Preparation for namestyle fixing: fixed ambiguous name

This commit is contained in:
Flamefire committed 2013-04-05 19:56:51 +02:00
1 parent b0b3c09ab4
commit 498cb09dd2
14 files changed
+145 -127

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+8 -8
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@@ -463,9 +463,9 @@ namespace VocaluxeLib.Menu
return new CStatic(_PartyModeID);
}
public CStatic GetNewStatic(CStatic Static)
public CStatic GetNewStatic(CStatic oldStatic)
{
return new CStatic(Static);
return new CStatic(oldStatic);
}
public CStatic GetNewStatic(STexture Texture, SColorF Color, SRectF Rect)
@@ -1962,22 +1962,22 @@ namespace VocaluxeLib.Menu
}
}
private bool CheckVersion(int Version, CXMLReader xmlReader)
private bool CheckVersion(int reqVersion, CXMLReader xmlReader)
{
int version = 0;
xmlReader.TryGetIntValue("//root/" + ThemeName + "/ScreenVersion", ref version);
int actualVersion = 0;
xmlReader.TryGetIntValue("//root/" + ThemeName + "/ScreenVersion", ref actualVersion);
if (version == Version)
if (actualVersion == reqVersion)
return true;
else
{
string msg = "Can't load screen file of screen \"" + ThemeName + "\", ";
if (version < Version)
if (actualVersion < reqVersion)
msg += "the file ist outdated! ";
else
msg += "the file is for newer program versions! ";
msg += "Current screen version is " + Version.ToString();
msg += "Current screen version is " + reqVersion.ToString();
CBase.Log.LogError(msg);
}
return false;
+13 -13
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@@ -810,17 +810,17 @@ namespace VocaluxeLib.Menu
{
private readonly SPlayer[,] _Rounds;
public CPoints(int NumRounds, SPlayer[] Player)
public CPoints(int NumRounds, SPlayer[] Players)
{
_Rounds = new SPlayer[NumRounds,Player.Length];
_Rounds = new SPlayer[NumRounds,Players.Length];
for (int round = 0; round < NumRounds; round++)
{
for (int player = 0; player < Player.Length; player++)
for (int player = 0; player < Players.Length; player++)
{
_Rounds[round, player].ProfileID = Player[player].ProfileID;
_Rounds[round, player].Name = Player[player].Name;
_Rounds[round, player].Difficulty = Player[player].Difficulty;
_Rounds[round, player].ProfileID = Players[player].ProfileID;
_Rounds[round, player].Name = Players[player].Name;
_Rounds[round, player].Difficulty = Players[player].Difficulty;
_Rounds[round, player].Points = 0f;
_Rounds[round, player].PointsGoldenNotes = 0f;
_Rounds[round, player].PointsLineBonus = 0f;
@@ -832,21 +832,21 @@ namespace VocaluxeLib.Menu
}
}
public void SetPoints(int Round, int SongID, SPlayer[] Player, bool Medley, bool Duet, bool ShortSong)
public void SetPoints(int Round, int SongID, SPlayer[] Players, bool Medley, bool Duet, bool ShortSong)
{
long DateTicks = DateTime.Now.Ticks;
for (int player = 0; player < Player.Length; player++)
for (int player = 0; player < Players.Length; player++)
{
_Rounds[Round, player].SongID = SongID;
_Rounds[Round, player].LineNr = Player[player].LineNr;
_Rounds[Round, player].Points = Player[player].Points;
_Rounds[Round, player].PointsGoldenNotes = Player[player].PointsGoldenNotes;
_Rounds[Round, player].PointsLineBonus = Player[player].PointsLineBonus;
_Rounds[Round, player].LineNr = Players[player].LineNr;
_Rounds[Round, player].Points = Players[player].Points;
_Rounds[Round, player].PointsGoldenNotes = Players[player].PointsGoldenNotes;
_Rounds[Round, player].PointsLineBonus = Players[player].PointsLineBonus;
_Rounds[Round, player].Medley = Medley;
_Rounds[Round, player].Duet = Duet;
_Rounds[Round, player].ShortSong = ShortSong;
_Rounds[Round, player].DateTicks = DateTicks;
_Rounds[Round, player].SongFinished = Player[player].SongFinished;
_Rounds[Round, player].SongFinished = Players[player].SongFinished;
}
}
+14 -14
View File
@@ -674,7 +674,7 @@ namespace VocaluxeLib.Menu.SingNotes
{
int TonePlayer = CBase.Record.GetToneAbs(_PlayerNotes[n].PlayerNr);
SRectF Rect = _PlayerNotes[n].Rect;
SRectF noteBounds = _PlayerNotes[n].Rect;
while (TonePlayer - BaseLine < 0)
TonePlayer += 12;
@@ -685,16 +685,16 @@ namespace VocaluxeLib.Menu.SingNotes
if (XOffset < 0f)
XOffset = 0f;
if (XOffset > Rect.W)
XOffset = Rect.W;
if (XOffset > noteBounds.W)
XOffset = noteBounds.W;
float dy = Rect.H / CBase.Settings.GetNumNoteLines();
SRectF rect = new SRectF(
Rect.X - dy + XOffset,
Rect.Y + dy * (CBase.Settings.GetNumNoteLines() - 1 - (TonePlayer - BaseLine) / 2f),
float dy = noteBounds.H / CBase.Settings.GetNumNoteLines();
SRectF drawRect = new SRectF(
noteBounds.X - dy + XOffset,
noteBounds.Y + dy * (CBase.Settings.GetNumNoteLines() - 1 - (TonePlayer - BaseLine) / 2f),
dy,
dy,
Rect.Z
noteBounds.Z
);
SColorF color = new SColorF(
@@ -704,7 +704,7 @@ namespace VocaluxeLib.Menu.SingNotes
_PlayerNotes[n].Color.A * _PlayerNotes[n].Alpha);
STexture ToneHelper = CBase.Theme.GetSkinTexture(_Theme.SkinToneHelperName, _PartyModeID);
CBase.Drawing.DrawTexture(ToneHelper, rect, color);
CBase.Drawing.DrawTexture(ToneHelper, drawRect, color);
while (TonePlayer - BaseLine < 12)
@@ -713,15 +713,15 @@ namespace VocaluxeLib.Menu.SingNotes
while (TonePlayer - BaseLine > 24)
TonePlayer -= 12;
rect = new SRectF(
Rect.X - dy + XOffset,
Rect.Y + dy * (CBase.Settings.GetNumNoteLines() - 1 - (TonePlayer - BaseLine) / 2f),
drawRect = new SRectF(
noteBounds.X - dy + XOffset,
noteBounds.Y + dy * (CBase.Settings.GetNumNoteLines() - 1 - (TonePlayer - BaseLine) / 2f),
dy,
dy,
Rect.Z
noteBounds.Z
);
CBase.Drawing.DrawTexture(ToneHelper, rect, color);
CBase.Drawing.DrawTexture(ToneHelper, drawRect, color);
}
#region ThemeEdit