Merge branch 'develop' into Font_Rewrite
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@@ -379,7 +379,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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{
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base.OnClose();
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CBase.BackgroundMusic.SetDisabled(false);
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CBase.Sound.FadeAndClose(_PreviewStream, 0f, 0.5f);
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CBase.Sound.Fade(_PreviewStream, 0f, 0.5f, EStreamAction.Close);
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}
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private void _CreateFields()
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@@ -574,7 +574,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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{
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_GameData.NumJokerRandom[teamNr]--;
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if (!CBase.Sound.IsFinished(_PreviewStream))
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CBase.Sound.FadeAndClose(_PreviewStream, 0, 1);
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CBase.Sound.Fade(_PreviewStream, 0, 1, EStreamAction.Close);
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_FieldSelected(true);
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}
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break;
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@@ -586,7 +586,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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_GameData.NumJokerRetry[teamNr]--;
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_GameData.Team = teamNr;
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if (!CBase.Sound.IsFinished(_PreviewStream))
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CBase.Sound.FadeAndClose(_PreviewStream, 0, 1);
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CBase.Sound.Fade(_PreviewStream, 0, 1, EStreamAction.Close);
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_Status = EStatus.JokerRetry;
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_OldSelectedField = _SelectedField;
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_SelectedField = -1;
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@@ -627,7 +627,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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private void _NextRound()
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{
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CBase.Sound.FadeAndClose(_PreviewStream, 0f, 0.5f);
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CBase.Sound.Fade(_PreviewStream, 0f, 0.5f, EStreamAction.Close);
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_Data.ScreenMain.Rounds = _GameData.Rounds;
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_Data.ScreenMain.FadeToNameSelection = false;
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_Data.ScreenMain.FadeToSinging = true;
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@@ -640,7 +640,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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private void _EndParty()
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{
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CBase.Sound.FadeAndClose(_PreviewStream, 0f, 0.5f);
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CBase.Sound.Fade(_PreviewStream, 0f, 0.5f, EStreamAction.Close);
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_FadeTo(EScreens.ScreenParty);
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}
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@@ -659,7 +659,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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private void _Back()
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{
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CBase.Sound.FadeAndClose(_PreviewStream, 0f, 0.5f);
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CBase.Sound.Fade(_PreviewStream, 0f, 0.5f, EStreamAction.Close);
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_Data.ScreenMain.FadeToNameSelection = true;
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_Data.ScreenMain.FadeToSinging = false;
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_Data.ScreenMain.SingRoundNr = _SelectedField;
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