More refactoring (unused stuff removed)

This commit is contained in:
Flamefire committed 2013-04-23 21:47:46 +02:00
1 parent ec766aa7b5
commit 477b023520
38 files changed
+217 -350

No files matched your search

@@ -412,12 +412,11 @@ namespace VocaluxeLib.PartyModes.Challenge
_RoundsTable.Add(rtr);
}
//Create statics and texts for rounds
for (int round = 0; round < _RoundsTable.Count; round++)
{
foreach (CRoundsTableRow roundRow in _RoundsTable) {
//Round-number
CText text = GetNewText(_Texts[_TextRoundNumber]);
_AddText(text);
_RoundsTable[round].Number = text;
roundRow.Number = text;
for (int row = 0; row < 2; row++)
{
for (int column = 0; column < 3; column++)
@@ -425,11 +424,11 @@ namespace VocaluxeLib.PartyModes.Challenge
//Player
text = GetNewText(_Texts[_TextRoundPlayer]);
_AddText(text);
_RoundsTable[round].TextPlayer.Add(text);
roundRow.TextPlayer.Add(text);
//Score
text = GetNewText(_Texts[_TextRoundScore]);
_AddText(text);
_RoundsTable[round].TextScores.Add(text);
roundRow.TextScores.Add(text);
}
}
}
@@ -458,11 +457,10 @@ namespace VocaluxeLib.PartyModes.Challenge
float delta = _Texts[_TextRoundNumber].Height;
//Update statics and texts for rounds
for (int round = 0; round < _RoundsTable.Count; round++)
{
foreach (CRoundsTableRow roundRow in _RoundsTable) {
//Round-number
_RoundsTable[round].Number.X = numberX;
_RoundsTable[round].Number.Y = numberY;
roundRow.Number.X = numberX;
roundRow.Number.Y = numberY;
int numInnerRows = (int)Math.Ceiling(_GameState.NumPlayerAtOnce / ((double)numPlayerInOneRow));
for (int row = 0; row < numInnerRows; row++)
{
@@ -479,14 +477,14 @@ namespace VocaluxeLib.PartyModes.Challenge
float x = numberX + 15 + (CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow * (column - row * numPlayerInOneRow) +
((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2;
float maxw = ((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2 - 5;
_RoundsTable[round].TextPlayer[column].X = x;
_RoundsTable[round].TextPlayer[column].Y = numberY;
_RoundsTable[round].TextPlayer[column].MaxWidth = maxw;
roundRow.TextPlayer[column].X = x;
roundRow.TextPlayer[column].Y = numberY;
roundRow.TextPlayer[column].MaxWidth = maxw;
//Score
_RoundsTable[round].TextScores[column] = _RoundsTable[round].TextScores[column];
_RoundsTable[round].TextScores[column].X = x;
_RoundsTable[round].TextScores[column].Y = numberY + delta;
_RoundsTable[round].TextScores[column].MaxWidth = maxw;
roundRow.TextScores[column] = roundRow.TextScores[column];
roundRow.TextScores[column].X = x;
roundRow.TextScores[column].Y = numberY + delta;
roundRow.TextScores[column].MaxWidth = maxw;
}
numberY = numberY + delta + delta;
}