some code reorganization

This commit is contained in:
Alexander Eckart committed 2013-02-22 21:27:34 +01:00
1 parent a29f4fb0d6
commit 521033ed97
41 files changed
+836 -842

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@@ -108,7 +108,7 @@ namespace Vocaluxe.PartyModes
}
catch (Exception e)
{
CBase.Base.Log.LogError("Error in party mode screen challenge names. Can't cast received data from game mode " + _ThemeName + ". " + e.Message); ;
CBase.Log.LogError("Error in party mode screen challenge names. Can't cast received data from game mode " + _ThemeName + ". " + e.Message); ;
}
}
@@ -175,7 +175,7 @@ namespace Vocaluxe.PartyModes
chooseAvatarStatic.Rect = PlayerChooseButtons[i].Button.Rect;
chooseAvatarStatic.Rect.Z = -100;
chooseAvatarStatic.Color = new SColorF(1, 1, 1, 1);
chooseAvatarStatic.Texture = CBase.Base.Profiles.GetProfiles()[SelectedPlayerNr].Avatar.Texture;
chooseAvatarStatic.Texture = CBase.Profiles.GetProfiles()[SelectedPlayerNr].Avatar.Texture;
}
}
}
@@ -223,7 +223,7 @@ namespace Vocaluxe.PartyModes
PlayerDestinationButtons[added].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].Texture = chooseAvatarStatic.Texture;
PlayerDestinationButtons[added].STexture = chooseAvatarStatic.Texture;
PlayerDestinationButtons[added].Text.Text = CBase.Base.Profiles.GetProfiles()[SelectedPlayerNr].PlayerName;
PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetProfiles()[SelectedPlayerNr].PlayerName;
//Update Tiles-List
UpdateButtonPlayerChoose();
}
@@ -368,9 +368,9 @@ namespace Vocaluxe.PartyModes
if ((i + Offset * NumButtonPlayerChoose) < PlayerChooseButtonsVisibleProfiles.Count)
{
PlayerChooseButtons[i].ProfileID = PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose];
PlayerChooseButtons[i].Button.Text.Text = CBase.Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].PlayerName;
PlayerChooseButtons[i].Button.Texture = CBase.Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.STexture = CBase.Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.Text.Text = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].PlayerName;
PlayerChooseButtons[i].Button.Texture = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.STexture = CBase.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 0.6f);
PlayerChooseButtons[i].Button.SColor = new SColorF(1, 1, 1, 1);
PlayerChooseButtons[i].Button.Enabled = true;
@@ -392,11 +392,11 @@ namespace Vocaluxe.PartyModes
private void UpdateVisibleProfiles()
{
PlayerChooseButtonsVisibleProfiles.Clear();
for (int i = 0; i < CBase.Base.Profiles.GetProfiles().Length; i++)
for (int i = 0; i < CBase.Profiles.GetProfiles().Length; i++)
{
bool visible = false;
//Show profile only if active
if (CBase.Base.Profiles.GetProfiles()[i].Active == EOffOn.TR_CONFIG_ON)
if (CBase.Profiles.GetProfiles()[i].Active == EOffOn.TR_CONFIG_ON)
{
visible = true;
@@ -440,9 +440,9 @@ namespace Vocaluxe.PartyModes
{
PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[i].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[i].Texture = CBase.Base.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
PlayerDestinationButtons[i].STexture = CBase.Base.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
PlayerDestinationButtons[i].Text.Text = CBase.Base.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].PlayerName;
PlayerDestinationButtons[i].Texture = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
PlayerDestinationButtons[i].STexture = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].Avatar.Texture;
PlayerDestinationButtons[i].Text.Text = CBase.Profiles.GetProfiles()[Data.ScreenNames.ProfileIDs[i]].PlayerName;
PlayerDestinationButtons[i].Enabled = true;
}
}
@@ -483,9 +483,9 @@ namespace Vocaluxe.PartyModes
//Update texture and name
PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
PlayerDestinationButtons[added].SColor = new SColorF(1, 1, 1, 1);
PlayerDestinationButtons[added].Texture = CBase.Base.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].STexture = CBase.Base.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].Text.Text = CBase.Base.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].PlayerName;
PlayerDestinationButtons[added].Texture = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].STexture = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].PlayerName;
PlayerDestinationButtons[added].Enabled = true;
//Update Tiles-List
UpdateButtonPlayerChoose();