some code reorganization

This commit is contained in:
Alexander Eckart committed 2013-02-22 21:27:34 +01:00
1 parent a29f4fb0d6
commit 521033ed97
41 files changed
+836 -842

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+12 -12
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@@ -118,7 +118,7 @@ namespace Vocaluxe.Menu
if (xmlReader.GetValue(item + "/Color", ref _Theme.ColorName, String.Empty))
{
_ThemeLoaded &= CBase.Base.Theme.GetColor(_Theme.ColorName, SkinIndex, ref Color);
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, SkinIndex, ref Color);
}
else
{
@@ -130,7 +130,7 @@ namespace Vocaluxe.Menu
if (xmlReader.GetValue(item + "/SColor", ref _Theme.SColorName, String.Empty))
{
_ThemeLoaded &= CBase.Base.Theme.GetColor(_Theme.SColorName, SkinIndex, ref ColorProcessed);
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.SColorName, SkinIndex, ref ColorProcessed);
}
else
{
@@ -218,7 +218,7 @@ namespace Vocaluxe.Menu
if (n.Type == ENoteType.Freestyle)
_Text.Style = EStyle.BoldItalic;
RectangleF rect = CBase.Base.Drawing.GetTextBounds(_Text);
RectangleF rect = CBase.Drawing.GetTextBounds(_Text);
_width += rect.Width;
_Notes.Add(n);
}
@@ -237,7 +237,7 @@ namespace Vocaluxe.Menu
#region draw
public void Draw(float ActualBeat)
{
if (Visible || CBase.Base.Settings.GetGameState() == EGameState.EditTheme)
if (Visible || CBase.Settings.GetGameState() == EGameState.EditTheme)
{
switch (_Style)
{
@@ -269,7 +269,7 @@ namespace Vocaluxe.Menu
_Text.X = x;
_Text.Style = EStyle.Bold;
_Text.Text = note.Text;
RectangleF rect = CBase.Base.Drawing.GetTextBounds(_Text);
RectangleF rect = CBase.Drawing.GetTextBounds(_Text);
if (note.Type == ENoteType.Freestyle)
_Text.Style = EStyle.BoldItalic;
@@ -329,7 +329,7 @@ namespace Vocaluxe.Menu
_Text.X = x;
_Text.Style = EStyle.Bold;
_Text.Text = _Notes[note].Text;
RectangleF rect = CBase.Base.Drawing.GetTextBounds(_Text);
RectangleF rect = CBase.Drawing.GetTextBounds(_Text);
if (_Notes[note].Type == ENoteType.Freestyle)
_Text.Style = EStyle.BoldItalic;
@@ -382,7 +382,7 @@ namespace Vocaluxe.Menu
if (_Notes[zoom_note].Type == ENoteType.Freestyle)
_Text.Style = EStyle.BoldItalic;
RectangleF rect = CBase.Base.Drawing.GetTextBounds(_Text);
RectangleF rect = CBase.Drawing.GetTextBounds(_Text);
float diff = end_beat - _Notes[zoom_note].StartBeat;
if (diff <= 0f)
@@ -400,7 +400,7 @@ namespace Vocaluxe.Menu
float tz = _Text.Z;
_Text.Height += _Text.Height * p * 0.4f;
RectangleF rectz = CBase.Base.Drawing.GetTextBounds(_Text);
RectangleF rectz = CBase.Drawing.GetTextBounds(_Text);
_Text.X -= (rectz.Width - rect.Width) / 2f;
_Text.Y -= (rectz.Height - rect.Height) / 2f;
_Text.Z -= 0.1f;
@@ -423,7 +423,7 @@ namespace Vocaluxe.Menu
_Text.X = x;
_Text.Style = EStyle.Bold;
_Text.Text = note.Text;
RectangleF rect = CBase.Base.Drawing.GetTextBounds(_Text);
RectangleF rect = CBase.Drawing.GetTextBounds(_Text);
if (note.Type == ENoteType.Freestyle)
_Text.Style = EStyle.BoldItalic;
@@ -465,7 +465,7 @@ namespace Vocaluxe.Menu
_Text.X = x;
_Text.Style = EStyle.Bold;
_Text.Text = _Notes[note].Text;
RectangleF rect = CBase.Base.Drawing.GetTextBounds(_Text);
RectangleF rect = CBase.Drawing.GetTextBounds(_Text);
if (_Notes[note].Type == ENoteType.Freestyle)
_Text.Style = EStyle.BoldItalic;
@@ -548,10 +548,10 @@ namespace Vocaluxe.Menu
public void LoadTextures()
{
if (_Theme.ColorName != String.Empty)
Color = CBase.Base.Theme.GetColor(_Theme.ColorName, _PartyModeID);
Color = CBase.Theme.GetColor(_Theme.ColorName, _PartyModeID);
if (_Theme.SColorName != String.Empty)
ColorProcessed = CBase.Base.Theme.GetColor(_Theme.SColorName, _PartyModeID);
ColorProcessed = CBase.Theme.GetColor(_Theme.SColorName, _PartyModeID);
}
public void ReloadTextures()