Made the code checker a bit happier

This commit is contained in:
Flamefire committed 2013-02-26 16:25:29 +01:00
1 parent d5cb43a09f
commit 3ebd34fcc3
48 files changed
+1880 -1834

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+5 -5
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@@ -287,7 +287,7 @@ namespace Vocaluxe.Menu
public void Draw()
{
if (_TextureName != String.Empty)
if (_TextureName.Length > 0)
CBase.Drawing.DrawTexture(CBase.Theme.GetSkinTexture(_TextureName, _PartyModeID), _Rect, new SColorF(_Color.R, _Color.G, _Color.B, _Color.A * Alpha2 * _Alpha));
else
CBase.Drawing.DrawTexture(_Texture, _Rect, new SColorF(_Color.R, _Color.G, _Color.B, _Color.A * Alpha2 * _Alpha));
@@ -428,7 +428,7 @@ namespace Vocaluxe.Menu
writer.WriteComment("<Color>: ParticleEffect color from ColorScheme (high priority)");
writer.WriteComment("or <R>, <G>, <B>, <A> (lower priority)");
if (_Theme.ColorName != String.Empty)
if (_Theme.ColorName.Length > 0)
{
writer.WriteElementString("Color", _Theme.ColorName);
}
@@ -544,7 +544,7 @@ namespace Vocaluxe.Menu
h = 0;
CParticle star;
if (_Theme.TextureName != String.Empty)
if (_Theme.TextureName.Length > 0)
{
star = new CParticle(_PartyModeID, _Theme.TextureName, Color,
CBase.Game.GetRandom(w) + Rect.X - size / 4f,
@@ -611,9 +611,9 @@ namespace Vocaluxe.Menu
public void LoadTextures()
{
if (_Theme.ColorName != String.Empty)
if (_Theme.ColorName.Length > 0)
Color = CBase.Theme.GetColor(_Theme.ColorName, _PartyModeID);
if(_Theme.TextureName != String.Empty)
if(_Theme.TextureName.Length > 0)
Texture = CBase.Theme.GetSkinTexture(_Theme.TextureName, _PartyModeID);
}