Preparation for namestyle fixing: fixed ambiguous name
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@@ -197,17 +197,17 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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public override void DataFromScreen(string ScreenName, Object Data)
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{
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DataFromScreen data = new DataFromScreen();
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DataFromScreen dataFrom = new DataFromScreen();
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switch (ScreenName)
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{
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case "PartyScreenChallengeMedleyConfig":
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try
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{
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data = (DataFromScreen)Data;
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GameData.NumPlayer = data.ScreenConfig.NumPlayer;
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GameData.NumPlayerAtOnce = data.ScreenConfig.NumPlayerAtOnce;
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GameData.NumRounds = data.ScreenConfig.NumRounds;
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dataFrom = (DataFromScreen)Data;
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GameData.NumPlayer = dataFrom.ScreenConfig.NumPlayer;
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GameData.NumPlayerAtOnce = dataFrom.ScreenConfig.NumPlayerAtOnce;
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GameData.NumRounds = dataFrom.ScreenConfig.NumRounds;
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_Stage = EStage.Config;
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CBase.Graphics.FadeTo(EScreens.ScreenPartyDummy);
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@@ -221,12 +221,12 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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case "PartyScreenChallengeMedleyNames":
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try
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{
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data = (DataFromScreen)Data;
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if (data.ScreenNames.FadeToConfig)
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dataFrom = (DataFromScreen)Data;
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if (dataFrom.ScreenNames.FadeToConfig)
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_Stage = EStage.NotStarted;
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else
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{
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GameData.ProfileIDs = data.ScreenNames.ProfileIDs;
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GameData.ProfileIDs = dataFrom.ScreenNames.ProfileIDs;
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_Stage = EStage.Names;
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}
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@@ -241,10 +241,10 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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case "PartyScreenChallengeMedleyMain":
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try
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{
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data = (DataFromScreen)Data;
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if (data.ScreenMain.FadeToSongSelection)
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dataFrom = (DataFromScreen)Data;
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if (dataFrom.ScreenMain.FadeToSongSelection)
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_Stage = EStage.Singing;
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if (data.ScreenMain.FadeToNameSelection)
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if (dataFrom.ScreenMain.FadeToNameSelection)
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_Stage = EStage.Config;
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}
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catch (Exception e)
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