBePrecededByBlankLine><SA1510ChainedStatementBlocksMustNotBePrecededByBlankLine>True</SA1510ChainedStatementBlocksMustNotBePrecededByBlankLine><SA1511WhileDoFooterMustNotBePrecededByBlankLine>True</SA1511WhileDoFooterMustNotBePrecededByBlankLine><SA1512SingleLineCommentsMustNotBeFollowedByBlankLine>True</SA1512SingleLineCommentsMustNotBeFollowedByBlankLine><SA1513ClosingCurlyBracketMustBeFollowedByBlankLine>False</SA1513ClosingCurlyBracketMustBeFollowedByBlankLine><SA1514ElementDocumentationHeaderMustBePrecededByBlankLine>False</SA1514ElementDocumentationHeaderMustBePrecededByBlankLine><SA1515SingleLineCommentMustBeProceededByBlankLine>False</SA1515SingleLineCommentMustBeProceededByBlankLine></StyleCop.Layout><StyleCop.Readability><SA1100DoNotPrefixCallsWithBaseUnlessLocalImplementationExists>True</SA1100DoNotPrefixCallsWithBaseUnlessLocalImplementationExists><SA1106CodeMustNotContainEmptyStatements>True</SA1106CodeMustNotContainEmptyStatements><SA1108BlockStatementsMustNotContainEmbeddedComments>True</SA1108BlockStatementsMustNotContainEmbeddedComments><SA1109BlockStatementsMustNotContainEmbeddedRegions>True</SA1109BlockStatementsMustNotContainEmbeddedRegions><SA1120CommentsMustContainText>False</SA1120CommentsMustContainText><SA1121UseBuiltInTypeAlias>False</SA1121UseBuiltInTypeAlias><SA1122UseStringEmptyForEmptyStrings>False</SA1122UseStringEmptyForEmptyStrings><SA1123DoNotPlaceRegionsWithinElements>False</SA1123DoNotPlaceRegionsWithinElements><SA1124CodeMustNotContainEmptyRegions>True</SA1124CodeMustNotContainEmptyRegions></StyleCop.Readability><StyleCop.Spacing><SA1001CommasMustBeSpacedCorrectly>False</SA1001CommasMustBeSpacedCorrectly><SA1005SingleLineCommentsMustBeginWithSingleSpace>False</SA1005SingleLineCommentsMustBeginWithSingleSpace><SA1006PreprocessorKeywordsMustNotBePrecededBySpace>True</SA1006PreprocessorKeywordsMustNotBePrecededBySpace><SA1021NegativeSignsMustBeSpacedCorrectly>True</SA1021NegativeSignsMustBeSpacedCorrectly><SA1022PositiveSignsMustBeSpacedCorrectly>True</SA1022PositiveSignsMustBeSpacedCorrectly><SA1025CodeMustNotContainMultipleWhitespaceInARow>True</SA1025CodeMustNotContainMultipleWhitespaceInARow></StyleCop.Spacing><StyleCop.Ordering><AlphabeticalUsingDirectives>Ignore</AlphabeticalUsingDirectives><ExpandUsingDirectives>Ignore</ExpandUsingDirectives><SA1212PropertyAccessorsMustFollowOrder>True</SA1212PropertyAccessorsMustFollowOrder><SA1213EventAccessorsMustFollowOrder>True</SA1213EventAccessorsMustFollowOrder></StyleCop.Ordering><CSUpdateFileHeader>True</CSUpdateFileHeader></Profile>
+ <?xml version="1.0" encoding="utf-16"?><Profile name="Cleanup"><CSArrangeThisQualifier>True</CSArrangeThisQualifier><CSRemoveCodeRedundancies>True</CSRemoveCodeRedundancies><CSMakeFieldReadonly>True</CSMakeFieldReadonly><CSUseVar><BehavourStyle>CAN_CHANGE_TO_EXPLICIT</BehavourStyle><LocalVariableStyle>ALWAYS_EXPLICIT</LocalVariableStyle><ForeachVariableStyle>ALWAYS_EXPLICIT</ForeachVariableStyle></CSUseVar><CSOptimizeUsings><OptimizeUsings>False</OptimizeUsings><EmbraceInRegion>False</EmbraceInRegion><RegionName></RegionName></CSOptimizeUsings><CSReformatCode>True</CSReformatCode><CSharpFormatDocComments>True</CSharpFormatDocComments><CSShortenReferences>True</CSShortenReferences><StyleCop.Documentation><SA1600ElementsMustBeDocumented>False</SA1600ElementsMustBeDocumented><SA1604ElementDocumentationMustHaveSummary>False</SA1604ElementDocumentationMustHaveSummary><SA1609PropertyDocumentationMustHaveValueDocumented>False</SA1609PropertyDocumentationMustHaveValueDocumented><SA1611ElementParametersMustBeDocumented>False</SA1611ElementParametersMustBeDocumented><SA1615ElementReturnValueMustBeDocumented>False</SA1615ElementReturnValueMustBeDocumented><SA1617VoidReturnValueMustNotBeDocumented>False</SA1617VoidReturnValueMustNotBeDocumented><SA1618GenericTypeParametersMustBeDocumented>False</SA1618GenericTypeParametersMustBeDocumented><SA1626SingleLineCommentsMustNotUseDocumentationStyleSlashes>False</SA1626SingleLineCommentsMustNotUseDocumentationStyleSlashes><SA1628DocumentationTextMustBeginWithACapitalLetter>False</SA1628DocumentationTextMustBeginWithACapitalLetter><SA1629DocumentationTextMustEndWithAPeriod>False</SA1629DocumentationTextMustEndWithAPeriod><SA1633SA1641UpdateFileHeader>Ignore</SA1633SA1641UpdateFileHeader><SA1639FileHeaderMustHaveSummary>False</SA1639FileHeaderMustHaveSummary><SA1642ConstructorSummaryDocumentationMustBeginWithStandardText>False</SA1642ConstructorSummaryDocumentationMustBeginWithStandardText><SA1643DestructorSummaryDocumentationMustBeginWithStandardText>False</SA1643DestructorSummaryDocumentationMustBeginWithStandardText><SA1644DocumentationHeadersMustNotContainBlankLines>False</SA1644DocumentationHeadersMustNotContainBlankLines></StyleCop.Documentation><StyleCop.Layout><SA1500CurlyBracketsForMultiLineStatementsMustNotShareLine>False</SA1500CurlyBracketsForMultiLineStatementsMustNotShareLine><SA1509OpeningCurlyBracketsMustNotBePrecededByBlankLine>True</SA1509OpeningCurlyBracketsMustNotBePrecededByBlankLine><SA1510ChainedStatementBlocksMustNotBePrecededByBlankLine>True</SA1510ChainedStatementBlocksMustNotBePrecededByBlankLine><SA1511WhileDoFooterMustNotBePrecededByBlankLine>True</SA1511WhileDoFooterMustNotBePrecededByBlankLine><SA1512SingleLineCommentsMustNotBeFollowedByBlankLine>True</SA1512SingleLineCommentsMustNotBeFollowedByBlankLine><SA1513ClosingCurlyBracketMustBeFollowedByBlankLine>False</SA1513ClosingCurlyBracketMustBeFollowedByBlankLine><SA1514ElementDocumentationHeaderMustBePrecededByBlankLine>False</SA1514ElementDocumentationHeaderMustBePrecededByBlankLine><SA1515SingleLineCommentMustBeProceededByBlankLine>False</SA1515SingleLineCommentMustBeProceededByBlankLine></StyleCop.Layout><StyleCop.Readability><SA1100DoNotPrefixCallsWithBaseUnlessLocalImplementationExists>True</SA1100DoNotPrefixCallsWithBaseUnlessLocalImplementationExists><SA1106CodeMustNotContainEmptyStatements>True</SA1106CodeMustNotContainEmptyStatements><SA1108BlockStatementsMustNotContainEmbeddedComments>True</SA1108BlockStatementsMustNotContainEmbeddedComments><SA1109BlockStatementsMustNotContainEmbeddedRegions>True</SA1109BlockStatementsMustNotContainEmbeddedRegions><SA1120CommentsMustContainText>False</SA1120CommentsMustContainText><SA1121UseBuiltInTypeAlias>False</SA1121UseBuiltInTypeAlias><SA1122UseStringEmptyForEmptyStrings>False</SA1122UseStringEmptyForEmptyStrings><SA1123DoNotPlaceRegionsWithinElements>False</SA1123DoNotPlaceRegionsWithinElements><SA1124CodeMustNotContainEmptyRegions>True</SA1124CodeMustNotContainEmptyRegions></StyleCop.Readability><StyleCop.Spacing><SA1001CommasMustBeSpacedCorrectly>False</SA1001CommasMustBeSpacedCorrectly><SA1005SingleLineCommentsMustBeginWithSingleSpace>False</SA1005SingleLineCommentsMustBeginWithSingleSpace><SA1006PreprocessorKeywordsMustNotBePrecededBySpace>True</SA1006PreprocessorKeywordsMustNotBePrecededBySpace><SA1021NegativeSignsMustBeSpacedCorrectly>True</SA1021NegativeSignsMustBeSpacedCorrectly><SA1022PositiveSignsMustBeSpacedCorrectly>True</SA1022PositiveSignsMustBeSpacedCorrectly><SA1025CodeMustNotContainMultipleWhitespaceInARow>True</SA1025CodeMustNotContainMultipleWhitespaceInARow></StyleCop.Spacing><StyleCop.Ordering><AlphabeticalUsingDirectives>Ignore</AlphabeticalUsingDirectives><ExpandUsingDirectives>Ignore</ExpandUsingDirectives><SA1212PropertyAccessorsMustFollowOrder>True</SA1212PropertyAccessorsMustFollowOrder><SA1213EventAccessorsMustFollowOrder>True</SA1213EventAccessorsMustFollowOrder></StyleCop.Ordering><CSUpdateFileHeader>True</CSUpdateFileHeader><CSUseAutoProperty>True</CSUseAutoProperty></Profile>
<?xml version="1.0" encoding="utf-16"?><Profile name="Simple Reformat"><CSOptimizeUsings><OptimizeUsings>False</OptimizeUsings><EmbraceInRegion>False</EmbraceInRegion><RegionName></RegionName></CSOptimizeUsings><CSReformatCode>True</CSReformatCode><StyleCop.Documentation><SA1600ElementsMustBeDocumented>False</SA1600ElementsMustBeDocumented><SA1604ElementDocumentationMustHaveSummary>False</SA1604ElementDocumentationMustHaveSummary><SA1609PropertyDocumentationMustHaveValueDocumented>False</SA1609PropertyDocumentationMustHaveValueDocumented><SA1611ElementParametersMustBeDocumented>False</SA1611ElementParametersMustBeDocumented><SA1615ElementReturnValueMustBeDocumented>False</SA1615ElementReturnValueMustBeDocumented><SA1617VoidReturnValueMustNotBeDocumented>False</SA1617VoidReturnValueMustNotBeDocumented><SA1618GenericTypeParametersMustBeDocumented>False</SA1618GenericTypeParametersMustBeDocumented><SA1626SingleLineCommentsMustNotUseDocumentationStyleSlashes>False</SA1626SingleLineCommentsMustNotUseDocumentationStyleSlashes><SA1628DocumentationTextMustBeginWithACapitalLetter>False</SA1628DocumentationTextMustBeginWithACapitalLetter><SA1629DocumentationTextMustEndWithAPeriod>False</SA1629DocumentationTextMustEndWithAPeriod><SA1633SA1641UpdateFileHeader>Ignore</SA1633SA1641UpdateFileHeader><SA1639FileHeaderMustHaveSummary>False</SA1639FileHeaderMustHaveSummary><SA1642ConstructorSummaryDocumentationMustBeginWithStandardText>False</SA1642ConstructorSummaryDocumentationMustBeginWithStandardText><SA1643DestructorSummaryDocumentationMustBeginWithStandardText>False</SA1643DestructorSummaryDocumentationMustBeginWithStandardText><SA1644DocumentationHeadersMustNotContainBlankLines>False</SA1644DocumentationHeadersMustNotContainBlankLines></StyleCop.Documentation><StyleCop.Spacing><SA1001CommasMustBeSpacedCorrectly>False</SA1001CommasMustBeSpacedCorrectly><SA1005SingleLineCommentsMustBeginWithSingleSpace>False</SA1005SingleLineCommentsMustBeginWithSingleSpace><SA1006PreprocessorKeywordsMustNotBePrecededBySpace>True</SA1006PreprocessorKeywordsMustNotBePrecededBySpace><SA1021NegativeSignsMustBeSpacedCorrectly>True</SA1021NegativeSignsMustBeSpacedCorrectly><SA1022PositiveSignsMustBeSpacedCorrectly>True</SA1022PositiveSignsMustBeSpacedCorrectly><SA1025CodeMustNotContainMultipleWhitespaceInARow>True</SA1025CodeMustNotContainMultipleWhitespaceInARow></StyleCop.Spacing><StyleCop.Readability><SA1100DoNotPrefixCallsWithBaseUnlessLocalImplementationExists>True</SA1100DoNotPrefixCallsWithBaseUnlessLocalImplementationExists><SA1106CodeMustNotContainEmptyStatements>True</SA1106CodeMustNotContainEmptyStatements><SA1108BlockStatementsMustNotContainEmbeddedComments>True</SA1108BlockStatementsMustNotContainEmbeddedComments><SA1109BlockStatementsMustNotContainEmbeddedRegions>True</SA1109BlockStatementsMustNotContainEmbeddedRegions><SA1120CommentsMustContainText>False</SA1120CommentsMustContainText><SA1121UseBuiltInTypeAlias>False</SA1121UseBuiltInTypeAlias><SA1122UseStringEmptyForEmptyStrings>False</SA1122UseStringEmptyForEmptyStrings><SA1123DoNotPlaceRegionsWithinElements>False</SA1123DoNotPlaceRegionsWithinElements><SA1124CodeMustNotContainEmptyRegions>True</SA1124CodeMustNotContainEmptyRegions></StyleCop.Readability><StyleCop.Layout><SA1500CurlyBracketsForMultiLineStatementsMustNotShareLine>False</SA1500CurlyBracketsForMultiLineStatementsMustNotShareLine><SA1509OpeningCurlyBracketsMustNotBePrecededByBlankLine>True</SA1509OpeningCurlyBracketsMustNotBePrecededByBlankLine><SA1510ChainedStatementBlocksMustNotBePrecededByBlankLine>True</SA1510ChainedStatementBlocksMustNotBePrecededByBlankLine><SA1511WhileDoFooterMustNotBePrecededByBlankLine>True</SA1511WhileDoFooterMustNotBePrecededByBlankLine><SA1512SingleLineCommentsMustNotBeFollowedByBlankLine>True</SA1512SingleLineCommentsMustNotBeFollowedByBlankLine><SA1513ClosingCurlyBracketMustBeFollowedByBlankLine>False</SA1513ClosingCurlyBracketMustBeFollowedByBlankLine><SA1514ElementDocumentationHeaderMustBePrecededByBlankLine>False</SA1514ElementDocumentationHeaderMustBePrecededByBlankLine><SA1515SingleLineCommentMustBeProceededByBlankLine>False</SA1515SingleLineCommentMustBeProceededByBlankLine></StyleCop.Layout><StyleCop.Ordering><AlphabeticalUsingDirectives>Ignore</AlphabeticalUsingDirectives><ExpandUsingDirectives>Ignore</ExpandUsingDirectives><SA1212PropertyAccessorsMustFollowOrder>True</SA1212PropertyAccessorsMustFollowOrder><SA1213EventAccessorsMustFollowOrder>True</SA1213EventAccessorsMustFollowOrder></StyleCop.Ordering><CSShortenReferences>True</CSShortenReferences></Profile>
Cleanup
Simple Reformat
@@ -25,6 +25,7 @@
ONLY_FOR_MULTILINE
ONLY_FOR_MULTILINE
1
+ True
True
LINE_BREAK
False
@@ -36,7 +37,9 @@
180
WRAP_IF_LONG
WRAP_IF_LONG
+ False
False
+ False
license
/*
This file is part of $SOLUTION$.
diff --git a/Vocaluxe/Lib/Draw/COpenGL.cs b/Vocaluxe/Lib/Draw/COpenGL.cs
index 2d963a42..b923079c 100644
--- a/Vocaluxe/Lib/Draw/COpenGL.cs
+++ b/Vocaluxe/Lib/Draw/COpenGL.cs
@@ -18,6 +18,7 @@
#endregion
using System.Drawing.Drawing2D;
+using System.Drawing.Imaging;
using System.Threading;
using OpenTK;
using OpenTK.Graphics;
@@ -25,13 +26,33 @@ using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
-using System.Drawing.Imaging;
using System.IO;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using Vocaluxe.Base;
using Vocaluxe.Base.Font;
using VocaluxeLib.Menu;
+using BeginMode = OpenTK.Graphics.OpenGL.BeginMode;
+using BlendingFactorDest = OpenTK.Graphics.OpenGL.BlendingFactorDest;
+using BlendingFactorSrc = OpenTK.Graphics.OpenGL.BlendingFactorSrc;
+using BufferAccess = OpenTK.Graphics.OpenGL.BufferAccess;
+using BufferTarget = OpenTK.Graphics.OpenGL.BufferTarget;
+using BufferUsageHint = OpenTK.Graphics.OpenGL.BufferUsageHint;
+using ClearBufferMask = OpenTK.Graphics.OpenGL.ClearBufferMask;
+using DepthFunction = OpenTK.Graphics.OpenGL.DepthFunction;
+using EnableCap = OpenTK.Graphics.OpenGL.EnableCap;
+using GL = OpenTK.Graphics.OpenGL.GL;
+using GenerateMipmapTarget = OpenTK.Graphics.OpenGL.GenerateMipmapTarget;
+using KeyPressEventArgs = System.Windows.Forms.KeyPressEventArgs;
+using MatrixMode = OpenTK.Graphics.OpenGL.MatrixMode;
+using PixelFormat = OpenTK.Graphics.OpenGL.PixelFormat;
+using PixelInternalFormat = OpenTK.Graphics.OpenGL.PixelInternalFormat;
+using PixelStoreParameter = OpenTK.Graphics.OpenGL.PixelStoreParameter;
+using PixelType = OpenTK.Graphics.OpenGL.PixelType;
+using TextureMagFilter = OpenTK.Graphics.OpenGL.TextureMagFilter;
+using TextureMinFilter = OpenTK.Graphics.OpenGL.TextureMinFilter;
+using TextureParameterName = OpenTK.Graphics.OpenGL.TextureParameterName;
+using TextureTarget = OpenTK.Graphics.OpenGL.TextureTarget;
namespace Vocaluxe.Lib.Draw
{
@@ -221,8 +242,7 @@ namespace Vocaluxe.Lib.Draw
screenNr = i;
}
- DesktopBounds = new Rectangle(Screen.AllScreens[screenNr].Bounds.Location,
- new Size(Screen.AllScreens[screenNr].Bounds.Width, Screen.AllScreens[screenNr].Bounds.Height));
+ DesktopBounds = new Rectangle(Screen.AllScreens[screenNr].Bounds.Location, new Size(Screen.AllScreens[screenNr].Bounds.Width, Screen.AllScreens[screenNr].Bounds.Height));
if (WindowState == FormWindowState.Maximized)
{
@@ -260,7 +280,7 @@ namespace Vocaluxe.Lib.Draw
protected override void OnLoad(EventArgs e)
{
- OpenTK.Graphics.OpenGL.GL.ClearColor(Color.Black);
+ GL.ClearColor(Color.Black);
}
protected override void OnResize(EventArgs e)
@@ -338,7 +358,7 @@ namespace Vocaluxe.Lib.Draw
_Keys.KeyDown(e);
}
- private void _OnKeyPressEvent(object sender, System.Windows.Forms.KeyPressEventArgs e)
+ private void _OnKeyPressEvent(object sender, KeyPressEventArgs e)
{
_Keys.KeyPress(e);
}
@@ -368,10 +388,10 @@ namespace Vocaluxe.Lib.Draw
_Y = (_Control.Height - _H) / 2;
}
- OpenTK.Graphics.OpenGL.GL.MatrixMode(OpenTK.Graphics.OpenGL.MatrixMode.Projection);
- OpenTK.Graphics.OpenGL.GL.LoadIdentity();
- OpenTK.Graphics.OpenGL.GL.Ortho(0, CSettings.RenderW, CSettings.RenderH, 0, CSettings.ZNear, CSettings.ZFar);
- OpenTK.Graphics.OpenGL.GL.Viewport(_X, _Y, _W, _H);
+ GL.MatrixMode(MatrixMode.Projection);
+ GL.LoadIdentity();
+ GL.Ortho(0, CSettings.RenderW, CSettings.RenderH, 0, CSettings.ZNear, CSettings.ZFar);
+ GL.Viewport(_X, _Y, _W, _H);
}
#region implementation
@@ -382,14 +402,14 @@ namespace Vocaluxe.Lib.Draw
Text = CSettings.GetFullVersionText();
// Init Texturing
- OpenTK.Graphics.OpenGL.GL.Enable(OpenTK.Graphics.OpenGL.EnableCap.Texture2D);
+ GL.Enable(EnableCap.Texture2D);
- OpenTK.Graphics.OpenGL.GL.BlendFunc(OpenTK.Graphics.OpenGL.BlendingFactorSrc.SrcAlpha, OpenTK.Graphics.OpenGL.BlendingFactorDest.OneMinusSrcAlpha);
- OpenTK.Graphics.OpenGL.GL.PixelStore(OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackAlignment, 1);
+ GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
+ GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
- OpenTK.Graphics.OpenGL.GL.DepthRange(CSettings.ZFar, CSettings.ZNear);
- OpenTK.Graphics.OpenGL.GL.DepthFunc(OpenTK.Graphics.OpenGL.DepthFunction.Lequal);
- OpenTK.Graphics.OpenGL.GL.Enable(OpenTK.Graphics.OpenGL.EnableCap.DepthTest);
+ GL.DepthRange(CSettings.ZFar, CSettings.ZNear);
+ GL.DepthFunc(DepthFunction.Lequal);
+ GL.Enable(EnableCap.DepthTest);
return true;
}
@@ -480,15 +500,15 @@ namespace Vocaluxe.Lib.Draw
#region Basic Draw Methods
public void ClearScreen()
{
- OpenTK.Graphics.OpenGL.GL.Clear(OpenTK.Graphics.OpenGL.ClearBufferMask.ColorBufferBit | OpenTK.Graphics.OpenGL.ClearBufferMask.DepthBufferBit);
+ GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
}
public STexture CopyScreen()
{
STexture texture = new STexture(-1);
- int id = OpenTK.Graphics.OpenGL.GL.GenTexture();
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, id);
+ int id = GL.GenTexture();
+ GL.BindTexture(TextureTarget.Texture2D, id);
texture.ID = id;
texture.Width = _W;
@@ -499,19 +519,14 @@ namespace Vocaluxe.Lib.Draw
texture.WidthRatio = texture.Width / texture.W2;
texture.HeightRatio = texture.Height / texture.H2;
- OpenTK.Graphics.OpenGL.GL.TexImage2D(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0, OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba, (int)texture.W2,
- (int)texture.H2, 0,
- OpenTK.Graphics.OpenGL.PixelFormat.Bgra, OpenTK.Graphics.OpenGL.PixelType.UnsignedByte, IntPtr.Zero);
+ GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, (int)texture.W2, (int)texture.H2, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
- OpenTK.Graphics.OpenGL.GL.CopyTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0, 0, 0, _X, _Y,
- (int)texture.Width, (int)texture.Height);
+ GL.CopyTexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, _X, _Y, (int)texture.Width, (int)texture.Height);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureMagFilter,
- (int)OpenTK.Graphics.OpenGL.TextureMagFilter.Linear);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureMinFilter,
- (int)OpenTK.Graphics.OpenGL.TextureMinFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0);
+ GL.BindTexture(TextureTarget.Texture2D, 0);
// Add to Texture List
texture.Color = new SColorF(1f, 1f, 1f, 1f);
@@ -535,12 +550,11 @@ namespace Vocaluxe.Lib.Draw
}
else
{
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, texture.ID);
+ GL.BindTexture(TextureTarget.Texture2D, texture.ID);
- OpenTK.Graphics.OpenGL.GL.CopyTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0, 0, 0, 0, 0,
- (int)texture.Width, (int)texture.Height);
+ GL.CopyTexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, 0, 0, (int)texture.Width, (int)texture.Height);
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0);
+ GL.BindTexture(TextureTarget.Texture2D, 0);
}
}
@@ -560,7 +574,7 @@ namespace Vocaluxe.Lib.Draw
{
BitmapData bmpData = screen.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
- OpenTK.Graphics.OpenGL.GL.ReadPixels(0, 0, width, height, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, OpenTK.Graphics.OpenGL.PixelType.UnsignedByte, bmpData.Scan0);
+ GL.ReadPixels(0, 0, width, height, PixelFormat.Bgra, PixelType.UnsignedByte, bmpData.Scan0);
screen.UnlockBits(bmpData);
screen.RotateFlip(RotateFlipType.RotateNoneFlipY);
@@ -578,17 +592,17 @@ namespace Vocaluxe.Lib.Draw
public void DrawColor(SColorF color, SRectF rect)
{
- OpenTK.Graphics.OpenGL.GL.Enable(OpenTK.Graphics.OpenGL.EnableCap.Blend);
- OpenTK.Graphics.OpenGL.GL.Color4(color.R, color.G, color.B, color.A * CGraphics.GlobalAlpha);
+ GL.Enable(EnableCap.Blend);
+ GL.Color4(color.R, color.G, color.B, color.A * CGraphics.GlobalAlpha);
- OpenTK.Graphics.OpenGL.GL.Begin(OpenTK.Graphics.OpenGL.BeginMode.Quads);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rect.X, rect.Y, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rect.X, rect.Y + rect.H, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rect.X + rect.W, rect.Y + rect.H, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rect.X + rect.W, rect.Y, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.End();
+ GL.Begin(BeginMode.Quads);
+ GL.Vertex3(rect.X, rect.Y, rect.Z + CGraphics.ZOffset);
+ GL.Vertex3(rect.X, rect.Y + rect.H, rect.Z + CGraphics.ZOffset);
+ GL.Vertex3(rect.X + rect.W, rect.Y + rect.H, rect.Z + CGraphics.ZOffset);
+ GL.Vertex3(rect.X + rect.W, rect.Y, rect.Z + CGraphics.ZOffset);
+ GL.End();
- OpenTK.Graphics.OpenGL.GL.Disable(OpenTK.Graphics.OpenGL.EnableCap.Blend);
+ GL.Disable(EnableCap.Blend);
}
public void DrawColorReflection(SColorF color, SRectF rect, float space, float height)
@@ -614,32 +628,32 @@ namespace Vocaluxe.Lib.Draw
ry2 = rect.Y + rect.H + space + height;
- OpenTK.Graphics.OpenGL.GL.Enable(OpenTK.Graphics.OpenGL.EnableCap.Blend);
+ GL.Enable(EnableCap.Blend);
if (Math.Abs(rect.Rotation) > 0.001)
{
- OpenTK.Graphics.OpenGL.GL.Translate(0.5f, 0.5f, 0);
- OpenTK.Graphics.OpenGL.GL.Rotate(-rect.Rotation, 0f, 0f, 1f);
- OpenTK.Graphics.OpenGL.GL.Translate(-0.5f, -0.5f, 0);
+ GL.Translate(0.5f, 0.5f, 0);
+ GL.Rotate(-rect.Rotation, 0f, 0f, 1f);
+ GL.Translate(-0.5f, -0.5f, 0);
}
- OpenTK.Graphics.OpenGL.GL.Begin(OpenTK.Graphics.OpenGL.BeginMode.Quads);
+ GL.Begin(BeginMode.Quads);
- OpenTK.Graphics.OpenGL.GL.Color4(color.R, color.G, color.B, color.A * CGraphics.GlobalAlpha);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rx2, ry1, rect.Z + CGraphics.ZOffset);
+ GL.Color4(color.R, color.G, color.B, color.A * CGraphics.GlobalAlpha);
+ GL.Vertex3(rx2, ry1, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.Color4(color.R, color.G, color.B, 0f);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rx2, ry2, rect.Z + CGraphics.ZOffset);
+ GL.Color4(color.R, color.G, color.B, 0f);
+ GL.Vertex3(rx2, ry2, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.Color4(color.R, color.G, color.B, 0f);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rx1, ry2, rect.Z + CGraphics.ZOffset);
+ GL.Color4(color.R, color.G, color.B, 0f);
+ GL.Vertex3(rx1, ry2, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.Color4(color.R, color.G, color.B, color.A * CGraphics.GlobalAlpha);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rx1, ry1, rect.Z + CGraphics.ZOffset);
+ GL.Color4(color.R, color.G, color.B, color.A * CGraphics.GlobalAlpha);
+ GL.Vertex3(rx1, ry1, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.End();
+ GL.End();
- OpenTK.Graphics.OpenGL.GL.Disable(OpenTK.Graphics.OpenGL.EnableCap.Blend);
+ GL.Disable(EnableCap.Blend);
}
#endregion Basic Draw Methods
@@ -718,8 +732,8 @@ namespace Vocaluxe.Lib.Draw
h = maxSize;
}
- int id = OpenTK.Graphics.OpenGL.GL.GenTexture();
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, id);
+ int id = GL.GenTexture();
+ GL.BindTexture(TextureTarget.Texture2D, id);
texture.ID = id;
texture.Width = w;
@@ -742,30 +756,22 @@ namespace Vocaluxe.Lib.Draw
BitmapData bmpData = bmp2.LockBits(new Rectangle(0, 0, bmp2.Width, bmp2.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
- OpenTK.Graphics.OpenGL.GL.TexImage2D(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0, OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba, (int)texture.W2,
- (int)texture.H2, 0,
- OpenTK.Graphics.OpenGL.PixelFormat.Bgra, OpenTK.Graphics.OpenGL.PixelType.UnsignedByte, IntPtr.Zero);
+ GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, (int)texture.W2, (int)texture.H2, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
- OpenTK.Graphics.OpenGL.GL.TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0, 0, 0, bmpData.Width, bmpData.Height,
- OpenTK.Graphics.OpenGL.PixelFormat.Bgra, OpenTK.Graphics.OpenGL.PixelType.UnsignedByte, bmpData.Scan0);
+ GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, bmpData.Width, bmpData.Height, PixelFormat.Bgra, PixelType.UnsignedByte, bmpData.Scan0);
bmp2.UnlockBits(bmpData);
}
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureWrapS,
- (int)OpenTK.Graphics.OpenGL.TextureParameterName.ClampToEdge);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureWrapT,
- (int)OpenTK.Graphics.OpenGL.TextureParameterName.ClampToEdge);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureParameterName.ClampToEdge);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureParameterName.ClampToEdge);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureMagFilter,
- (int)OpenTK.Graphics.OpenGL.TextureMagFilter.Linear);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureMinFilter,
- (int)OpenTK.Graphics.OpenGL.TextureMinFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureMinFilter,
- (int)OpenTK.Graphics.OpenGL.TextureMinFilter.LinearMipmapLinear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
//GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
- OpenTK.Graphics.OpenGL.GL.Ext.GenerateMipmap(OpenTK.Graphics.OpenGL.GenerateMipmapTarget.Texture2D);
+ GL.Ext.GenerateMipmap(GenerateMipmapTarget.Texture2D);
// Add to Texture List
@@ -790,11 +796,10 @@ namespace Vocaluxe.Lib.Draw
{
try
{
- OpenTK.Graphics.OpenGL.GL.GenBuffers(1, out texture.PBO);
- OpenTK.Graphics.OpenGL.GL.BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer, texture.PBO);
- OpenTK.Graphics.OpenGL.GL.BufferData(OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer, (IntPtr)(w * h * 4), IntPtr.Zero,
- OpenTK.Graphics.OpenGL.BufferUsageHint.StreamDraw);
- OpenTK.Graphics.OpenGL.GL.BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer, 0);
+ GL.GenBuffers(1, out texture.PBO);
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, texture.PBO);
+ GL.BufferData(BufferTarget.PixelUnpackBuffer, (IntPtr)(w * h * 4), IntPtr.Zero, BufferUsageHint.StreamDraw);
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
}
catch (Exception)
{
@@ -802,8 +807,8 @@ namespace Vocaluxe.Lib.Draw
}
}
- int id = OpenTK.Graphics.OpenGL.GL.GenTexture();
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, id);
+ int id = GL.GenTexture();
+ GL.BindTexture(TextureTarget.Texture2D, id);
texture.ID = id;
texture.Width = w;
@@ -814,25 +819,20 @@ namespace Vocaluxe.Lib.Draw
texture.WidthRatio = texture.Width / texture.W2;
texture.HeightRatio = texture.Height / texture.H2;
- OpenTK.Graphics.OpenGL.GL.TexImage2D(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0, OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba, (int)texture.W2,
- (int)texture.H2, 0,
- OpenTK.Graphics.OpenGL.PixelFormat.Bgra, OpenTK.Graphics.OpenGL.PixelType.UnsignedByte, IntPtr.Zero);
+ GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, (int)texture.W2, (int)texture.H2, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
- OpenTK.Graphics.OpenGL.GL.TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0, 0, 0, w, h,
- OpenTK.Graphics.OpenGL.PixelFormat.Bgra, OpenTK.Graphics.OpenGL.PixelType.UnsignedByte, data);
+ GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, w, h, PixelFormat.Bgra, PixelType.UnsignedByte, data);
//GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureParameterName.ClampToEdge);
//GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureParameterName.ClampToEdge);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureMagFilter,
- (int)OpenTK.Graphics.OpenGL.TextureMagFilter.Linear);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureMinFilter,
- (int)OpenTK.Graphics.OpenGL.TextureMinFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
//GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
//GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
//GL.Ext.GenerateMipmap(GenerateMipmapTarget.Texture2D);
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0);
+ GL.BindTexture(TextureTarget.Texture2D, 0);
// Add to Texture List
texture.Color = new SColorF(1f, 1f, 1f, 1f);
@@ -856,11 +856,10 @@ namespace Vocaluxe.Lib.Draw
{
try
{
- OpenTK.Graphics.OpenGL.GL.GenBuffers(1, out texture.PBO);
- OpenTK.Graphics.OpenGL.GL.BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer, texture.PBO);
- OpenTK.Graphics.OpenGL.GL.BufferData(OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer, (IntPtr)data.Length, IntPtr.Zero,
- OpenTK.Graphics.OpenGL.BufferUsageHint.StreamDraw);
- OpenTK.Graphics.OpenGL.GL.BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer, 0);
+ GL.GenBuffers(1, out texture.PBO);
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, texture.PBO);
+ GL.BufferData(BufferTarget.PixelUnpackBuffer, (IntPtr)data.Length, IntPtr.Zero, BufferUsageHint.StreamDraw);
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
}
catch (Exception)
{
@@ -869,8 +868,8 @@ namespace Vocaluxe.Lib.Draw
}
}
- int id = OpenTK.Graphics.OpenGL.GL.GenTexture();
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, id);
+ int id = GL.GenTexture();
+ GL.BindTexture(TextureTarget.Texture2D, id);
texture.ID = id;
texture.Width = w;
@@ -881,25 +880,20 @@ namespace Vocaluxe.Lib.Draw
texture.WidthRatio = texture.Width / texture.W2;
texture.HeightRatio = texture.Height / texture.H2;
- OpenTK.Graphics.OpenGL.GL.TexImage2D(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0, OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba, (int)texture.W2,
- (int)texture.H2, 0,
- OpenTK.Graphics.OpenGL.PixelFormat.Bgra, OpenTK.Graphics.OpenGL.PixelType.UnsignedByte, IntPtr.Zero);
+ GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, (int)texture.W2, (int)texture.H2, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
- OpenTK.Graphics.OpenGL.GL.TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0, 0, 0, w, h,
- OpenTK.Graphics.OpenGL.PixelFormat.Bgra, OpenTK.Graphics.OpenGL.PixelType.UnsignedByte, data);
+ GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, w, h, PixelFormat.Bgra, PixelType.UnsignedByte, data);
//GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureParameterName.ClampToEdge);
//GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureParameterName.ClampToEdge);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureMagFilter,
- (int)OpenTK.Graphics.OpenGL.TextureMagFilter.Linear);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureMinFilter,
- (int)OpenTK.Graphics.OpenGL.TextureMinFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
//GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
//GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
//GL.Ext.GenerateMipmap(GenerateMipmapTarget.Texture2D);
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0);
+ GL.BindTexture(TextureTarget.Texture2D, 0);
// Add to Texture List
texture.Color = new SColorF(1f, 1f, 1f, 1f);
@@ -944,22 +938,21 @@ namespace Vocaluxe.Lib.Draw
{
try
{
- OpenTK.Graphics.OpenGL.GL.BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer, texture.PBO);
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, texture.PBO);
- IntPtr buffer = OpenTK.Graphics.OpenGL.GL.MapBuffer(OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer, OpenTK.Graphics.OpenGL.BufferAccess.WriteOnly);
+ IntPtr buffer = GL.MapBuffer(BufferTarget.PixelUnpackBuffer, BufferAccess.WriteOnly);
byte[] d = new byte[(int)texture.Height * (int)texture.Width * 4];
Marshal.Copy(data, d, 0, (int)texture.Height * (int)texture.Width * 4);
Marshal.Copy(d, 0, buffer, (int)texture.Height * (int)texture.Width * 4);
- OpenTK.Graphics.OpenGL.GL.UnmapBuffer(OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer);
+ GL.UnmapBuffer(BufferTarget.PixelUnpackBuffer);
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, texture.ID);
- OpenTK.Graphics.OpenGL.GL.TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0, 0, 0, (int)texture.Width, (int)texture.Height,
- OpenTK.Graphics.OpenGL.PixelFormat.Bgra, OpenTK.Graphics.OpenGL.PixelType.UnsignedByte, IntPtr.Zero);
+ GL.BindTexture(TextureTarget.Texture2D, texture.ID);
+ GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, (int)texture.Width, (int)texture.Height, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0);
- OpenTK.Graphics.OpenGL.GL.BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer, 0);
+ GL.BindTexture(TextureTarget.Texture2D, 0);
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
return true;
}
@@ -969,26 +962,21 @@ namespace Vocaluxe.Lib.Draw
}
}
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, texture.ID);
+ GL.BindTexture(TextureTarget.Texture2D, texture.ID);
- OpenTK.Graphics.OpenGL.GL.TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0, 0, 0, (int)texture.Width, (int)texture.Height,
- OpenTK.Graphics.OpenGL.PixelFormat.Bgra, OpenTK.Graphics.OpenGL.PixelType.UnsignedByte, data);
+ GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, (int)texture.Width, (int)texture.Height, PixelFormat.Bgra, PixelType.UnsignedByte, data);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureWrapS,
- (int)OpenTK.Graphics.OpenGL.TextureParameterName.ClampToEdge);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureWrapT,
- (int)OpenTK.Graphics.OpenGL.TextureParameterName.ClampToEdge);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureParameterName.ClampToEdge);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureParameterName.ClampToEdge);
//GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureMinFilter,
- (int)OpenTK.Graphics.OpenGL.TextureMinFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureMinFilter,
- (int)OpenTK.Graphics.OpenGL.TextureMinFilter.LinearMipmapLinear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
//GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
- OpenTK.Graphics.OpenGL.GL.Ext.GenerateMipmap(OpenTK.Graphics.OpenGL.GenerateMipmapTarget.Texture2D);
+ GL.Ext.GenerateMipmap(GenerateMipmapTarget.Texture2D);
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0);
+ GL.BindTexture(TextureTarget.Texture2D, 0);
return true;
}
@@ -1001,39 +989,35 @@ namespace Vocaluxe.Lib.Draw
{
if (_UsePBO)
{
- OpenTK.Graphics.OpenGL.GL.BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer, texture.PBO);
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, texture.PBO);
- IntPtr buffer = OpenTK.Graphics.OpenGL.GL.MapBuffer(OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer, OpenTK.Graphics.OpenGL.BufferAccess.WriteOnly);
+ IntPtr buffer = GL.MapBuffer(BufferTarget.PixelUnpackBuffer, BufferAccess.WriteOnly);
Marshal.Copy(data, 0, buffer, data.Length);
- OpenTK.Graphics.OpenGL.GL.UnmapBuffer(OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer);
+ GL.UnmapBuffer(BufferTarget.PixelUnpackBuffer);
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, texture.ID);
- OpenTK.Graphics.OpenGL.GL.TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0, 0, 0, (int)texture.Width, (int)texture.Height,
- OpenTK.Graphics.OpenGL.PixelFormat.Bgra, OpenTK.Graphics.OpenGL.PixelType.UnsignedByte, IntPtr.Zero);
+ GL.BindTexture(TextureTarget.Texture2D, texture.ID);
+ GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, (int)texture.Width, (int)texture.Height, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0);
- OpenTK.Graphics.OpenGL.GL.BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer, 0);
+ GL.BindTexture(TextureTarget.Texture2D, 0);
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
return true;
}
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, texture.ID);
+ GL.BindTexture(TextureTarget.Texture2D, texture.ID);
- OpenTK.Graphics.OpenGL.GL.TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0, 0, 0, (int)texture.Width, (int)texture.Height,
- OpenTK.Graphics.OpenGL.PixelFormat.Bgra, OpenTK.Graphics.OpenGL.PixelType.UnsignedByte, data);
+ GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, (int)texture.Width, (int)texture.Height, PixelFormat.Bgra, PixelType.UnsignedByte, data);
//GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureParameterName.ClampToEdge);
//GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureParameterName.ClampToEdge);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureMagFilter,
- (int)OpenTK.Graphics.OpenGL.TextureMagFilter.Linear);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureMinFilter,
- (int)OpenTK.Graphics.OpenGL.TextureMinFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
//GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
//GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
//GL.Ext.GenerateMipmap(GenerateMipmapTarget.Texture2D);
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0);
+ GL.BindTexture(TextureTarget.Texture2D, 0);
return true;
}
@@ -1048,9 +1032,9 @@ namespace Vocaluxe.Lib.Draw
lock (_MutexTexture)
{
_IDs.Enqueue(texture.Index);
- OpenTK.Graphics.OpenGL.GL.DeleteTexture(texture.ID);
+ GL.DeleteTexture(texture.ID);
if (texture.PBO > 0)
- OpenTK.Graphics.OpenGL.GL.DeleteBuffers(1, ref texture.PBO);
+ GL.DeleteBuffers(1, ref texture.PBO);
_Textures.Remove(texture.Index);
texture.Index = -1;
texture.ID = -1;
@@ -1114,7 +1098,7 @@ namespace Vocaluxe.Lib.Draw
if (_TextureExists(ref texture))
{
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, texture.ID);
+ GL.BindTexture(TextureTarget.Texture2D, texture.ID);
float x1 = (bounds.X - rect.X) / rect.W * texture.WidthRatio;
float x2 = (bounds.X + bounds.W - rect.X) / rect.W * texture.WidthRatio;
@@ -1151,60 +1135,60 @@ namespace Vocaluxe.Lib.Draw
if (ry2 > bounds.Y + bounds.H)
ry2 = bounds.Y + bounds.H;
- OpenTK.Graphics.OpenGL.GL.Enable(OpenTK.Graphics.OpenGL.EnableCap.Blend);
- OpenTK.Graphics.OpenGL.GL.Color4(color.R, color.G, color.B, color.A * CGraphics.GlobalAlpha);
+ GL.Enable(EnableCap.Blend);
+ GL.Color4(color.R, color.G, color.B, color.A * CGraphics.GlobalAlpha);
- OpenTK.Graphics.OpenGL.GL.MatrixMode(OpenTK.Graphics.OpenGL.MatrixMode.Texture);
- OpenTK.Graphics.OpenGL.GL.PushMatrix();
+ GL.MatrixMode(MatrixMode.Texture);
+ GL.PushMatrix();
if (Math.Abs(rect.Rotation) > float.Epsilon)
{
- OpenTK.Graphics.OpenGL.GL.Translate(0.5f, 0.5f, 0);
- OpenTK.Graphics.OpenGL.GL.Rotate(-rect.Rotation, 0f, 0f, 1f);
- OpenTK.Graphics.OpenGL.GL.Translate(-0.5f, -0.5f, 0);
+ GL.Translate(0.5f, 0.5f, 0);
+ GL.Rotate(-rect.Rotation, 0f, 0f, 1f);
+ GL.Translate(-0.5f, -0.5f, 0);
}
if (!mirrored)
{
- OpenTK.Graphics.OpenGL.GL.Begin(OpenTK.Graphics.OpenGL.BeginMode.Quads);
+ GL.Begin(BeginMode.Quads);
- OpenTK.Graphics.OpenGL.GL.TexCoord2(x1, y1);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rx1, ry1, rect.Z + CGraphics.ZOffset);
+ GL.TexCoord2(x1, y1);
+ GL.Vertex3(rx1, ry1, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.TexCoord2(x1, y2);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rx1, ry2, rect.Z + CGraphics.ZOffset);
+ GL.TexCoord2(x1, y2);
+ GL.Vertex3(rx1, ry2, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.TexCoord2(x2, y2);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rx2, ry2, rect.Z + CGraphics.ZOffset);
+ GL.TexCoord2(x2, y2);
+ GL.Vertex3(rx2, ry2, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.TexCoord2(x2, y1);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rx2, ry1, rect.Z + CGraphics.ZOffset);
+ GL.TexCoord2(x2, y1);
+ GL.Vertex3(rx2, ry1, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.End();
+ GL.End();
}
else
{
- OpenTK.Graphics.OpenGL.GL.Begin(OpenTK.Graphics.OpenGL.BeginMode.Quads);
+ GL.Begin(BeginMode.Quads);
- OpenTK.Graphics.OpenGL.GL.TexCoord2(x2, y2);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rx2, ry1, rect.Z + CGraphics.ZOffset);
+ GL.TexCoord2(x2, y2);
+ GL.Vertex3(rx2, ry1, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.TexCoord2(x2, y1);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rx2, ry2, rect.Z + CGraphics.ZOffset);
+ GL.TexCoord2(x2, y1);
+ GL.Vertex3(rx2, ry2, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.TexCoord2(x1, y1);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rx1, ry2, rect.Z + CGraphics.ZOffset);
+ GL.TexCoord2(x1, y1);
+ GL.Vertex3(rx1, ry2, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.TexCoord2(x1, y2);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rx1, ry1, rect.Z + CGraphics.ZOffset);
+ GL.TexCoord2(x1, y2);
+ GL.Vertex3(rx1, ry1, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.End();
+ GL.End();
}
- OpenTK.Graphics.OpenGL.GL.PopMatrix();
+ GL.PopMatrix();
- OpenTK.Graphics.OpenGL.GL.Disable(OpenTK.Graphics.OpenGL.EnableCap.Blend);
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0);
+ GL.Disable(EnableCap.Blend);
+ GL.BindTexture(TextureTarget.Texture2D, 0);
}
}
@@ -1212,31 +1196,31 @@ namespace Vocaluxe.Lib.Draw
{
if (_TextureExists(ref texture))
{
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, texture.ID);
+ GL.BindTexture(TextureTarget.Texture2D, texture.ID);
- OpenTK.Graphics.OpenGL.GL.Enable(OpenTK.Graphics.OpenGL.EnableCap.Blend);
- OpenTK.Graphics.OpenGL.GL.Color4(color.R, color.G, color.B, color.A * CGraphics.GlobalAlpha);
+ GL.Enable(EnableCap.Blend);
+ GL.Color4(color.R, color.G, color.B, color.A * CGraphics.GlobalAlpha);
- OpenTK.Graphics.OpenGL.GL.Begin(OpenTK.Graphics.OpenGL.BeginMode.Quads);
+ GL.Begin(BeginMode.Quads);
- OpenTK.Graphics.OpenGL.GL.TexCoord2(0f + begin * texture.WidthRatio, 0f);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rect.X + begin * rect.W, rect.Y, rect.Z + CGraphics.ZOffset);
+ GL.TexCoord2(0f + begin * texture.WidthRatio, 0f);
+ GL.Vertex3(rect.X + begin * rect.W, rect.Y, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.TexCoord2(0f + begin * texture.WidthRatio, texture.HeightRatio);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rect.X + begin * rect.W, rect.Y + rect.H, rect.Z + CGraphics.ZOffset);
+ GL.TexCoord2(0f + begin * texture.WidthRatio, texture.HeightRatio);
+ GL.Vertex3(rect.X + begin * rect.W, rect.Y + rect.H, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.TexCoord2(texture.WidthRatio * end, texture.HeightRatio);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rect.X + end * rect.W, rect.Y + rect.H, rect.Z + CGraphics.ZOffset);
+ GL.TexCoord2(texture.WidthRatio * end, texture.HeightRatio);
+ GL.Vertex3(rect.X + end * rect.W, rect.Y + rect.H, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.TexCoord2(texture.WidthRatio * end, 0f);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rect.X + end * rect.W, rect.Y, rect.Z + CGraphics.ZOffset);
+ GL.TexCoord2(texture.WidthRatio * end, 0f);
+ GL.Vertex3(rect.X + end * rect.W, rect.Y, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.End();
+ GL.End();
- OpenTK.Graphics.OpenGL.GL.Disable(OpenTK.Graphics.OpenGL.EnableCap.Blend);
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0);
+ GL.Disable(EnableCap.Blend);
+ GL.BindTexture(TextureTarget.Texture2D, 0);
}
}
@@ -1257,7 +1241,7 @@ namespace Vocaluxe.Lib.Draw
if (_TextureExists(ref texture))
{
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, texture.ID);
+ GL.BindTexture(TextureTarget.Texture2D, texture.ID);
float x1 = (bounds.X - rect.X) / rect.W * texture.WidthRatio;
float x2 = (bounds.X + bounds.W - rect.X) / rect.W * texture.WidthRatio;
@@ -1294,44 +1278,44 @@ namespace Vocaluxe.Lib.Draw
if (ry2 > bounds.Y + bounds.H + space + height)
ry2 = bounds.Y + bounds.H + space + height;
- OpenTK.Graphics.OpenGL.GL.Enable(OpenTK.Graphics.OpenGL.EnableCap.Blend);
+ GL.Enable(EnableCap.Blend);
- OpenTK.Graphics.OpenGL.GL.MatrixMode(OpenTK.Graphics.OpenGL.MatrixMode.Texture);
- OpenTK.Graphics.OpenGL.GL.PushMatrix();
+ GL.MatrixMode(MatrixMode.Texture);
+ GL.PushMatrix();
if (Math.Abs(rect.Rotation) > float.Epsilon)
{
- OpenTK.Graphics.OpenGL.GL.Translate(0.5f, 0.5f, 0);
- OpenTK.Graphics.OpenGL.GL.Rotate(-rect.Rotation, 0f, 0f, 1f);
- OpenTK.Graphics.OpenGL.GL.Translate(-0.5f, -0.5f, 0);
+ GL.Translate(0.5f, 0.5f, 0);
+ GL.Rotate(-rect.Rotation, 0f, 0f, 1f);
+ GL.Translate(-0.5f, -0.5f, 0);
}
- OpenTK.Graphics.OpenGL.GL.Begin(OpenTK.Graphics.OpenGL.BeginMode.Quads);
+ GL.Begin(BeginMode.Quads);
- OpenTK.Graphics.OpenGL.GL.Color4(color.R, color.G, color.B, color.A * CGraphics.GlobalAlpha);
- OpenTK.Graphics.OpenGL.GL.TexCoord2(x2, y2);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rx2, ry1, rect.Z + CGraphics.ZOffset);
+ GL.Color4(color.R, color.G, color.B, color.A * CGraphics.GlobalAlpha);
+ GL.TexCoord2(x2, y2);
+ GL.Vertex3(rx2, ry1, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.Color4(color.R, color.G, color.B, 0f);
- OpenTK.Graphics.OpenGL.GL.TexCoord2(x2, y1);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rx2, ry2, rect.Z + CGraphics.ZOffset);
+ GL.Color4(color.R, color.G, color.B, 0f);
+ GL.TexCoord2(x2, y1);
+ GL.Vertex3(rx2, ry2, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.Color4(color.R, color.G, color.B, 0f);
- OpenTK.Graphics.OpenGL.GL.TexCoord2(x1, y1);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rx1, ry2, rect.Z + CGraphics.ZOffset);
+ GL.Color4(color.R, color.G, color.B, 0f);
+ GL.TexCoord2(x1, y1);
+ GL.Vertex3(rx1, ry2, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.Color4(color.R, color.G, color.B, color.A * CGraphics.GlobalAlpha);
- OpenTK.Graphics.OpenGL.GL.TexCoord2(x1, y2);
- OpenTK.Graphics.OpenGL.GL.Vertex3(rx1, ry1, rect.Z + CGraphics.ZOffset);
+ GL.Color4(color.R, color.G, color.B, color.A * CGraphics.GlobalAlpha);
+ GL.TexCoord2(x1, y2);
+ GL.Vertex3(rx1, ry1, rect.Z + CGraphics.ZOffset);
- OpenTK.Graphics.OpenGL.GL.End();
+ GL.End();
- OpenTK.Graphics.OpenGL.GL.PopMatrix();
+ GL.PopMatrix();
- OpenTK.Graphics.OpenGL.GL.Disable(OpenTK.Graphics.OpenGL.EnableCap.Blend);
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0);
+ GL.Disable(EnableCap.Blend);
+ GL.BindTexture(TextureTarget.Texture2D, 0);
}
}
#endregion drawing
@@ -1360,11 +1344,10 @@ namespace Vocaluxe.Lib.Draw
{
try
{
- OpenTK.Graphics.OpenGL.GL.GenBuffers(1, out texture.PBO);
- OpenTK.Graphics.OpenGL.GL.BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer, texture.PBO);
- OpenTK.Graphics.OpenGL.GL.BufferData(OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer, (IntPtr)q.Data.Length, IntPtr.Zero,
- OpenTK.Graphics.OpenGL.BufferUsageHint.StreamDraw);
- OpenTK.Graphics.OpenGL.GL.BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer, 0);
+ GL.GenBuffers(1, out texture.PBO);
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, texture.PBO);
+ GL.BufferData(BufferTarget.PixelUnpackBuffer, (IntPtr)q.Data.Length, IntPtr.Zero, BufferUsageHint.StreamDraw);
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
}
catch (Exception)
{
@@ -1373,8 +1356,8 @@ namespace Vocaluxe.Lib.Draw
}
}
- int id = OpenTK.Graphics.OpenGL.GL.GenTexture();
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, id);
+ int id = GL.GenTexture();
+ GL.BindTexture(TextureTarget.Texture2D, id);
texture.ID = id;
texture.Width = q.Width;
@@ -1385,28 +1368,20 @@ namespace Vocaluxe.Lib.Draw
texture.WidthRatio = texture.Width / texture.W2;
texture.HeightRatio = texture.Height / texture.H2;
- OpenTK.Graphics.OpenGL.GL.TexImage2D(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0, OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba, (int)texture.W2,
- (int)texture.H2, 0,
- OpenTK.Graphics.OpenGL.PixelFormat.Bgra, OpenTK.Graphics.OpenGL.PixelType.UnsignedByte, IntPtr.Zero);
+ GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, (int)texture.W2, (int)texture.H2, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
- OpenTK.Graphics.OpenGL.GL.TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0, 0, 0, q.Width, q.Height,
- OpenTK.Graphics.OpenGL.PixelFormat.Bgra, OpenTK.Graphics.OpenGL.PixelType.UnsignedByte, q.Data);
+ GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, q.Width, q.Height, PixelFormat.Bgra, PixelType.UnsignedByte, q.Data);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureWrapS,
- (int)OpenTK.Graphics.OpenGL.TextureParameterName.ClampToEdge);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureWrapT,
- (int)OpenTK.Graphics.OpenGL.TextureParameterName.ClampToEdge);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureParameterName.ClampToEdge);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureParameterName.ClampToEdge);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureMagFilter,
- (int)OpenTK.Graphics.OpenGL.TextureMagFilter.Linear);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureMinFilter,
- (int)OpenTK.Graphics.OpenGL.TextureMinFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
- OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, OpenTK.Graphics.OpenGL.TextureParameterName.TextureMinFilter,
- (int)OpenTK.Graphics.OpenGL.TextureMinFilter.LinearMipmapLinear);
- OpenTK.Graphics.OpenGL.GL.Ext.GenerateMipmap(OpenTK.Graphics.OpenGL.GenerateMipmapTarget.Texture2D);
+ GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
+ GL.Ext.GenerateMipmap(GenerateMipmapTarget.Texture2D);
- OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0);
+ GL.BindTexture(TextureTarget.Texture2D, 0);
// Add to Texture List
texture.Color = new SColorF(1f, 1f, 1f, 1f);