Split Notes, Lines and Voices into separate files/classes

This commit is contained in:
Flamefire committed 2013-08-22 00:05:01 +02:00
1 parent 84fc0fcb91
commit 44c78fad19
32 files changed
+889 -926

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@@ -21,7 +21,6 @@ using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using VocaluxeLib.Menu;
using VocaluxeLib.Profile;
[assembly: ComVisible(false)]
@@ -248,7 +247,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
public override void DataFromScreen(string screenName, Object data)
{
SDataFromScreen dataFrom = new SDataFromScreen();
var dataFrom = new SDataFromScreen();
switch (screenName)
{
case "PartyScreenTicTacToeConfig":
@@ -492,7 +491,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
public override void SongSelected(int songID)
{
EGameMode gm = EGameMode.TR_GAMEMODE_NORMAL;
var gm = EGameMode.TR_GAMEMODE_NORMAL;
switch (_GameData.GameMode)
{
@@ -525,7 +524,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_GameData.Rounds = new List<CRound>();
for (int i = 0; i < _GameData.NumFields; i++)
{
CRound r = new CRound();
var r = new CRound();
_GameData.Rounds.Add(r);
}
}
@@ -540,11 +539,11 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_GameData.PlayerTeam2 = new List<int>();
//Prepare Player-IDs
List<int> ids1 = new List<int>();
List<int> ids2 = new List<int>();
var ids1 = new List<int>();
var ids2 = new List<int>();
//Add IDs to team-list
while (_GameData.PlayerTeam1.Count < _GameData.NumFields + _GameData.NumJokerRetry[0] &&
_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1] )
_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1])
{
if (ids1.Count == 0)
{
@@ -579,7 +578,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
case 1:
{
//Prepare Player-IDs
List<int> ids = new List<int>();
var ids = new List<int>();
//Add IDs to team-list
while (_GameData.PlayerTeam1.Count < _GameData.NumFields + _GameData.NumJokerRetry[0] && ids.Count == 0)
{
@@ -602,7 +601,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
case 2:
{
//Prepare Player-IDs
List<int> ids = new List<int>();
var ids = new List<int>();
//Add IDs to team-list
while (_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1] && ids.Count == 0)
{
@@ -627,7 +626,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
private void _PrepareSongList()
{
EGameMode gm = EGameMode.TR_GAMEMODE_NORMAL;
var gm = EGameMode.TR_GAMEMODE_NORMAL;
switch (_GameData.GameMode)
{
@@ -646,7 +645,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
while (_GameData.Songs.Count < (_GameData.NumFields + _GameData.NumJokerRandom[0] + _GameData.NumJokerRandom[1]))
{
List<int> songs = new List<int>();
var songs = new List<int>();
switch (_GameData.SongSource)
{
case ESongSource.TR_PLAYLIST:
@@ -741,11 +740,11 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{
players[0].ProfileID = _GameData.ProfileIDsTeam1[r.SingerTeam1];
if (isDuet)
players[0].LineNr = 0;
players[0].VoiceNr = 0;
players[1].ProfileID = _GameData.ProfileIDsTeam2[r.SingerTeam2];
if (isDuet)
players[1].LineNr = 1;
players[1].VoiceNr = 1;
SongSelected(r.SongID);
}