Make Vocaluxe buildable and playable on GNU/Linux
Build with MonoDevelop or make. Summary of the biggest changes: * Correct for case differences between System.Data.SQLite and Mono.Data.Sqlite * Exclude Direct3D and DirectSound from linux builds * Provide linux versions of some windows-specific build events * Exclude VocaluxeTests from linux builds so xbuild will work * Add ability to build the native PitchTracker on linux * Fix some problems with acinerella module * Fix some windows-specific dependency checks that fail on linux * Set OpenGL color format to 24-bit on linux
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@@ -12,6 +12,8 @@
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<AssemblyName>VocaluxeLib</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(OS)' == 'Windows_NT' ">
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin|AnyCPU'">
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@@ -112,7 +114,7 @@
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<Compile Include="XmlStructs.cs" />
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<Compile Include="Xml\CTypeExtensions.cs" />
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<Compile Include="Xml\CXmlDeserializer.cs" />
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<Compile Include="Xml\CXmlReader.cs" />
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<Compile Include="Xml\CXMLReader.cs" />
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<Compile Include="Xml\CXmlReaderBase.cs" />
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<Compile Include="Xml\CXmlSerializer.cs" />
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<Compile Include="Enums.cs" />
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