Make Vocaluxe buildable and playable on GNU/Linux

Build with MonoDevelop or make.
Summary of the biggest changes:

* Correct for case differences between System.Data.SQLite and
  Mono.Data.Sqlite
* Exclude Direct3D and DirectSound from linux builds
* Provide linux versions of some windows-specific build events
* Exclude VocaluxeTests from linux builds so xbuild will work
* Add ability to build the native PitchTracker on linux
* Fix some problems with acinerella module
* Fix some windows-specific dependency checks that fail on linux
* Set OpenGL color format to 24-bit on linux
This commit is contained in:
derivator committed 2015-02-13 03:15:19 +01:00
1 parent 2b9a38ff0d
commit 5049ba5895
28 files changed
+123 -32

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@@ -93,9 +93,14 @@
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>if exist "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" rd "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" /S /Q
<PostBuildEvent Condition=" '$(OS)' == 'Windows_NT' ">if exist "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" rd "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" /S /Q
cd $(SolutionDir)Partymodes\
xcopy "$(ProjectDir)*.cs" "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\" /EXCLUDE:Excludes.txt /I /Y</PostBuildEvent>
<PostBuildEvent Condition=" '$(OS)' != 'Windows_NT' ">rm -rf "$(SolutionDir)Output\PartyModes\$(TargetName)\Code"
mkdir -p "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\"
cp -R $(ProjectDir)*.cs "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\"
rm -f "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\GlobalSuppressions.cs"
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.