Change values of xml argument to xPath only to make it more consistent

This commit is contained in:
Flamefire committed 2014-08-09 19:49:20 +02:00
1 parent f7202ee9b0
commit 41480797e2
6 files changed
+50 -87

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+43 -80
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@@ -57,49 +57,44 @@ namespace VocaluxeLib
}
}
public bool TryGetEnumValue<T>(string cast, ref T value)
public bool TryGetEnumValue<T>(string xPath, ref T value)
where T : struct
{
string val;
if (GetValue(cast, out val, Enum.GetName(typeof(T), value)))
if (GetValue(xPath, out val, Enum.GetName(typeof(T), value)))
return CHelper.TryParse(val, out value, true);
return false;
}
public bool TryGetIntValue(string cast, ref int value)
public bool TryGetIntValue(string xPath, ref int value)
{
string val;
if (GetValue(cast, out val, value.ToString()))
if (GetValue(xPath, out val, value.ToString()))
return int.TryParse(val, out value);
return false;
}
public bool TryGetIntValueRange(string cast, ref int value, int min = 0, int max = 100)
public bool TryGetIntValueRange(string xPath, ref int value, int min = 0, int max = 100)
{
bool result = TryGetIntValue(cast, ref value);
bool result = TryGetIntValue(xPath, ref value);
if (result)
{
if (value < min)
value = min;
else if (value > max)
value = max;
}
value = value.Clamp(min, max);
return result;
}
public bool TryGetFloatValue(string cast, ref float value)
public bool TryGetFloatValue(string xPath, ref float value)
{
string val;
return GetValue(cast, out val, value.ToString()) && CHelper.TryParse(val, out value);
return GetValue(xPath, out val, value.ToString()) && CHelper.TryParse(val, out value);
}
public bool GetValue(string cast, out string value, string defaultValue)
public bool GetValue(string xPath, out string value, string defaultValue)
{
int resultCt = 0;
string val = string.Empty;
_Navigator.MoveToFirstChild();
XPathNodeIterator iterator = _Navigator.Select(cast);
_Navigator.MoveToRoot();
XPathNodeIterator iterator = _Navigator.Select(xPath);
while (iterator.MoveNext())
{
@@ -116,77 +111,45 @@ namespace VocaluxeLib
return true;
}
public List<string> GetValues(string cast)
public List<string> GetNames(string xPath)
{
var values = new List<string>();
_Navigator.MoveToRoot();
_Navigator.MoveToFirstChild();
_Navigator.MoveToFirstChild();
while (_Navigator.Name != cast)
_Navigator.MoveToNext();
_Navigator.MoveToFirstChild();
values.Add(_Navigator.LocalName);
while (_Navigator.MoveToNext())
values.Add(_Navigator.LocalName);
return values;
}
public IEnumerable<string> GetAttributes(string cast, string attribute)
{
var values = new List<string>();
_Navigator.MoveToRoot();
_Navigator.MoveToFirstChild();
while (_Navigator.Name != cast)
_Navigator.MoveToNext();
_Navigator.MoveToFirstChild();
values.Add(_Navigator.LocalName);
while (_Navigator.MoveToNext())
values.Add(_Navigator.GetAttribute(attribute, ""));
return values;
}
public bool GetInnerValues(string cast, ref List<string> values)
{
_Navigator.MoveToRoot();
_Navigator.MoveToFirstChild();
_Navigator.MoveToFirstChild();
while (_Navigator.Name != cast)
_Navigator.MoveToNext();
_Navigator.MoveToFirstChild();
values.Add(_Navigator.Value);
while (_Navigator.MoveToNext())
values.Add(_Navigator.Value);
return true;
}
public bool ItemExists(string cast)
{
int results = 0;
_Navigator.MoveToFirstChild();
XPathNodeIterator iterator = _Navigator.Select(cast);
XPathNodeIterator iterator = _Navigator.Select(xPath);
while (iterator.MoveNext())
results++;
values.Add(iterator.Current.LocalName);
if (results == 0)
return false;
return values;
}
public IEnumerable<string> GetAttributes(string xPath, string attribute)
{
var values = new List<string>();
_Navigator.MoveToRoot();
XPathNodeIterator iterator = _Navigator.Select(xPath);
while (iterator.MoveNext())
values.Add(iterator.Current.GetAttribute(attribute, ""));
return values;
}
public bool GetValues(string xPath, ref List<string> values)
{
_Navigator.MoveToRoot();
XPathNodeIterator iterator = _Navigator.Select(xPath);
while (iterator.MoveNext())
values.Add(iterator.Current.Value);
return true;
}
public bool ItemExists(string xPath)
{
_Navigator.MoveToRoot();
return _Navigator.Select(xPath).MoveNext();
}
}
}