some code reorganization
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a29f4fb0d6
commit
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41 files changed
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-842
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@@ -59,7 +59,7 @@ namespace Vocaluxe.Menu
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_MouseDY = 0;
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Active = false;
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_ScreenArea = new SRectF(0f, 0f, CBase.Base.Settings.GetRenderW(), CBase.Base.Settings.GetRenderH(), 0f);
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_ScreenArea = new SRectF(0f, 0f, CBase.Settings.GetRenderW(), CBase.Settings.GetRenderH(), 0f);
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}
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public void Clear()
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@@ -115,7 +115,7 @@ namespace Vocaluxe.Menu
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#region MenuHandler
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public bool HandleInput(KeyEvent KeyEvent)
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{
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if (!CBase.Base.Settings.IsTabNavigation())
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if (!CBase.Settings.IsTabNavigation())
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{
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if (KeyEvent.Key == Keys.Left)
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{
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@@ -189,7 +189,7 @@ namespace Vocaluxe.Menu
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switch (KeyEvent.Key)
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{
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case Keys.S:
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CBase.Base.Graphics.SaveTheme();
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CBase.Graphics.SaveTheme();
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break;
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case Keys.Up:
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@@ -474,10 +474,10 @@ namespace Vocaluxe.Menu
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public void SelectByMouse(int x, int y)
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{
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float z = CBase.Base.Settings.GetZFar();
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float z = CBase.Settings.GetZFar();
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for (int i = 0; i < _Interactions.Count; i++)
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{
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if ((CBase.Base.Settings.GetGameState() == EGameState.EditTheme) || (!_Interactions[i].ThemeEditorOnly && _IsVisible(i) && _IsEnabled(i)))
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if ((CBase.Settings.GetGameState() == EGameState.EditTheme) || (!_Interactions[i].ThemeEditorOnly && _IsVisible(i) && _IsEnabled(i)))
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{
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if (_IsMouseOver(x, y, _Interactions[i]))
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{
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@@ -540,7 +540,7 @@ namespace Vocaluxe.Menu
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case EType.TSelectSlide:
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return _SelectSlides[interact.Num].Rect.Z;
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}
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return CBase.Base.Settings.GetZFar();
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return CBase.Settings.GetZFar();
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}
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private float _GetZValue(int interaction)
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@@ -557,13 +557,13 @@ namespace Vocaluxe.Menu
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return _SelectSlides[_Interactions[interaction].Num].Rect.Z;
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}
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return CBase.Base.Settings.GetZFar();
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return CBase.Settings.GetZFar();
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}
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private void _NextInteraction()
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{
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_UnsetSelected();
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if (CBase.Base.Settings.GetGameState() != EGameState.EditTheme)
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if (CBase.Settings.GetGameState() != EGameState.EditTheme)
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{
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bool found = false;
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int start = _Selection;
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@@ -590,7 +590,7 @@ namespace Vocaluxe.Menu
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private void _PrevInteraction()
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{
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_UnsetSelected();
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if (CBase.Base.Settings.GetGameState() != EGameState.EditTheme)
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if (CBase.Settings.GetGameState() != EGameState.EditTheme)
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{
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bool found = false;
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int start = _Selection;
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@@ -737,13 +737,13 @@ namespace Vocaluxe.Menu
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switch (Key.Key)
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{
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case Keys.Up:
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actualRect = new SRectF(actualRect.X, CBase.Base.Settings.GetRenderH(), 1, 1, actualRect.Z);
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actualRect = new SRectF(actualRect.X, CBase.Settings.GetRenderH(), 1, 1, actualRect.Z);
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break;
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case Keys.Down:
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actualRect = new SRectF(actualRect.X, 0, 1, 1, actualRect.Z);
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break;
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case Keys.Left:
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actualRect = new SRectF(CBase.Base.Settings.GetRenderW(), actualRect.Y, 1, 1, actualRect.Z);
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actualRect = new SRectF(CBase.Settings.GetRenderW(), actualRect.Y, 1, 1, actualRect.Z);
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break;
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case Keys.Right:
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actualRect = new SRectF(0, actualRect.Y, 1, 1, actualRect.Z);
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