Fixed and changed category handling and visible songs
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3956fa17d1
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@@ -60,12 +60,12 @@ namespace Vocaluxe.SongQueue
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public bool AddVisibleSong(int visibleIndex, EGameMode gameMode)
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{
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return CSongs.VisibleSongs.Length > visibleIndex && _AddSong(CSongs.VisibleSongs[visibleIndex].ID, gameMode);
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return CSongs.VisibleSongs.Count > visibleIndex && _AddSong(CSongs.VisibleSongs[visibleIndex].ID, gameMode);
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}
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public bool AddSong(int absoluteIndex, EGameMode gameMode)
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{
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return CSongs.AllSongs.Length > absoluteIndex && _AddSong(CSongs.AllSongs[absoluteIndex].ID, gameMode);
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return CSongs.AllSongs.Count > absoluteIndex && _AddSong(CSongs.AllSongs[absoluteIndex].ID, gameMode);
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}
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private bool _AddSong(int songID, EGameMode gameMode)
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@@ -79,12 +79,12 @@ namespace Vocaluxe.SongQueue
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public bool RemoveVisibleSong(int visibleIndex)
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{
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return CSongs.VisibleSongs.Length > visibleIndex && _RemoveSong(CSongs.VisibleSongs[visibleIndex].ID);
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return CSongs.VisibleSongs.Count > visibleIndex && _RemoveSong(CSongs.VisibleSongs[visibleIndex].ID);
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}
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public bool RemoveSong(int absoluteIndex)
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{
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return CSongs.AllSongs.Length > absoluteIndex && _RemoveSong(CSongs.AllSongs[absoluteIndex].ID);
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return CSongs.AllSongs.Count > absoluteIndex && _RemoveSong(CSongs.AllSongs[absoluteIndex].ID);
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}
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private bool _RemoveSong(int songID)
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