Added dynamic Glyph resizing
Show Program name on loading screen when videos disabled
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<root>
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<ScreenLoad>
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<ScreenLoad>
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<ScreenVersion>1</ScreenVersion>
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<ScreenVersion>2</ScreenVersion>
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<Background1>
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<Background1>
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<!--<Type>: Background type: None, Color, Texture, Video-->
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<!--<Type>: Background type: None, Color, Texture, Video-->
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<Type>Texture</Type>
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<Type>Texture</Type>
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@@ -30,35 +30,6 @@
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<!-- <Height>: Reflection Height-->
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<!-- <Height>: Reflection Height-->
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</Static1>
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</Static1>
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<Text1>
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<Text1>
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<!--<X>, <Y>: Text position-->
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<X>640</X>
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<Y>300</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>120</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>Invisible</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>TextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_PROGRAM_NAME</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</Text1>
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<Text2>
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<!--<X>, <Y>: Text position-->
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<!--<X>, <Y>: Text position-->
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<X>60</X>
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<X>60</X>
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<Y>653</Y>
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<Y>653</Y>
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@@ -86,7 +57,36 @@
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<!--<Reflection> If exists:-->
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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<!-- <Height>: Reflection Height-->
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</Text2>
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</Text1>
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<TextProgramName>
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<!--<X>, <Y>: Text position-->
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<X>640</X>
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<Y>300</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>120</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>TextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_PROGRAM_NAME</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</TextProgramName>
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<TextStatus>
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<TextStatus>
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<!--<X>, <Y>: Text position-->
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<!--<X>, <Y>: Text position-->
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<X>240</X>
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<X>240</X>
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@@ -0,0 +1,7 @@
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ScreenLoading
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++++++++++
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Version 2:
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Rename:<Text1> -> <TextProgramName>
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++++++++++
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@@ -63,6 +63,7 @@ namespace Vocaluxe.Base.Fonts
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_MaxGlyphHeight = 100f;
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_MaxGlyphHeight = 100f;
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break;
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break;
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}
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}
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_MaxGlyphHeight = 50;
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}
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}
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public Font GetFont()
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public Font GetFont()
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@@ -125,6 +126,12 @@ namespace Vocaluxe.Base.Fonts
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glyph = new CGlyph(chr, _MaxGlyphHeight);
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glyph = new CGlyph(chr, _MaxGlyphHeight);
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_Glyphs.Add(chr, glyph);
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_Glyphs.Add(chr, glyph);
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}
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}
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if (glyph.MaxHeight + 50 < CFonts.Height)
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{
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glyph.UnloadTexture();
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glyph = new CGlyph(chr, (float)Math.Round(CFonts.Height / 50) * 50);
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_Glyphs[chr] = glyph;
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}
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return glyph;
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return glyph;
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}
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}
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@@ -32,6 +32,7 @@ namespace Vocaluxe.Base.Fonts
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private STexture _Texture;
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private STexture _Texture;
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private readonly SizeF _BoundingBox;
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private readonly SizeF _BoundingBox;
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private readonly RectangleF _DrawBounding;
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private readonly RectangleF _DrawBounding;
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public readonly float MaxHeight;
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public float Width
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public float Width
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{
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{
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@@ -45,6 +46,7 @@ namespace Vocaluxe.Base.Fonts
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public CGlyph(char chr, float maxHeight)
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public CGlyph(char chr, float maxHeight)
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{
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{
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MaxHeight = maxHeight;
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float oldHeight = CFonts.Height;
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float oldHeight = CFonts.Height;
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float outline = CFonts.Outline;
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float outline = CFonts.Outline;
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float outlineSize = outline * maxHeight;
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float outlineSize = outline * maxHeight;
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@@ -30,10 +30,11 @@ namespace Vocaluxe.Screens
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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protected override int _ScreenVersion
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protected override int _ScreenVersion
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{
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{
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get { return 1; }
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get { return 2; }
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}
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}
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private const string _TextStatus = "TextStatus";
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private const string _TextStatus = "TextStatus";
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private const string _TextProgramName = "TextProgramName";
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private readonly string[] _IntroVideo = new string[] {"IntroIn", "IntroMid", "IntroOut"};
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private readonly string[] _IntroVideo = new string[] {"IntroIn", "IntroMid", "IntroOut"};
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@@ -44,13 +45,13 @@ namespace Vocaluxe.Screens
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private bool _IntroOutPlayed;
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private bool _IntroOutPlayed;
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private CVideoPlayer[] _Intros;
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private CVideoPlayer[] _Intros;
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private bool _BGMusicStartet;
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private bool _BGMusicStarted;
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public override void Init()
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public override void Init()
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{
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{
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base.Init();
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base.Init();
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_ThemeTexts = new string[] {_TextStatus};
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_ThemeTexts = new string[] {_TextStatus, _TextProgramName};
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_Intros = new CVideoPlayer[_IntroVideo.Length];
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_Intros = new CVideoPlayer[_IntroVideo.Length];
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for (int i = 0; i < _Intros.Length; i++)
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for (int i = 0; i < _Intros.Length; i++)
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_Intros[i] = new CVideoPlayer();
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_Intros[i] = new CVideoPlayer();
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@@ -116,9 +117,10 @@ namespace Vocaluxe.Screens
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{
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{
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for (int i = 0; i < _Intros.Length; i++)
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for (int i = 0; i < _Intros.Length; i++)
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_Intros[i].Load(_IntroVideo[i]);
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_Intros[i].Load(_IntroVideo[i]);
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_Texts[_TextProgramName].Visible = false;
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}
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}
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_BGMusicStartet = false;
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_BGMusicStarted = false;
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}
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}
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public override void OnShowFinish()
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public override void OnShowFinish()
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@@ -137,14 +139,14 @@ namespace Vocaluxe.Screens
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_Timer.Start();
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_Timer.Start();
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if (CConfig.BackgroundMusic == EOffOn.TR_CONFIG_ON &&
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if (CConfig.BackgroundMusic == EOffOn.TR_CONFIG_ON &&
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CConfig.BackgroundMusicSource == EBackgroundMusicSource.TR_CONFIG_NO_OWN_MUSIC && !_BGMusicStartet)
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CConfig.BackgroundMusicSource == EBackgroundMusicSource.TR_CONFIG_NO_OWN_MUSIC && !_BGMusicStarted)
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{
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{
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CBackgroundMusic.AddOwnMusic();
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CBackgroundMusic.AddOwnMusic();
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if (!CBackgroundMusic.IsPlaying)
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if (!CBackgroundMusic.IsPlaying)
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CBackgroundMusic.Next();
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CBackgroundMusic.Next();
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_BGMusicStartet = true;
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_BGMusicStarted = true;
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}
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}
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CBackgroundMusic.CanSing = false;
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CBackgroundMusic.CanSing = false;
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@@ -173,14 +175,14 @@ namespace Vocaluxe.Screens
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CLanguage.Translate("TR_SCREENLOAD_LOADED") + ")";
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CLanguage.Translate("TR_SCREENLOAD_LOADED") + ")";
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if (CSongs.SongsLoaded && CConfig.BackgroundMusic == EOffOn.TR_CONFIG_ON &&
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if (CSongs.SongsLoaded && CConfig.BackgroundMusic == EOffOn.TR_CONFIG_ON &&
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CConfig.BackgroundMusicSource != EBackgroundMusicSource.TR_CONFIG_NO_OWN_MUSIC && !_BGMusicStartet)
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CConfig.BackgroundMusicSource != EBackgroundMusicSource.TR_CONFIG_NO_OWN_MUSIC && !_BGMusicStarted)
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{
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{
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CBackgroundMusic.AddOwnMusic();
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CBackgroundMusic.AddOwnMusic();
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if (!CBackgroundMusic.IsPlaying)
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if (!CBackgroundMusic.IsPlaying)
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CBackgroundMusic.Next();
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CBackgroundMusic.Next();
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_BGMusicStartet = true;
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_BGMusicStarted = true;
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}
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}
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return true;
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return true;
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