Made the code checker a bit happier

This commit is contained in:
Flamefire committed 2013-02-26 16:25:29 +01:00
1 parent d5cb43a09f
commit 3ebd34fcc3
48 files changed
+1880 -1834

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+93 -92
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@@ -409,7 +409,7 @@ namespace Vocaluxe.Menu
public virtual void SaveTheme()
{
if (_ThemePath == String.Empty)
if (_ThemePath.Length == 0)
return;
XmlWriterSettings settings = new XmlWriterSettings();
@@ -418,98 +418,99 @@ namespace Vocaluxe.Menu
settings.ConformanceLevel = ConformanceLevel.Document;
string file = Path.Combine(_ThemePath, _ThemeName + ".xml");
XmlWriter writer = XmlWriter.Create(file, settings);
writer.WriteStartDocument();
writer.WriteStartElement("root");
writer.WriteStartElement(_ThemeName);
// Screen Version
writer.WriteElementString("ScreenVersion", _ScreenVersion.ToString());
// Backgrounds
for (int i = 0; i < _Backgrounds.Count; i++)
_Backgrounds[i].SaveTheme(writer);
// Statics
for (int i = 0; i < _Statics.Count; i++)
_Statics[i].SaveTheme(writer);
// Texts
for (int i = 0; i < _Texts.Count; i++)
using (XmlWriter writer = XmlWriter.Create(file, settings))
{
_Texts[i].SaveTheme(writer);
writer.WriteStartDocument();
writer.WriteStartElement("root");
writer.WriteStartElement(_ThemeName);
// Screen Version
writer.WriteElementString("ScreenVersion", _ScreenVersion.ToString());
// Backgrounds
for (int i = 0; i < _Backgrounds.Count; i++)
_Backgrounds[i].SaveTheme(writer);
// Statics
for (int i = 0; i < _Statics.Count; i++)
_Statics[i].SaveTheme(writer);
// Texts
for (int i = 0; i < _Texts.Count; i++)
{
_Texts[i].SaveTheme(writer);
}
// Buttons
for (int i = 0; i < _Buttons.Count; i++)
{
_Buttons[i].SaveTheme(writer);
}
// SelectSlides
for (int i = 0; i < _SelectSlides.Count; i++)
{
_SelectSlides[i].SaveTheme(writer);
}
// SongMenus
for (int i = 0; i < _SongMenus.Count; i++)
{
_SongMenus[i].SaveTheme(writer);
}
// Lyrics
for (int i = 0; i < _Lyrics.Count; i++)
{
_Lyrics[i].SaveTheme(writer);
}
// SingBars
for (int i = 0; i < _SingNotes.Count; i++)
{
_SingNotes[i].SaveTheme(writer);
}
// NameSelections
for (int i = 0; i < _NameSelections.Count; i++)
{
_NameSelections[i].SaveTheme(writer);
}
//Equalizers
for (int i = 0; i < _Equalizers.Count; i++)
{
_Equalizers[i].SaveTheme(writer);
}
//Playlists
for (int i = 0; i < _Playlists.Count; i++)
{
_Playlists[i].SaveTheme(writer);
}
//ParticleEffects
for (int i = 0; i < _ParticleEffects.Count; i++)
{
_ParticleEffects[i].SaveTheme(writer);
}
//ScreenSettings
for (int i = 0; i < _ScreenSettings.Count; i++)
{
_ScreenSettings[i].SaveTheme(writer);
}
writer.WriteEndElement();
// End of File
writer.WriteEndElement(); //end of root
writer.WriteEndDocument();
writer.Flush();
}
// Buttons
for (int i = 0; i < _Buttons.Count; i++)
{
_Buttons[i].SaveTheme(writer);
}
// SelectSlides
for (int i = 0; i < _SelectSlides.Count; i++)
{
_SelectSlides[i].SaveTheme(writer);
}
// SongMenus
for (int i = 0; i < _SongMenus.Count; i++)
{
_SongMenus[i].SaveTheme(writer);
}
// Lyrics
for (int i = 0; i < _Lyrics.Count; i++)
{
_Lyrics[i].SaveTheme(writer);
}
// SingBars
for (int i = 0; i < _SingNotes.Count; i++)
{
_SingNotes[i].SaveTheme(writer);
}
// NameSelections
for (int i = 0; i < _NameSelections.Count; i++)
{
_NameSelections[i].SaveTheme(writer);
}
//Equalizers
for (int i = 0; i < _Equalizers.Count; i++)
{
_Equalizers[i].SaveTheme(writer);
}
//Playlists
for (int i = 0; i < _Playlists.Count; i++)
{
_Playlists[i].SaveTheme(writer);
}
//ParticleEffects
for (int i = 0; i < _ParticleEffects.Count; i++)
{
_ParticleEffects[i].SaveTheme(writer);
}
//ScreenSettings
for (int i = 0; i < _ScreenSettings.Count; i++)
{
_ScreenSettings[i].SaveTheme(writer);
}
writer.WriteEndElement();
// End of File
writer.WriteEndElement(); //end of root
writer.WriteEndDocument();
writer.Flush();
writer.Close();
}
public virtual void ReloadTextures()
@@ -649,7 +650,7 @@ namespace Vocaluxe.Menu
public virtual void ReloadTheme(string XmlPath)
{
if (_ThemePath == String.Empty)
if (_ThemePath.Length == 0)
return;
UnloadTextures();