some code reorganization

This commit is contained in:
Alexander Eckart committed 2013-02-22 21:27:34 +01:00
1 parent a29f4fb0d6
commit 521033ed97
41 files changed
+836 -842

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+9 -9
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@@ -33,7 +33,7 @@ namespace Vocaluxe.Menu
if (_Texture.index != -1)
return _Texture;
else
return CBase.Base.Theme.GetSkinTexture(_Theme.TextureName, _PartyModeID);
return CBase.Theme.GetSkinTexture(_Theme.TextureName, _PartyModeID);
}
set { _Texture = value; }
@@ -141,7 +141,7 @@ namespace Vocaluxe.Menu
if (xmlReader.GetValue(item + "/Color", ref _Theme.ColorName, String.Empty))
{
_ThemeLoaded &= CBase.Base.Theme.GetColor(_Theme.ColorName, SkinIndex, ref Color);
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, SkinIndex, ref Color);
}
else
{
@@ -241,7 +241,7 @@ namespace Vocaluxe.Menu
if (_Texture.index != -1)
texture = _Texture;
else
texture = CBase.Base.Theme.GetSkinTexture(_Theme.TextureName, _PartyModeID);
texture = CBase.Theme.GetSkinTexture(_Theme.TextureName, _PartyModeID);
SRectF bounds = new SRectF(
Rect.X - Rect.W * (scale - 1f),
@@ -265,18 +265,18 @@ namespace Vocaluxe.Menu
}
SColorF color = new SColorF(Color.R, Color.G, Color.B, Color.A * Alpha);
if (Visible || ForceDraw || (CBase.Base.Settings.GetGameState() == EGameState.EditTheme))
if (Visible || ForceDraw || (CBase.Settings.GetGameState() == EGameState.EditTheme))
{
CBase.Base.Drawing.DrawTexture(texture, rect, color, bounds);
CBase.Drawing.DrawTexture(texture, rect, color, bounds);
if (Reflection)
{
CBase.Base.Drawing.DrawTextureReflection(texture, rect, color, bounds, ReflectionSpace, ReflectionHeight);
CBase.Drawing.DrawTextureReflection(texture, rect, color, bounds, ReflectionSpace, ReflectionHeight);
}
}
if (Selected && (CBase.Base.Settings.GetGameState() == EGameState.EditTheme))
if (Selected && (CBase.Settings.GetGameState() == EGameState.EditTheme))
{
CBase.Base.Drawing.DrawColor(new SColorF(1f, 1f, 1f, 0.5f), rect);
CBase.Drawing.DrawColor(new SColorF(1f, 1f, 1f, 0.5f), rect);
}
}
@@ -287,7 +287,7 @@ namespace Vocaluxe.Menu
public void LoadTextures()
{
if (_Theme.ColorName != String.Empty)
Color = CBase.Base.Theme.GetColor(_Theme.ColorName, _PartyModeID);
Color = CBase.Theme.GetColor(_Theme.ColorName, _PartyModeID);
}
public void ReloadTextures()