More refactoring (unused stuff removed)
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@@ -412,12 +412,11 @@ namespace VocaluxeLib.PartyModes.Challenge
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_RoundsTable.Add(rtr);
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}
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//Create statics and texts for rounds
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for (int round = 0; round < _RoundsTable.Count; round++)
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{
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foreach (CRoundsTableRow roundRow in _RoundsTable) {
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//Round-number
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CText text = GetNewText(_Texts[_TextRoundNumber]);
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_AddText(text);
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_RoundsTable[round].Number = text;
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roundRow.Number = text;
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for (int row = 0; row < 2; row++)
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{
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for (int column = 0; column < 3; column++)
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@@ -425,11 +424,11 @@ namespace VocaluxeLib.PartyModes.Challenge
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//Player
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text = GetNewText(_Texts[_TextRoundPlayer]);
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_AddText(text);
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_RoundsTable[round].TextPlayer.Add(text);
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roundRow.TextPlayer.Add(text);
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//Score
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text = GetNewText(_Texts[_TextRoundScore]);
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_AddText(text);
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_RoundsTable[round].TextScores.Add(text);
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roundRow.TextScores.Add(text);
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}
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}
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}
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@@ -458,11 +457,10 @@ namespace VocaluxeLib.PartyModes.Challenge
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float delta = _Texts[_TextRoundNumber].Height;
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//Update statics and texts for rounds
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for (int round = 0; round < _RoundsTable.Count; round++)
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{
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foreach (CRoundsTableRow roundRow in _RoundsTable) {
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//Round-number
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_RoundsTable[round].Number.X = numberX;
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_RoundsTable[round].Number.Y = numberY;
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roundRow.Number.X = numberX;
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roundRow.Number.Y = numberY;
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int numInnerRows = (int)Math.Ceiling(_GameState.NumPlayerAtOnce / ((double)numPlayerInOneRow));
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for (int row = 0; row < numInnerRows; row++)
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{
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@@ -479,14 +477,14 @@ namespace VocaluxeLib.PartyModes.Challenge
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float x = numberX + 15 + (CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow * (column - row * numPlayerInOneRow) +
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((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2;
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float maxw = ((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2 - 5;
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_RoundsTable[round].TextPlayer[column].X = x;
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_RoundsTable[round].TextPlayer[column].Y = numberY;
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_RoundsTable[round].TextPlayer[column].MaxWidth = maxw;
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roundRow.TextPlayer[column].X = x;
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roundRow.TextPlayer[column].Y = numberY;
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roundRow.TextPlayer[column].MaxWidth = maxw;
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//Score
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_RoundsTable[round].TextScores[column] = _RoundsTable[round].TextScores[column];
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_RoundsTable[round].TextScores[column].X = x;
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_RoundsTable[round].TextScores[column].Y = numberY + delta;
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_RoundsTable[round].TextScores[column].MaxWidth = maxw;
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roundRow.TextScores[column] = roundRow.TextScores[column];
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roundRow.TextScores[column].X = x;
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roundRow.TextScores[column].Y = numberY + delta;
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roundRow.TextScores[column].MaxWidth = maxw;
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}
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numberY = numberY + delta + delta;
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}
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